Oh, And I'm Going To Start Mapping Soon
#67 posted by ionous on 2016/07/28 23:22:33
https://www.twitch.tv/ionous
Brush-laying and Triptykon.
My Progress So Far
#68 posted by skacky on 2016/07/29 02:26:50
Roll Call
#69 posted by ionous on 2016/07/29 04:51:24
Just a check to see who's out there, and at what point they're at. I'll start.
Um, half of one room finished? Maybe 20% done? Hopefully I can get back on track over the next two days.
Map Progress...
#70 posted by Breezeep_ on 2016/07/29 05:19:36
...Has been pretty slow. I have a heavy WIP outdoor area, as well as a half finished room and some other rooms I'm currently working on. I'll be going out for vacation this weekend, but I'm hoping to get this thing done in time (If I stop procrastinating).
Haven't Touched The Editor Since Jam Start But...
#71 posted by Qmaster on 2016/07/29 05:31:19
I have a 70% done map that I ran into some technical hurdles on. If I can force myself to remove some sections and shrink it up in places, then maybe I can release this behomoth by 8/11
#72 posted by Zwiffle on 2016/07/29 06:55:51
http://imgur.com/a/M0hvP
I dunno, maybe 15-20% done with the layout? Certainly won't be as detailed as Ionous' map.
I'm 10% Done
I'll be lucky to get anything done this weekend because I'm contributing to a gov data hackathon thing. It's over 3 days :(
I have some fun ideas, but I think I will have to scale them back somewhat in order to meet the deadline.
Guys.
#74 posted by Shambler on 2016/07/29 11:26:59
This is good stuff :)
Progress?
#75 posted by PRITCHARD on 2016/07/29 12:02:02
Literally nothing. As much as I enjoy playing on base maps, I find working with the assets quite fiddly and annoying at the moment. It's really put me off the whole project D:
Hopefully there'll be another map jam soon with a theme that better agrees with me. I love these sorts of things and I wish I had the gumption to participate.
Best of luck everyone!
Wierd Glass Rendering Problems, How To Fix?
#76 posted by NewHouse on 2016/07/29 17:01:31
I'm currently having some problems with my jam map, when I started placing clips*, skips*, glass* and make a glass like daz made it in that text map. But I'm having wierd rendering problems, it draws black lines/dots.
here is picture:
https://drive.google.com/file/d/0BwxYkKdSD855QWltQzkxWlRoU1U/view
#77 posted by metlslime on 2016/07/29 17:45:04
looks like z-fighting. is the glass surface overlapping a floor surface?
Progress
Maybe 10% finished. Hoping for 50% by the end of the weekend.
Reply #77
#79 posted by NewHouse on 2016/07/29 18:57:08
Yes, they're using the shared space/position, there is multiple brushes in one spot. One with the glass* special texture, one that has clipping texture and also skip.. that way it was made in daz's example map "windows-test.map" or maybe I'm just blind. Glass was func_wall also I remember correctly - just continued working other parts of the map meanwhile.
Wasn't My Example Map
#80 posted by DaZ on 2016/07/29 20:35:28
(Reply #80) Transparent Textures?
#81 posted by NewHouse on 2016/07/29 20:46:25
I apologize ~ map in a pack** wasn't really sure about the actual mapper.
Is there way to use transparent textures like in Arcade Dimension? By that I mean, I had immediately errors while compiling. I just placed them like I would normally do, but maybe it needs more setting up before it works?
Reply To My Own Post
#82 posted by NewHouse on 2016/07/29 20:50:11
Nevermind, I just needed place them correctly >_>;
Got Some Nice Stuff Going On
#83 posted by ionous on 2016/07/29 23:23:32
Breezeep: Good to hear. Keep at it!
Qmaster: Sure, give it a shot.
Zwiffle: Really liking what I'm seeing so far. Seems like you've done a lot of work.
Shamblernaunt: Good luck to you.
Pritchard: Sorry to hear. I hope your inspiration returns soon.
NewHouse: Ha, I've yet to try making the glass, though it looks like you solved the problem, so that's good. The example map was made by Than.
PrincentVice: Good to hear.
Oh, And The Mapping Shall Soon Commence
#84 posted by ionous on 2016/07/29 23:24:05
https://www.twitch.tv/ionous
Starts in about fifteen minutes.
In-Game Pic
#85 posted by skacky on 2016/07/30 02:44:46
#86 posted by khreathor on 2016/07/30 03:07:42
very nice light
Need Feedback
#87 posted by Dworzo on 2016/07/30 11:08:43
Hi,
I am beginner and I need feedback. Can you help me?
I made items and monsters layout (prototype).
Here is my jackhammer map link:
https://drive.google.com/open?id=0B3Q4LkYvTfHhRFp0OHE0dzZ4ZGc
Any Good Blue Base Textures?
#88 posted by NewHouse on 2016/07/30 18:03:03
Hi.
I'm working on blue themed base map, but haven't found actual blue/grey textures that much, is there any even? I have had searched through many wads, but there is just so many to remember. Maybe if someone has worked on the same theme or something?
#89 posted by negke on 2016/07/30 18:12:23
I might have seen a recolored idbase variety somewhere, but I'm not sure where or if at all. There are some blue base textures in Malice.wad, and of course Neil Manke's Starship. I really like the style of Anonca3, though it's more abstract than actual base. Quake2.wad should have some as well, possibly even Daikatana.
#90 posted by skacky on 2016/07/30 18:14:15
Quake 2 has a few blue-ish/grey textures you may find interesting, for example used in lunsp1. There's also the map bsdm8 that has pretty kickass grey base textures.
Let The Jamming Continue
#91 posted by ionous on 2016/07/30 20:53:12
Dworzo:
I went to check out the map file, but I can't seem to open it, as it crashes Jackhammer every single time. Is anyone else having this problem?
Skacky: Very classy indeed.
Newhouse:
Seconding Skacky on LunSP1. Check it out here:https://www.quaddicted.com/reviews/lunsp1.html
Oh, and I'm going to be mapping in about an hour:
https://www.twitch.tv/ionous
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