Decent foundation but could stand some reworking before being made pretty.
Thoughts and musings in more detail in demo format:
https://dl.dropbox.com/s/uwx2gsuo5w5dfd9/hellvert_lurk1.zip
Briefly:
1. Hallway lengths and general walking about rhythm are OK, but pent area is far too cramped and most hallways could benefit from a slight widening.
2. Pent should be removed. if I see an item in a DM map, I expect it to be obtainable
somehow. This one shouldn't be obtainable (too unbalancing in a small map), so it should go. Also, it confuses bots.
3. I don't like the teleport destinations (into
doorways of the hub room!?). One-way teleports to alcoves would be an improvement, but 2-way teleports (teleporters linking to each other) would be ideal.
4. Yellow armor should be downgraded to green and moved elsewhere.
5. Red armor should be moved further down its tunnel or moved to a risky 2nd floor jump in the central area.
6. More ammo would be nice. I played a 4p match where single shotgun was almost the only weapon getting any use.
7. More could be done to allow players to read each others' intentions and cut them off. Right now the focus seems merely on responding to immediate threats and a more cerebral duel play doesn't seem particularly possible. But on the other hand, the map is cramped and in general too closed off (essentially only a single floor to the central atrium) to allow manic free for all.