 Oh, And I'm Going To Start Mapping Soon   
		#67 posted by  ionous on 2016/07/28 23:22:33  
		https://www.twitch.tv/ionous
 
 Brush-laying and Triptykon.   
	 
		
		 My Progress So Far   
		#68 posted by  skacky on 2016/07/29 02:26:50  
		
	 
		
		 Roll Call   
		#69 posted by  ionous on 2016/07/29 04:51:24  
		Just a check to see who's out there, and at what point they're at. I'll start.
  
  Um, half of one room finished? Maybe 20% done? Hopefully I can get back on track over the next two days.  
	 
		
		 Map Progress...   
		#70 posted by  Breezeep_ on 2016/07/29 05:19:36  
		...Has been pretty slow. I have a heavy WIP outdoor area, as well as a half finished room and some other rooms I'm currently working on. I'll be going out for vacation this weekend, but I'm hoping to get this thing done in time (If I stop procrastinating).  
	 
		
		 Haven't Touched The Editor Since Jam Start But...   
		#71 posted by  Qmaster on 2016/07/29 05:31:19  
		I have a 70% done map that I ran into some technical hurdles on.  If I can force myself to remove some sections and shrink it up in places, then maybe I can release this behomoth by 8/11  
	 
		
		
		#72 posted by  Zwiffle on 2016/07/29 06:55:51  
		http://imgur.com/a/M0hvP
 
 I dunno, maybe 15-20% done with the layout? Certainly won't be as detailed as Ionous' map.   
	 
		
		 I'm 10% Done   
		
		I'll be lucky to get anything done this weekend because I'm contributing to a gov data hackathon thing. It's over 3 days :(
  
  I have some fun ideas, but I think I will have to scale them back somewhat in order to meet the deadline.  
	 
		
		 Guys.   
		#74 posted by  Shambler on 2016/07/29 11:26:59  
		This is good stuff :)  
	 
		
		 Progress?   
		#75 posted by  PRITCHARD on 2016/07/29 12:02:02  
		Literally nothing. As much as I enjoy playing on base maps, I find working with the assets quite fiddly and annoying at the moment. It's really put me off the whole project D:
  
  Hopefully there'll be another map jam soon with a theme that better agrees with me. I love these sorts of things and I wish I had the gumption to participate.
  
  Best of luck everyone!  
	 
		
		 Wierd Glass Rendering Problems, How To Fix?   
		#76 posted by NewHouse on 2016/07/29 17:01:31 
		I'm currently having some problems with my jam map, when I started placing clips*, skips*, glass* and make a glass like daz made it in that text map. But I'm having wierd rendering problems, it draws black lines/dots.
  
 here is picture:
  https://drive.google.com/file/d/0BwxYkKdSD855QWltQzkxWlRoU1U/view  
	 
		
		
		#77 posted by  metlslime on 2016/07/29 17:45:04  
		looks like z-fighting.  is the glass surface overlapping a floor surface?  
	 
		
		 Progress   
		
		Maybe 10% finished. Hoping for 50% by the end of the weekend.  
	 
		
		 Reply #77   
		#79 posted by NewHouse on 2016/07/29 18:57:08 
		Yes, they're using the shared space/position, there is multiple brushes in one spot. One with the glass* special texture, one that has clipping texture and also skip.. that way it was made in daz's example map "windows-test.map" or maybe I'm just blind. Glass was func_wall also I remember correctly - just continued working other parts of the map meanwhile.  
	 
		
		 Wasn't My Example Map   
		#80 posted by  DaZ on 2016/07/29 20:35:28  
		  
	 
		
		 (Reply #80) Transparent Textures?   
		#81 posted by NewHouse on 2016/07/29 20:46:25 
		I apologize ~ map in a pack** wasn't really sure about the actual mapper.
  
  Is there way to use transparent textures like in Arcade Dimension? By that I mean, I had immediately errors while compiling. I just placed them like I would normally do, but maybe it needs more setting up before it works?  
	 
		
		 Reply To My Own Post   
		#82 posted by NewHouse on 2016/07/29 20:50:11 
		Nevermind, I just needed place them correctly >_>;  
	 
		
		 Got Some Nice Stuff Going On   
		#83 posted by  ionous on 2016/07/29 23:23:32  
		Breezeep: Good to hear. Keep at it!
  
  Qmaster: Sure, give it a shot. 
  
  Zwiffle: Really liking what I'm seeing so far. Seems like you've done a lot of work. 
  
  Shamblernaunt: Good luck to you. 
  
  Pritchard: Sorry to hear. I hope your inspiration returns soon.
  
  NewHouse: Ha, I've yet to try making the glass, though it looks like you solved the problem, so that's good. The example map was made by Than. 
  
  PrincentVice: Good to hear.  
	 
		
		 Oh, And The Mapping Shall Soon Commence   
		#84 posted by  ionous on 2016/07/29 23:24:05  
		https://www.twitch.tv/ionous
 
 Starts in about fifteen minutes.   
	 
		
		 In-Game Pic   
		#85 posted by  skacky on 2016/07/30 02:44:46  
		
	 
		
		
		#86 posted by  khreathor on 2016/07/30 03:07:42  
		very nice light  
	 
		
		 Need Feedback   
		#87 posted by Dworzo on 2016/07/30 11:08:43 
		Hi,
  I am beginner and I need feedback. Can you help me?
  I made items and monsters layout (prototype).
  Here is my jackhammer map link: 
 
  https://drive.google.com/open?id=0B3Q4LkYvTfHhRFp0OHE0dzZ4ZGc  
	 
		
		 Any Good Blue Base Textures?   
		#88 posted by NewHouse on 2016/07/30 18:03:03 
		Hi.
  
  I'm working on blue themed base map, but haven't found actual blue/grey textures that much, is there any even? I have had searched through many wads, but there is just so many to remember. Maybe if someone has worked on the same theme or something?  
	 
		
		
		#89 posted by  negke on 2016/07/30 18:12:23  
		I might have seen a recolored idbase variety somewhere, but I'm not sure where or if at all. There are some blue base textures in Malice.wad, and of course Neil Manke's Starship. I really like the style of Anonca3, though it's more abstract than actual base. Quake2.wad should have some as well, possibly even Daikatana.  
	 
		
		
		#90 posted by  skacky on 2016/07/30 18:14:15  
		Quake 2 has a few blue-ish/grey textures you may find interesting, for example used in lunsp1. There's also the map bsdm8 that has pretty kickass grey base textures.  
	 
		
		 Let The Jamming Continue   
		#91 posted by  ionous on 2016/07/30 20:53:12  
		Dworzo: 
  
 I went to check out the map file, but I can't seem to open it, as it crashes Jackhammer every single time. Is anyone else having this problem?
 
  Skacky: Very classy indeed.
 
  Newhouse:
  Seconding Skacky on LunSP1. Check it out here:https://www.quaddicted.com/reviews/lunsp1.html
 
  Oh, and I'm going to be mapping in about an hour:
 
  https://www.twitch.tv/ionous  
	 
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