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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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MP2 
Quite a graphical milestone for it's time I think. I don't know why more games don't use photosourcing for textures, it certainly helps MP2 even to this day regardless if it's dated - it still looks great.

Too bad it's not very replayable and got repetetive after awhile. 
Vinnie In The Costume :D 
Ha, yeah. I laughed a lot too. But the load-marathon totally killed every fun.

Gonna play on hard then, shit. :\ 
Bler Et Al 
gothic3 patch 1.12 is out. among other things, it's supposed to fix the ambient sound bug (yes, there were actually hardly any ambient sounds played during the game) and make friendly npcs less prone to die like flies when fighting against monsters.
too bad i already lost interest for the most part.. :| 
Phait: 
uhm I think most games use photosourcing for textures in one way or another... 
It Doesn't Look Like It. 
I've seen more realistic looking models *texture wise* in Mafia than in Doom 3. 
Alpha - Prime 
the design of this scifi-game looks quite neat.

http://www.alpha-prime.com/ 
 
hey, maybe it cause mafia is more realistic game than doom3? just a guess... 
You Just Don't Get It 
Silly russian 
Phait Just Doesn't Get It 
There are obviously plenty of assets that use photosourcing in d3. You don't have to be making realistic environments to find the technique useful, and you don't necessarily get a realistic result from using photosources in the texture making process. 
Whatever 
I Think The Question Is 
which of them is meant to look more realistic ? 
"Most Realistic", Eh? 
Congratulations on understanding almost nothing about game art. 
Sorry BD 
Didn't know this place only allowed game developers as members. 
Is That Supposed To Be An Excuse 
For telling the more experienced they "just don't get it" without having the first clue yourself?

Lame. 
Meow 
 
i'm sorry, but you really can't compare d3 and mp2 since the two are completly different games with completly different styles. apples and oranges, dude.

i will say there seems to be shitty uv wrapping around the mouth area on the d3 character, which is giving that strange extra curve to the fold of flesh there and they didn't get rid of the seam where they mirrored the mesh along the x axis when modelling (probably a result of generating the normal map from the high poly model. should have been touched up manually at the very least).
neither of these problems have to do with photosourcing. 
Cheers Necros 
I've noticed that as well. Norm mapping does present some problems for facial animation.

I haven't played MP2 in a while, and my copy is a
few hundred miles away at the moment, so I can't check this for certain, are the photosourced textures adjusted to eliminate the natural lighting from source material(quite evident in the original Max Paine's texture set, but I don't recall for MP2)? 
Maxpayne 
bleak textures... reminds me remotely of console games. 
Thief Deadly Shadows & AMD 64 
When I ran T:DS on the upstairs computer (2GHz Celeron, GF 5600 XT [256 MB]) I might of had to lower some graphical options, but it ran smooth.

Now running it on a 1.8GHz AMD Athlon 64 and a GF 6200 LE (128 MB) and while it should run smoothly even on low detail, there seems to be a constant but small stutter - I can tell it's not a framerate issue. But I'm attributing it to the CPU - possibly the card, but I don't know. Other games run better on the 6200 than the 5600 could dream of, of course. 
I Had A Weird Issue With Thief:DS 
I just finally got around to playing it over the last few days, and every (every!) time I hit a level transition, or quit the game, my computer would hard lock with a black screen and I had to hit the power switch (Intel 3.2 Gig w. 2 Gig of RAM and SLIed 7800s).

After reading a few threads on the Eidos forums I turned down resolution to 1024x786 and turned down shadow detail a notch or two, and turned off bloom. I'm not sure what was actually the fix, but it seems happy now.

From the reading I did, I got the impression that the game was very rushed toward the end, and has some issues with memory and optimization. A buddy of mine worked QA on it, and said pretty much the same thing...

I'm enjoying it though. 
Thief:DS... 
Doesn't support dualcore, it crashed all the time for me, had to manually set it to only use one core, and then it ran fine. 
Max Payne 2 
So I played through it on Hard-Boiled mode now. Mona is dead again. And I have not noticed any different ending. I don't have to play it AGAIN on Dead-On-Arrival, do I? 
Spirit 
yes. Not "new york minute" though, thank fuck.

She lives, but it is 1 frame in the novel that is different from what I remember. I enjoyed it all three times though actually. It's a damn fine game, and Remedy corrected a lot of what was wrong with the gameplay of the first one (slightly less reliance on quick load and slightly less annoying dream sequences) whilst improving the visuals and story a bit. 
I Borrowed A Gamecube With A Bunch Of Games 
including twilight princess and resident evil 4... so far I've been mostly playing re4.

I'm not really feeling very enthusiastic about zelda. Feels a bit like some chore I have to do - knowing that it's a long game and feeling a bit worried that the actual gameplay feels pretty dull. Haven't played much yet though and I'll give it more time but unless it gets better I'm not sure I'll play through it despite there being plenty of nice designs. 
Gamecubeage 
RE4 is a seriously cool game. Massive too - it took me 25 hours, give or take, to get to Krauser (the penultimate boss), but I never managed to defeat him :{

I tried playing Wind Waker. My first experience of the Zelda universe, but after about 2-3 hours in I was bored out of my mind. I meant to pick it up again but I never got around to it. I will probably try Twilight Princess on Wii.

Tonight I just started Metroid Prime 2. Doesn't feel as immediately cool as the first one, simply because I've already spent 25 hours in the Metroid Prime universe with the first game, but I'm hoping I'll warm to it.

Bizarrely mirroring RE4, it took me ~25 hours to reach the last-but-one boss in Metroid Prime, a boss that again proved impossible for me to defeat. That thing is fucking nails :{ 
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