Jpl
#67 posted by spy on 2008/05/07 22:17:56
maybe you have a virus?
Ooooh A New Map...
#68 posted by Shambler on 2008/05/07 22:37:08
SWEET MOTHER OF FUCKING CHRIST WHERE IS THE "NO BELL" OPTION????????????????
JPL
#69 posted by aguirRe on 2008/05/08 00:54:43
The reason why the monsters don't attack you is because the Marcher progs automatically sets god mode and notarget if developer cvar is set. It's the same as in Marcher.
Set developer 0 and restart.
AguirRe
#70 posted by JPL on 2008/05/08 10:41:03
It sucks :P
?
#71 posted by spy on 2008/05/08 15:05:15
>It sucks :P
jpl , are you feeling happy, now?
Haha
#72 posted by Spirit on 2008/05/08 15:41:37
Forgive JPL, he is just pissed that his recent ego boost from playing your map without taking any damage has been a mistake. ;p
I would not advise you to rework this map. It is a nice work just with some quirks, that's completely normal. Now just move along and take any criticism with you for new works! That's the path to glory and babes.
Spy
#73 posted by JPL on 2008/05/08 15:58:06
What sucks ? The fact that enabling developer c_var stucked the monsters, and I had no fun at all...
Now the surprise is over, and I'm disapointed... sorry ;) ...
Anyway, I didn't really like your map architecturally speaking, while it seems you put a lot of efforts in it....
Well, it is difficult to please everybody, maube with a different texture set selection, it could have been better... thought...
Anyway, don't take my nasty comments as "stop mapping"... no no no, just take that as a "damned, I have to improve myself" and please persevere in Quake mapping...
I'll look forward for your next release ;)
#74 posted by spy on 2008/05/08 16:27:40
>ok. by your request i'll rework it
it was a sarcasm (ofcource i won't rework it)
>What sucks ? The fact that enabling developer c_var stucked the monsters, and I had no fun at all...
this map uses the progs,dat (property of kinn) from the marcher fortress, so its not my fault if you've enabled developer 1 its automatically sets godmod on and notarget on (its hardcoded in the progs.dat), i should make it clear 'bout it (just forgotten)
as a fact that you didn't like the map i can live through it :) its just a matter of taste
as previously i have said the layout of the map is not original, its remake of the blade of darkness' level 'todg'
install the bod and compare two maps :)
when i have played the bod back in 2005 i thought it would be cool to make a remake of "todg"
the only shame i'm feeling now, that my map has a lot of ammo (especially start area) i would remove half of it now (but watching mr.Richard's demo i see sometimes(often) he runs out of the ammo, so i've decided to add the ammo)
#75 posted by JneeraZ on 2008/05/08 16:35:40
spy
I agree with Spirit. No need to spend any more time on this map. You got it done, you released it - time to move on! Good job on getting a full map done, lots of people never reach this step to begin with.
We all had first maps. Look up "Eye Socket" some day if you want to see my first Quake release from way back in the day.
Can't wait to see your next creation!
Eye Socket
#76 posted by than on 2008/05/08 18:10:59
http://www.quaddicted.com/eyesock.html
quaddicted rocks.
Haven't tried this map yet, but then I've not played many new releases later. I've got quite a backlog to work my way through :(
#77 posted by JneeraZ on 2008/05/08 18:14:25
Oh god, that screenshot. THE HORROR!
Spys Map
#78 posted by RickyT33 on 2008/05/08 18:27:02
is definately better looking than that map. Its about 30 times bigger too!
#79 posted by JneeraZ on 2008/05/08 19:33:30
Sure. However, let's keep in mind that back then we had Quake (the original from id, no special engines), basic textures, r_speed limits, etc.
You know - control and restraint. :)
Plus, I sucked. I mean 'Eye Socket' isn't bad as first maps go but I definitely had a lot of learning to do.
Willem
#80 posted by spy on 2008/05/08 19:55:06
>We all had first maps. Look up "Eye Socket"
wow, i've just realized you are "Taskmaster"
one more a legend :)
That's His First Quake Map
#81 posted by HeadThump on 2008/05/08 19:59:33
I seem to recall a Doom II map, 99 Ways to Die, was it?
#82 posted by JneeraZ on 2008/05/08 20:01:04
Yeah, '99 Ways To Die' for Doom2 was my first LD experience for realz.
Pretty Good Map That One
#83 posted by HeadThump on 2008/05/08 20:08:01
I can sympathize. I would hate for anyone to dig up my first map (released for Thief). It makes my
first Quake release look like the Taj Mahal in comparison.
#84 posted by spy on 2008/05/08 20:12:27
>I can sympathize. I would hate for anyone to dig up my first map (released for Thief)
link please
Sorry Spy,
#85 posted by HeadThump on 2008/05/08 20:17:32
that is not going to happen. If you do happen to find it, I would not even claim ownership. It is that bad.
#86 posted by JneeraZ on 2008/05/08 20:22:30
I think the only reason Eye Socket wasn't a complete abomination was because of my earlier experience with 99 Ways To Die. That map gave me a decent foundation of knowledge to build on.
HeadThmp
#87 posted by spy on 2008/05/08 20:29:35
>If you do happen to find it, I would not even claim ownership. It is that bad.
I don't care, i love that game (Thief)
Good Game, Terrible Editor
#88 posted by HeadThump on 2008/05/08 22:57:22
but I wont claim that as an excuse, some mappers have made some Godly Good levels with Drome.
Honestly, I would not know where to hunt for old Thief maps these days.
I've Always Loved
#89 posted by nitin on 2008/05/09 13:52:57
dm-stomp from the RTNP mission apck, I think at one stage I even requested you for a UT version willem.
#90 posted by JneeraZ on 2008/05/09 15:53:47
DM_Stomp ... wow! I actually had to google around to figure out what that was. Turns out I made it! I can barely remember it and all I could find is one small screen shot. Shame...
I Think I Still Have The Rtnp Mission Pack Somewhere
#91 posted by nitin on 2008/05/10 01:03:02
I can mail you the unr file if you like :)
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