Spirit
#925 posted by HeadThump on 2006/12/20 07:56:56
That ending changes on the hard setting replays. I thought the 'protect the NPC' part was the best ever implemented in a game. The goon in the kid party costume character suit, big floppy shoes, squeeky Jersey shore accent, what's not to love?
I get RPG's point though, they give Max too much of a past. It is a wonder he doesn't play toesy with a shotgun trigger.
Not To Love:
#926 posted by R.P.G. on 2006/12/20 08:02:49
The goon in the kid party costume character suit, big floppy shoes, squeeky Jersey shore accent, what's not to love?
The unending quicksaves/quickloads for one. But I do have to agree that it was highly amusing; I still laugh about him getting the giant head stuck in a door.
MP2
#927 posted by . on 2006/12/20 09:14:47
Quite a graphical milestone for it's time I think. I don't know why more games don't use photosourcing for textures, it certainly helps MP2 even to this day regardless if it's dated - it still looks great.
Too bad it's not very replayable and got repetetive after awhile.
Vinnie In The Costume :D
#928 posted by Spirit on 2006/12/20 09:23:11
Ha, yeah. I laughed a lot too. But the load-marathon totally killed every fun.
Gonna play on hard then, shit. :\
Bler Et Al
#929 posted by negke on 2006/12/21 02:45:51
gothic3 patch 1.12 is out. among other things, it's supposed to fix the ambient sound bug (yes, there were actually hardly any ambient sounds played during the game) and make friendly npcs less prone to die like flies when fighting against monsters.
too bad i already lost interest for the most part.. :|
Phait:
#930 posted by bear on 2006/12/21 07:45:48
uhm I think most games use photosourcing for textures in one way or another...
It Doesn't Look Like It.
#931 posted by . on 2006/12/21 09:39:46
I've seen more realistic looking models *texture wise* in Mafia than in Doom 3.
Alpha - Prime
#932 posted by jiri_b on 2006/12/21 15:32:58
the design of this scifi-game looks quite neat.
http://www.alpha-prime.com/
#933 posted by gone on 2006/12/22 02:26:52
hey, maybe it cause mafia is more realistic game than doom3? just a guess...
You Just Don't Get It
#934 posted by . on 2006/12/22 12:06:38
Silly russian
Phait Just Doesn't Get It
#935 posted by BlackDog on 2006/12/22 18:58:31
There are obviously plenty of assets that use photosourcing in d3. You don't have to be making realistic environments to find the technique useful, and you don't necessarily get a realistic result from using photosources in the texture making process.
Whatever
#936 posted by . on 2006/12/22 21:03:10
I Think The Question Is
#937 posted by nitin on 2006/12/22 21:19:41
which of them is meant to look more realistic ?
"Most Realistic", Eh?
#938 posted by BlackDog on 2006/12/22 21:42:49
Congratulations on understanding almost nothing about game art.
Sorry BD
#939 posted by . on 2006/12/23 00:56:20
Didn't know this place only allowed game developers as members.
Is That Supposed To Be An Excuse
#940 posted by BlackDog on 2006/12/23 03:03:54
For telling the more experienced they "just don't get it" without having the first clue yourself?
Lame.
Meow
#941 posted by DaZ on 2006/12/23 03:14:29
.
#942 posted by necros on 2006/12/23 09:50:22
i'm sorry, but you really can't compare d3 and mp2 since the two are completly different games with completly different styles. apples and oranges, dude.
i will say there seems to be shitty uv wrapping around the mouth area on the d3 character, which is giving that strange extra curve to the fold of flesh there and they didn't get rid of the seam where they mirrored the mesh along the x axis when modelling (probably a result of generating the normal map from the high poly model. should have been touched up manually at the very least).
neither of these problems have to do with photosourcing.
Cheers Necros
#943 posted by HeadThump on 2006/12/23 10:46:07
I've noticed that as well. Norm mapping does present some problems for facial animation.
I haven't played MP2 in a while, and my copy is a
few hundred miles away at the moment, so I can't check this for certain, are the photosourced textures adjusted to eliminate the natural lighting from source material(quite evident in the original Max Paine's texture set, but I don't recall for MP2)?
Maxpayne
#944 posted by bambuz on 2006/12/30 17:43:34
bleak textures... reminds me remotely of console games.
Thief Deadly Shadows & AMD 64
#945 posted by . on 2006/12/31 21:23:19
When I ran T:DS on the upstairs computer (2GHz Celeron, GF 5600 XT [256 MB]) I might of had to lower some graphical options, but it ran smooth.
Now running it on a 1.8GHz AMD Athlon 64 and a GF 6200 LE (128 MB) and while it should run smoothly even on low detail, there seems to be a constant but small stutter - I can tell it's not a framerate issue. But I'm attributing it to the CPU - possibly the card, but I don't know. Other games run better on the 6200 than the 5600 could dream of, of course.
I Had A Weird Issue With Thief:DS
#946 posted by pjw on 2007/01/01 00:21:15
I just finally got around to playing it over the last few days, and every (every!) time I hit a level transition, or quit the game, my computer would hard lock with a black screen and I had to hit the power switch (Intel 3.2 Gig w. 2 Gig of RAM and SLIed 7800s).
After reading a few threads on the Eidos forums I turned down resolution to 1024x786 and turned down shadow detail a notch or two, and turned off bloom. I'm not sure what was actually the fix, but it seems happy now.
From the reading I did, I got the impression that the game was very rushed toward the end, and has some issues with memory and optimization. A buddy of mine worked QA on it, and said pretty much the same thing...
I'm enjoying it though.
Thief:DS...
#947 posted by bal on 2007/01/01 02:38:18
Doesn't support dualcore, it crashed all the time for me, had to manually set it to only use one core, and then it ran fine.
Max Payne 2
#948 posted by Spirit on 2007/01/02 02:37:06
So I played through it on Hard-Boiled mode now. Mona is dead again. And I have not noticed any different ending. I don't have to play it AGAIN on Dead-On-Arrival, do I?
Spirit
#949 posted by than on 2007/01/02 05:39:56
yes. Not "new york minute" though, thank fuck.
She lives, but it is 1 frame in the novel that is different from what I remember. I enjoyed it all three times though actually. It's a damn fine game, and Remedy corrected a lot of what was wrong with the gameplay of the first one (slightly less reliance on quick load and slightly less annoying dream sequences) whilst improving the visuals and story a bit.
|