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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
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Very nice Spiney. Mirror's Edge vibe.

More spec! :-^

Q3 maps can indeed look a bit like Source.

I assume you bumped the overall gamma setting in the light compiler? 
Also 
someone else loves concrete. :-E 
 
@gb, @spiney, If you are after large (1024+) industrial textures (concrete an metal) I released a pack of them last year. I even released the PS source if you want to make your own versions. 
 
sock: yeah was thinking of your pack earlier today. Might use it in a future map, I want to explore the brutalist aesthetic some more.

gb: gamma is default, thought about it but haven't tried it out. Think raising it might flatten out the lighting Just using bright textures and 1.2 gamma in these shots. 
 
 
... old stuff started for coagula 2009? if i remember correct 
 
ohhh that needs to get finished! 
What Necros Said. 
Some good stuff there. Love the church and the vore platform jutting out. Would prefer a different rock texture tho. 
Rudl 
shot 1 looks great, i would prefer a different rock tex too, as shamblr said..
is that a button by the vore?
Looks huge(too huge).
but hey.. keep it on. 
Agree 
re rocks - ogro is a pretty inconsistent set, I think, and rocks are a definite weakpoint. Spiky anus looks good but too uniformly lit perhaps? Button size seems fine to me... Though you might want to have some structure coming from beneath, giving the platform and the big button a bit more 'plausibility'... if that makes sense. 
 
Or not, actually

would look fine either way, and be totally consonant with the coagula vibe as is 
 
ogro is really one of the hardest texture sets, incomplete, unforgiving , hard to mix with other texture sets, but still can look very good imho.

The terrain texture is actually not a terrain texture but rather the castle is built on a floating pile of bones, I like that idea somehow ^^ 
Ogro 
I've tried using it, but I find, because it is so dark, lightmaps don't show up well on it. 
Dopefish Lives! 
Did anyone download the dopefish model by Madfox? The link provided by Madfox is broken and I would like to use model in my level! 
*burp* 
The readme says I can distribute this with credit so here is a model by madfox:
http://www.quaketastic.com/upload/files/models/dopefish.zip 
Perfect 
That is exactly what I was after, thank you :) I just need to create a dopefish skin and it should be sorted! :D 
I'm Gonna Steal Your Idea! 
I've been putting the dopefish texture in my maps for ages.

And I see that it's got a full set of animations. Secret Boss maybe? 
Damn! 
There goes my idea ... :) 
Also Reminds Me... 
Of the fishing Ogre Madfox did as well, but can't find it in my files... 
Who Doped Your Fishing... 
I added a lot of models to quaketastic, but unfortenately in the wrong thread. It seems they're gone but I can upload them again.

In addition to the dopefish, while I was making it I came comparing that real pirhiana's eyes are more to the front then the quake model

Using the pix as skinfile show the eyes just above the jaws. So I could change the eye part more in front and a bit smaller.

here's the pithania skin for dopefish07.mdl 
Ijed 
your fishing Ogre will drink and pee.

out of Ogre 
Fishing Minigame 
hehe you could make a fishing minigame near waterlevels of a certain depth ala wow or torchlight... 
Yes 
they're funny but not game related.
It would end up in a barberque and Ogres turning rotten fish on spades and getting drunk.

screenshot 
Thanks 
Will see what I can get up to with these... 
Some More Development.. 
..since this summer is killing my mapping output significially.

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