Restart Of Vis
#827 posted by Hrimfaxi on 2003/12/08 23:52:40
Yes aguirRe made his vis autosave some time ago.
It will restart from the last savepoint if the vis is stopped. A really usefull thing if you have to break operation in the middle of a long vis.
Get it here: http://user.tninet.se/~xir870k/
What Hrimfaxi Said
#828 posted by aguirRe on 2003/12/09 06:47:18
The AutoSave feature was added in the RVis 2.19 version in July. If you check out the readmes you might find other useful tools/features as well ...
Scragbait: Running Win9x/Me with more than 512MB can be problematic. It's then recommended to set a max limit for the VCache in the system.ini file:
[vcache]
Maxfilecache=512000
Scragbait
#829 posted by xen on 2003/12/09 06:48:06
I can't wait that long.
Come again? Wait for what?
Sorry Xen
#830 posted by Scragbait on 2003/12/09 07:36:47
I meant to respond to Pushplay but misread it as coming from you. I now see the context of his comment - to run vis in background and keep using machine as normal. I meant that I couldn't wait between sessions of using my machine to leave it running vis only. I shouldn't post while sleepy.
aguiRe - Thanks for reply. I'll definately add those lines to my system.ini and I look forward to getting my insane map vised (but it will take days.)
And...
#831 posted by distrans on 2003/12/09 08:14:12
...it will be worth it =)
Scragbait
#832 posted by Mike Woodham on 2003/12/09 14:45:56
Do I remember vising a previous map for you that took something like 60 hours?
Anyway, I have a second computer that I can tie up for a couple of days for you if you want.
What PC
#833 posted by GibFest on 2003/12/09 14:49:06
What PC do you have? Surely it doesnt take that long?
Scragbait
#834 posted by pushplay on 2003/12/09 14:58:41
Windows ME leaks like a caulender. I used to use it so I know that you can put up with it if you want. But it's going to be a couple years before a new windows comes out, and I'm sure XP will save you at least a hundred and fifty dollars of headache between now and then.
My PC
#835 posted by Scragbait on 2003/12/09 20:15:36
I just can't not abuse the Quake engine. My latest map is brutal compared to Scragbait's Estate but like SBE and a mother's ugly kid, I've grown somewhat attached to it in it's current state. Like the ugly kid too, I want to kick it out of the house rather then reform it.
I have a decent machine Asus P4T MB with Intel 1.2GHz P4 CPU. There's 3/4Gig on board so it should be up to the job. I'm embarrased to say that 4 days later, the map was at 87%.
I should probably switch to XP (not relating this to vis, BTW) and cough up the $150 or so Cdn to get it. My buddy really saw his Radeon 8500 performance take a jump. Are there happy Radeon (mine is 7200) equiped, XP OSed, FitzQuakers out there? I already went through Q1 failure with updated drivers so I've stayed put with older ones. I'm also somewhat put off by the gadgets and visual noisiness of XP but I guess, like ME, you can't hunt those things down and return to a less cluttered desktop and cut down on background CPU distractions. My kit now boots fast and clean. I just added aguiRe's line to my system.ini so see how that goes.
Mike. Thanks for the offer. I can send you the source files and you can shake your head at this thing if you like but no pressure. I'm somewhat hopeful that the interuptable vis program does exist.
Oops
#836 posted by Scragbait on 2003/12/09 20:18:33
I meant you can hunt these things down. Typo. Those evil things like PC Health, System Restore and that atrocious Instant Spammer.
Reply
#837 posted by R.P.G. on 2003/12/09 20:35:04
I'm somewhat hopeful that the interuptable vis program does exist.
It has been established that it does indeed exist. You can grab it from here:
http://user.tninet.se/~xir870k/
And hurry up with that map! :D
Scragbait
#838 posted by aguirRe on 2003/12/10 04:49:20
Would it be possible for me to get the zipped map+wad? I'm always interested in large, complex or troublesome maps to test my tools.
RPG And AquiRe
#839 posted by Scragbait on 2003/12/10 07:06:01
RPG - You're right. I grabbed it many posts back. I'm running it now. Saw that typo and didn't want to look dumb yet again by reposting another correction. I'll learn to proof my stuff better - maybe.
aguiRe - I'll send you the files. I'm sure it will look interesting from a technical standpoint. I can send you my WC file as well since the abundant visgroups will help you sift through the mess.
Zipped Map+Wad
#840 posted by aguirRe on 2003/12/10 09:49:27
should be enough for now, thanks. If I need the rmf I'll let you know.
Btw, is your WinMe system running more stable now or do you still have problems? You might consider upgrading to Win2K/XP since they are far more stable than any Win9x hybrid.
Especially since you seem to have the hardware for it ...
WinME
#841 posted by Scragbait on 2003/12/10 12:58:00
I haven't seen my Internet Access Manager act up since adding that line. I haven't spent too long on the machine since editing the system.ini but my initial impressions are good.
Scragbait
#842 posted by Mike Woodham on 2003/12/10 14:42:16
The offer is still there.
mikewoodham -at- msn -dot- com
Probably need the .wad as well if it is not standard.
Scragbait
#843 posted by aguirRe on 2003/12/10 17:55:42
Just wondering, have you tried sending me the zip yet or have you been busy?
Mike
#844 posted by Scragbait on 2003/12/10 23:50:11
Is your email working? Tried twice but it bounced. Only message is that delivery failed. I also double checked your email by looking at a FMB readme - was the same as posted here.
I'll try again Sunday night.
I Sent Mike A Copy
#845 posted by aguirRe on 2003/12/11 04:35:47
last night and so far it hasn't bounced.
AguirRe
#846 posted by Mike Woodham on 2003/12/11 17:36:51
Thanks. Your notes looked interesting: I'll have to try your utils, especially Light.
Scragbait / AguirRe
#847 posted by Mike Woodham on 2003/12/15 14:00:46
Mmmmmm...
Didn't get far I'm afraid - too many efrags or Fitzquake constantly crashes at the point of loading.
I don't have any other version of Quake loaded now so I'm at a dead end already.
Mmmmm...
Mike
#848 posted by aguirRe on 2003/12/15 14:42:30
What do you mean? I also got the warning "Too many efrags" (probably torches partly inside brushes), but that shouldn't cause any engine crash AFAIK.
I've successfully rebuilt (qbsp, fastvis & fastlight) using my tools and loaded the bsp into FitzQuake 0.65/0.75 and even GLQuake without other problems than the efrags warning.
You'll need more than 16 MB heap in GQ though, add -heapsize 32768 to the command line. I think FQ default takes 32 MB so it should be fine.
What tools and versions did you use to build the bsp? If the map leaks, you'll probably get problems loading the bsp into some engines.
AguirRe
#849 posted by Mike Woodham on 2003/12/15 15:12:05
I just tried again and can see that after the too many frags message, there is a 'got a nan velocity on monster_army' message.
I then get a nicely controlled crash of Fitzquake with what I am sure is an honest and genuine apology from Windows -
"Fitzquake.exe has encountered a problem and needs to close. We are sorry for the inconvenience."
Nice.
Did you see an extremely long brush that exceeded the world boundary when you first opened the .map?
I am using the utils from your site, although I have only run qbsp so far as I wanted a quick look around.
Hmm
#850 posted by aguirRe on 2003/12/15 16:02:26
I have no problems loading the bsp, whether directly from tx/treeqbsp or after fastvis/light. I've seen someone else here also having problems with that float error (nan velocity) in FQ, maybe metlslime has some suggestions?
Did you build directly from the command line or from within the editor (whichever you're using)? Maybe your editor has changed some brushwork without telling you?
I built directly from command line and that works fine. I've also loaded the map into my editor (QuArK) and built from there but then I've had some problems with a warped brush and hull 1/2 leaks. It's pretty slow to compile, too, about seven minutes on a 1.7 GHz.
I haven't seen any huge brushes in the editor, but there is a couple of duplicate planes in the map file that QuArK (and compiler) just reports and discards. I just made some tests sealing off some messy brushwork and converting objects into func_walls to see how much could be gained from that, nothing major so far.
I've also been running a hefty vis session that so far has reached about 72% in about 62 hours (estimated total 190 hours, great). This map is a vis bitch ...
If you wish, we could take the discussion off-board.
AguirRe
#851 posted by Mike Woodham on 2003/12/15 16:28:28
OK I'll e-mail you with a little bit more detail. But I am off to Valencia in a couple of hours (to watch Cirque du Soliel, which has nothing to do with Quake) and wont be back until Saturday.
I hope it will be OK with you if I come back to you then. Thanks.
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