#542 posted by skacky on 2016/08/20 15:54:32
Nope, not going to be in.
#543 posted by Rick on 2016/08/20 16:00:01
Brushwork crates or ammo pickups? If pickups, remember they take their lighting mostly from the first solid surface below. So if they sit in the dark on a func_wall or something and the floor down below is bright, they will be bright too.
#543 - Yeah Ammo Pickups
#544 posted by khreathor on 2016/08/20 16:24:37
It's in a fully dark room. doors and buttons are dark, but ammo pickup laying on the floor is fullbright... maybe there is some leak or something? But compiler doesn't cry about any.
Ammo pickups are external bsp files and as such, will always be fullbright.
Quoth has an option to make ammo and health use a common combined model, which then takes lighting from the lightmap.
#546 posted by khreathor on 2016/08/20 16:54:36
Thanks. Looks like aflag 1 in a worldspawn fixed the problem.
Wow
#547 posted by negke on 2016/08/20 17:02:40
Skacky really is the worst cocktease around these parts! On the plus side, this means there's a chance for an addon pack where even good ol' useless Daz and negke can join...
#548 posted by NewHouse on 2016/08/20 17:02:51
But isn't it good thing that they're full bright gameplay-wise?
#548 - In My Map Case, No!
#549 posted by khreathor on 2016/08/20 17:13:58
#550 posted by NewHouse on 2016/08/20 18:06:03
You like to hide them, i see ; )
#551 posted by Rick on 2016/08/20 18:13:39
Judging by their placement in my map, the fullbright effect on ammo and heath boxes was something I learned years ago and then stopped remembering.
I guess only the rotating items and monsters take their lighting from the lightmap?
#552 posted by dwere on 2016/08/20 18:54:23
MDL models are lit. They also typically rotate when they're for pickups, although it's technically unnecessary (it's a model property).
BSP models are fullbright and can't rotate.
Sprites (SPR) also can't be lit, but I'm yet to see a sprite pickup in this game.
BSP Boxes Can Be Rotated
Sprites are shit in Quake for anything that isn't light globes.
#554 posted by Rick on 2016/08/20 20:04:54
I know their placement can be rotated but can they be made to spin constantly like weapons and armor?
I Dunno
You could try the trick I posted in #299.
Even Light Globes Look Out Of Place
#556 posted by dwere on 2016/08/20 20:32:12
So more like only for explosions.
And bubbles.
#557 posted by NewHouse on 2016/08/21 01:23:16
So I quess that's it.. we're close to finished everything? ^^;
#558 posted by NewHouse on 2016/08/21 01:23:50
finishing*
Looks Like It!
#559 posted by mjb on 2016/08/21 01:40:43
#560 posted by NewHouse on 2016/08/21 01:41:56
I literally eager to see other people maps yet to play them on hard more... after normal of course ;)
#561 posted by NewHouse on 2016/08/21 01:43:36
I'm*.. hard mode*.. had a another headache after my Sauna, it sure is hot, but it doesn't do good on your shoulder pain - that much I can say.
It Is Done.
#562 posted by ionous on 2016/08/21 09:45:31
Just waiting for moderator approval.
Great*
#563 posted by Newhouse on 2016/08/21 11:24:03
Great*
#564 posted by spy on 2016/08/21 11:51:51
#547
#565 posted by adib on 2016/08/22 13:30:08
Looking forward for it.
#566 posted by lpowell on 2016/08/26 23:28:44
skacky better finish his damn map anyway!
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