#812 posted by metlslime on 2016/06/17 05:19:15
Blood uses color 73, lightning damage uses color 225, so either it's a mistake or they didn't want it to be blood.
#813 posted by Kinn on 2016/06/17 12:48:08
The blood vapour has eyes so that it can see the shambler fur, obvs
#814 posted by Kinn on 2016/06/17 12:49:18
e: and ogle the vore's tits
 IT'S BRISTLY.
#815 posted by Shambler on 2016/06/17 12:49:27
 Me...
#816 posted by distrans on 2016/06/17 15:57:49
...pats the Shambler.
 Crazy Changes
#817 posted by negke on 2016/06/18 10:51:08
This makes RMQ look faithful in comparison!
 Huge Mod
Playing a few more levels. Damn amazing. Maybe we need more structure to the mod's levels, and even forum threads... It's all a little crazy to me, or maybe it's just my head, and i can't give it the time it deserve.
 Does Quakespasm Run On Voodoo3 Win98 128mb Ram
#819 posted by komagame on 2016/07/03 04:23:38
???
please help
Crossbow Knight, Death Guard, Hunter Ogres (chainsaw/mace/hammer), Death Knight, Fury Knight and Sergeant Knight are animated by necros and skin/model based on ID asset with lots of changed by me. Most of the game logic code is new and written by me.
Lost Souls based on a skull model from Q3, remade, skinned and animated by me. All game logic code written by me.
The new knights and lost souls are awesome. Good fun chewing up the zombie knights with the awe.
In a perfect world all of the new models (especially the hexen 2) should of been new assets. Unfortunately there was so little time and no one on the team dedicated to creating new assets.
Minotaurs are underused really, and enjoyed them here. In PortalofPraevus, they were just too easy to beat. Other mods they are too tough. I'm playing on easy now, and they have a decent balance.
Pretty freaky to see Metl's flying guards in Crucial Error.. Great base level.
Loved the start of Necrokeep.
 HD Pack For MFX's "The Crucial Error" (ad_crucial)
#821 posted by Icaro on 2016/07/11 14:30:31
 @icaro
Thanks for keeping those faithful to the original textures.
Whenever I hear HD I can't help but think of the original quake re-texturing project... in all its bump-mapped glory... Shudder.
 Icaro
#823 posted by mfx on 2016/07/12 00:25:07
Thx a lot! Great job there!
#824 posted by dwere on 2016/07/17 17:57:04
I think you have a typo in the readme.
* v_shot2.mdl, v_nail.mdl, v_nail2.mdl, armour.mdl, flame.mdl by SimonOC, originally ID
v_nail.mdl is present, but seems to be unchanged from the stock one, but g_nail.mdl is clearly updated.
 Don't Mention The Readme
 OK
#826 posted by dwere on 2016/07/17 19:23:59
 HD Pack For Sean Campbell's "The Hangar" (ad_e1m1)
#827 posted by Icaro on 2016/07/18 21:08:50
 Hey!
#830 posted by Qmaster on 2016/07/21 00:39:00
That's what I thought. RPS is plagiarising my brain.
In all honesty that's the best Quake, the best mod, review I've ever read. Crap now I gotta go play swampy again.
#831 posted by yhe1 on 2016/07/31 05:20:47
Are there plans to port the Edie into AD?
Doubt it. Sock was never going to use all models from quoth
 Awkward Edward
#833 posted by sock on 2016/07/31 14:24:41
Are there plans to port the Edie into AD?
No, the model has weird animations and I'm not a fan of projectile nail attacks. The other issue is getting permission to use the asset from the Quoth team and that can take months to get a reply! :)
#834 posted by yhe1 on 2016/08/01 08:33:17
But you must admit that a Cyborg Ogre is a good idea :)
 Rock The Edie
#835 posted by sock on 2016/08/01 10:26:40
I certainly do the like the idea of most Quoth monsters, the Flying Polyp is my favourite! Which I know is hated by many people, but it is such a cool idea and implementation considering the limitations of the engine.
I would have gladly implemented most of the Quoth monsters in AD, but I don't think the Quoth team would have liked that. I did get permission to use the Bob/Voreling/Night Gaunt/Drole models, though it did take a very long time to get an answer.
 Sock
#836 posted by spy on 2016/08/01 16:18:05
Just add the Sarge(Q2 infantry guy) from Kinn's Bastion, then
personally i don't like the retextured variants of the very same Q dudes(the grunt-the rocketeer), (the enforcer-defender, the pyro guy) and so on
the Sarge on the other hand would've been a good addition to the base monster squad
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