I *Did* Wonder
#793 posted by aguirRe on 2004/11/02 06:09:45
if that terrain was handmade or otherwise ...
I'm glad the RVis AutoSave feature helps you, please just remember not to interrupt it when the progress bar has been going for a long time. It's then processing a very slow portal and if you cut it off, it'll have to restart that portal.
If you wish, you can also use the -priority 0 option to put the vis process in the background while doing other things (e.g. vising another map).
Sort Of Handmade!
#794 posted by Hrimfaxi on 2004/11/02 07:24:35
Even if it is called a terrain generator it dosn't auto generate a landscape.
You have to rise or lower the parts of the map by hand. So you sort of sculpt the landscape with the curser, and got to have an idea of what you want in the end.
And yes I sat starring at the progress bar awaiting the right moment to stop the process when a portal was finish. 8-)
I Thought You Were
#795 posted by necros on 2004/11/02 12:21:00
supposed to import a grayscale image of the terrain with white being 100% height and black being 0%...
No Not In This One.
#796 posted by Hrimfaxi on 2004/11/02 12:36:01
It's quite like an ordinary map editor.
But instead of manually selecting the different brushes you want to manipulate, you just point and the editor selects the area you can work on.
In the menu you can select different sizes of the work area, tools for smooting and flattening, rise and lowering, making "noise" if the map is to smoote and other tools.
It's actually wery fun and easy to use.
Try it Mike posted the link in the FMB100 thread.
SM89
#797 posted by Zwiffle on 2004/11/02 15:59:00
SM89
Theme: Decay
When/where: Saturday, November 6th, 2004.
gamesurge.irc.net, #speedq1, 3:00 pm central.
Oi then.
Just In Case...
#798 posted by Megazoid on 2004/11/04 20:05:28
You got an email address that 100% works Zwiffle? I'm not saying I will have time, but your supplied email address last time did reject my worthless submission.
P.S. Pimped on QuakeTerminus.
#799 posted by Zwiffle on 2004/11/04 22:46:55
zerglingxx@operamail.com <-- normal address
zerglingxx@ameritech.net<-- normal address 2
sanewton@uwm.edu <-- college address
Cheers...
#800 posted by Megazoid on 2004/11/05 05:48:23
:)
#801 posted by Zwiffle on 2004/11/06 17:59:34
speedq1.spawnpoint.org/files/sm89_zwiffle.zip
I didn't get any emails from anyone yet, so I'll assume that I'm the only one mapping today. So, in any case, here's my map today.
Bleh
#802 posted by Zwiffle on 2004/11/06 17:59:51
I Was Also
#803 posted by PuLSaR on 2004/11/07 02:54:50
making a speedmap last night, but someone turned off the electricity:( Now I woke up and the electricity is fine, so I think I'll finish it (I think I saved it)
Mine's In The Trash
#804 posted by Megazoid on 2004/11/07 05:58:31
...where it belongs
Thanx, Zwiffle...
...very nice map.... liked a lot the overall feeling and gameplay... Good theme(ruins and books, nice!), maybe worth developing in a full blown map... it's good to see that someone still cares about good Qsp maps and speedmapping. Keep it up!
Me, on my side, I'm still trying to learn some mapping in my spare time. The results better be kept in the lowest lava pits...
Sm89_pulsar
#806 posted by PuLSaR on 2004/11/07 07:39:26
Well, it's done.
But it doesn't fit the theme good (read 'I think it doesn't fit the theme at all')
But here it is:
http://quakemaps.nm.ru/maps/sm89_pulsar.zip
Also it is mailed to Zwiffle, cuz there may be problems with my site
Sm89_pulsar
#807 posted by Zwiffle on 2004/11/07 10:33:41
Awesome map. I saw you clip-brushed some of the ledge at the start, but you can easily jump across the patio areas. From there it's just avoiding certain death, but I'd like to see some speedruns of that. Sweet job, Pulsar.
Heh
#808 posted by PuLSaR on 2004/11/07 10:43:02
I tryed few times to jump across there, but I didn't reach the another side. Probably I just absolutely suck as a speedrunner ;)
Tough But Fun
#809 posted by aguirRe on 2004/11/07 10:54:06
and good-looking maps. Zwiffle's was too bright and had too little ammo though; I had to slowly axe the shambler or sneak by with 8 health.
PuLSaR's was just spot-on. I also tried to walk the ledges but was clipped off. Jumping across seems possible, but it short-circuits the map so it's pretty pointless except for running.
Keep it up, guys!
Yeah!
#810 posted by Hrimfaxi on 2004/11/07 13:51:12
Two small nice maps.
I had the same problem as aguirRe with Zwiffle's map - no ammo! So I gave myself the luxus of 100 nails by cheating!
PuLSaR's map - well what can I say just perfect for a short blast!
It looks like speedmapping is taking off once more.
Both Maps Available Here -
#811 posted by Megazoid on 2004/11/07 19:37:20
http://www.quaketerminus.com/speed/sm89_maps.zip
It's the least I can do. Both maps are a good crack - thanks for making them ;)
Hi...
#812 posted by distrans on 2004/11/09 01:58:03
...sm82?
Sm90
#813 posted by Zwiffle on 2004/11/10 15:12:25
Theme: Babylon
When: Saturday, November 13th, 2004, at 3:00 PM Central
Where: gamesurge.irc.net, #speedq1
I Dare Someone To Do A Babylon 5 Theme
#814 posted by pushplay on 2004/11/10 20:37:06
That Would Be..?
#815 posted by necros on 2004/11/11 01:14:51
sci fi?
Babylon 5 Map
#816 posted by LTH on 2004/11/11 08:06:48
Made entirely of garibaldi biscuits!
Of The Rouge Maps
#817 posted by HeadThump on 2004/11/11 10:56:57
Tempus Fugit is representative of that style, right?
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