
Crdm3
#794 posted by
VoreLord on 2004/04/07 17:18:21
Looks very, very nice, can't wait

Bleh
#795 posted by
- on 2004/04/07 18:07:11
looks like a mash of random architectual features crammed into a small space with unaligned textures and horrible lighting.

.
#796 posted by
necros on 2004/04/07 18:48:02
you just have to be different, don't use scampie? :D
admittedly, the textures do look a little "messy", but i love the architecture... perhaps a bit of reworking of the textures might increase the goodness?

Hmmm
#797 posted by
VoreLord on 2004/04/07 19:07:10
don't use scampie
I think most people would agree there ;)

Hee...
#798 posted by
distrans on 2004/04/07 19:31:47
...will the 'omage to "Qmap" stay in the final release?

Hehe
#799 posted by
DaZ on 2004/04/07 19:37:23
Good question =)
I think I'll leave it as is.

...
Im thinking of re-naming the pack to "SHUT UP RPG 2". What do you think? :)
Good idea. :D

How About
#802 posted by
Kell on 2004/04/08 11:05:42
"SHUT UP RPG, FFS"
I mean, all sequels need a subtitle these days :P
#803 posted by
Kell on 2004/04/08 11:13:01
crdm3 lookin' good; textures are a little confused, but the brushwork owns me any day of the week.
Incidentally, you misspelled incidentally

Sequel To Shut Up RPG!
#804 posted by
R.P.G. on 2004/04/08 11:33:22
As a co-author of SM32, I forbid you all to make a sequel to it without either the consent of Andrew "than" Palmer, or his authorship.
...But "Shut Up RPG FFS!" would indeed be the prefered title.

Hmmm
#805 posted by
DaZ on 2004/04/08 11:54:22
well, its either that or "FFS, BAL > GO MAP!"
I'll have to have a look at the textures, I take it you talking about the grey panelled wall texture that is used quite a bit? The texture with all the grit and pr00t on it?

Screenshots Updated
#806 posted by
JPL on 2004/04/10 13:07:20
Hello,
After a restart from scratch of my first map (not yet released... I'm so sorry....) I've updated screenshots on my Quake page located at
http://lambert.jeanphilippe.free.fr/ ...
So, what's your impressions ???
Enjoy (I hope...)

Dismissive Comments Are For Fuckwits
#808 posted by
Kell on 2004/04/10 14:13:42

JP
#809 posted by
DaZ on 2004/04/10 14:53:59
For a first map its not looking to bad at all.
In the first screenshot you are using the same texture on the floor & ceiling, this can look wrong in most cases, I would suggest putting a different texture on the ceiling.
I like the lighting overall, but you do have a few dark boring places in some of the screenshots, try adding some light sources/spotlights or something to liven it up a little.
Keep on mapping! :)

DaZ
#810 posted by
JPL on 2004/04/10 15:45:39
Thanks for encouraging me and give me some advices... There are not yet monsters, and I would like dark places you mentioned to add monsters (in the future...)
About lighting, a great thanks to aguirRe who helps me a lot for this stuff...
Bye..

Symmetry Is The Basis Of Design Harmony
#811 posted by
- on 2004/04/10 16:02:23

Yeah That Was Overly Harsh
#813 posted by
pushplay on 2004/04/10 19:44:25
Patterns are important but that much symmetry makes for a bad map.

Further Explanation
#814 posted by
pushplay on 2004/04/11 12:20:32
I think I was hungover when I said it.

Now
#815 posted by
Vigil on 2004/04/11 14:50:48
Where's H-Hour's article on counterpoints again?

^^^
#818 posted by
eggman on 2004/04/11 17:48:41
oh yeah the map is a medium-large DM map for 6-12 people with assymetrical ctf support.