Naitelveni
#57 posted by
PuLSaR on 2017/01/06 17:53:46
Looks cool, I hope I'll make it
#59 posted by
topher on 2017/01/06 18:02:02
my map will be more simple than i tought.
damn, mapping is hard. i need two or three months and play maps with "mapper's eyes" (?) to start grasping things.
Nait
#60 posted by
mjb on 2017/01/06 18:13:11
Whoa that looks crazy, please scale back the scope if it means you can finish it!
Are those clouds? :OO
Even Better!
#62 posted by
mjb on 2017/01/06 18:38:58
Nice idea, looking forward to it...
Finish it! >:(
AD Mod For Future Explorerjam/obstaclejam
#63 posted by Giftmacher on 2017/01/06 21:09:58
Something to think about for future explorerjams with AD mod, on top of what sock said about complete control of entities you also have the ability to strip the player of all weapons (but the axe)!
This could be awesome for some exploration/obstacle dungeons featuring monsters as traps/challenges, with the breakable system you could spice it up even further, the player must chop his way through some wooden beams before the slowly-rising elevator (containing a monster) comes into play. :)
You just have to make it clear to the player that killing monsters is not the goal for this map, the goal is to make it out alive! Maybe survivaljam? :D
How Much Time Left In Hours?
#64 posted by
Newhouse on 2017/01/06 23:15:28
So I can make a schedule when sleep and when map*
#66 posted by
Newhouse on 2017/01/06 23:52:16
That should be enough, I really have to finish this one.
#68 posted by
muk on 2017/01/07 01:08:23
I wont be able to finish :( i havent even compiled once.
heres what i have so far though:
http://imgur.com/wilFmqM
Mukor
#69 posted by
PuLSaR on 2017/01/07 01:22:18
hey, you still have time. I hope you'll make it
I Had To Cancel My Entry
RL got hectic. Looking forward to these guys. I had some ideas but no time. Maybe DLC or the next one.
#71 posted by
muk on 2017/01/07 03:33:28
Im going to try and put more work in but im not sure itll be enough.
Ok
#72 posted by
PuLSaR on 2017/01/07 05:29:27
Deadline extended to Jan 8th 19 pm GMT
Is It Possible To Toggle Lights On And Off (delay How Long "on")
#74 posted by
Newhouse on 2017/01/07 08:03:00
Random Shot
#75 posted by
mjb on 2017/01/07 08:15:12
#76 posted by
Newhouse on 2017/01/07 10:24:09
I knew it, water element ;)
#74
#77 posted by
topher on 2017/01/07 13:03:54
trigger_relay maybe?
example:
light with targetname "l1"
trigger_button or trigger_multiple, turns two relays with the same targetname "tr1". one relay with delay 0 (or 1, or 2, etc). the other relay with delay 20. then trigger_button/trigger_multiple will need a wait of 20 at least.
that might work
My Map Will Feel Ashamed
#80 posted by #78 on 2017/01/07 16:29:38
to be seen next to your map
i spent two hours trying to make things rotated 30� without non-integer vertexes. i did eventually, but that time should have been spent more productively