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Map Jam 7 - Back To Base
The time has come once again.
The time to go forth and map, IDbase style. More specifically, Than�s APSP2, a loving ode to water, pipes and plumbers. Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and/or texture set.

For this seventh of maps jams, the Quoth mod with be employed. Grab it here:

https://tomeofpreach.wordpress.com/quoth/

Any questions or comments, please post to this thread only.

Theme � Back to Base
Deadline � August 11th, 2016
Texture Wad - There are texture wads for this jam that include many theme related textures. It is not required to use these textures in your level, they are provided for inspiration and convenience only! Check this texture repository for more wads : https://www.quaddicted.com/files/wads/

Compile Tools - It is recommended that you use EricW's updated Quake compiler suite as they add much new functionality to lighting and visibility. It even has surface lighting!

Download EricW's tools : http://ericwa.github.io/tyrutils-ericw/

Download worldcraft / Jackhammer fgd for these tools> : https://dl.dropboxusercontent.com/u/33279452/quake4ericwTools.fgd

Engine:
Quakespasm / Fitzquake. The usual suspects.

Theme reference images:
http://www.quaketastic.com/files/Jam7/jam7_boilerfeedpump.jpg
http://www.quaketastic.com/files/Jam7/jam7_coolingtower.jpg
http://www.quaketastic.com/files/Jam7/jam7_coolingtowerinside.jpg
http://www.quaketastic.com/files/Jam7/jam7_filtration.jpeg
http://www.quaketastic.com/files/Jam7/jam7_refinery.jpeg

Download the Map Jam 7 zip:
http://www.quaketastic.com/files/Jam7/Map%20Jam%207.zip

Please post WIP shots of your maps. There�s nothing like a few constructive words to fuel one�s inspiration.

Lastly, a list of mappers streaming their mapping skills:
http://twitch.tv/ionous (Ionous)
http://twitch.tv/tddaz (Daz)

If you want to be added to the stream list, just post below.
Thanks to Daz making the introduction video (which shall be forthcoming).
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Oh, And I'm Going To Start Mapping Soon 
https://www.twitch.tv/ionous

Brush-laying and Triptykon. 
My Progress So Far 
Roll Call 
Just a check to see who's out there, and at what point they're at. I'll start.

Um, half of one room finished? Maybe 20% done? Hopefully I can get back on track over the next two days. 
Map Progress... 
...Has been pretty slow. I have a heavy WIP outdoor area, as well as a half finished room and some other rooms I'm currently working on. I'll be going out for vacation this weekend, but I'm hoping to get this thing done in time (If I stop procrastinating). 
Haven't Touched The Editor Since Jam Start But... 
I have a 70% done map that I ran into some technical hurdles on. If I can force myself to remove some sections and shrink it up in places, then maybe I can release this behomoth by 8/11 
 
http://imgur.com/a/M0hvP

I dunno, maybe 15-20% done with the layout? Certainly won't be as detailed as Ionous' map. 
I'm 10% Done 
I'll be lucky to get anything done this weekend because I'm contributing to a gov data hackathon thing. It's over 3 days :(

I have some fun ideas, but I think I will have to scale them back somewhat in order to meet the deadline. 
Guys. 
This is good stuff :) 
Progress? 
Literally nothing. As much as I enjoy playing on base maps, I find working with the assets quite fiddly and annoying at the moment. It's really put me off the whole project D:

Hopefully there'll be another map jam soon with a theme that better agrees with me. I love these sorts of things and I wish I had the gumption to participate.

Best of luck everyone! 
Wierd Glass Rendering Problems, How To Fix? 
I'm currently having some problems with my jam map, when I started placing clips*, skips*, glass* and make a glass like daz made it in that text map. But I'm having wierd rendering problems, it draws black lines/dots.

here is picture:
https://drive.google.com/file/d/0BwxYkKdSD855QWltQzkxWlRoU1U/view 
 
looks like z-fighting. is the glass surface overlapping a floor surface? 
Progress 
Maybe 10% finished. Hoping for 50% by the end of the weekend. 
Reply #77 
Yes, they're using the shared space/position, there is multiple brushes in one spot. One with the glass* special texture, one that has clipping texture and also skip.. that way it was made in daz's example map "windows-test.map" or maybe I'm just blind. Glass was func_wall also I remember correctly - just continued working other parts of the map meanwhile. 
Wasn't My Example Map 
 
(Reply #80) Transparent Textures? 
I apologize ~ map in a pack** wasn't really sure about the actual mapper.

Is there way to use transparent textures like in Arcade Dimension? By that I mean, I had immediately errors while compiling. I just placed them like I would normally do, but maybe it needs more setting up before it works? 
Reply To My Own Post 
Nevermind, I just needed place them correctly >_>; 
Got Some Nice Stuff Going On 
Breezeep: Good to hear. Keep at it!

Qmaster: Sure, give it a shot.

Zwiffle: Really liking what I'm seeing so far. Seems like you've done a lot of work.

Shamblernaunt: Good luck to you.

Pritchard: Sorry to hear. I hope your inspiration returns soon.

NewHouse: Ha, I've yet to try making the glass, though it looks like you solved the problem, so that's good. The example map was made by Than.

PrincentVice: Good to hear. 
Oh, And The Mapping Shall Soon Commence 
https://www.twitch.tv/ionous

Starts in about fifteen minutes. 
In-Game Pic 
 
very nice light 
Need Feedback 
Hi,
I am beginner and I need feedback. Can you help me?
I made items and monsters layout (prototype).
Here is my jackhammer map link:

https://drive.google.com/open?id=0B3Q4LkYvTfHhRFp0OHE0dzZ4ZGc 
Any Good Blue Base Textures? 
Hi.

I'm working on blue themed base map, but haven't found actual blue/grey textures that much, is there any even? I have had searched through many wads, but there is just so many to remember. Maybe if someone has worked on the same theme or something? 
 
I might have seen a recolored idbase variety somewhere, but I'm not sure where or if at all. There are some blue base textures in Malice.wad, and of course Neil Manke's Starship. I really like the style of Anonca3, though it's more abstract than actual base. Quake2.wad should have some as well, possibly even Daikatana. 
 
Quake 2 has a few blue-ish/grey textures you may find interesting, for example used in lunsp1. There's also the map bsdm8 that has pretty kickass grey base textures. 
Let The Jamming Continue 
Dworzo:

I went to check out the map file, but I can't seem to open it, as it crashes Jackhammer every single time. Is anyone else having this problem?

Skacky: Very classy indeed.

Newhouse:
Seconding Skacky on LunSP1. Check it out here:https://www.quaddicted.com/reviews/lunsp1.html

Oh, and I'm going to be mapping in about an hour:

https://www.twitch.tv/ionous 
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