Nonentity Has A Point...
#783 posted by pope on 2004/04/01 04:54:49
you can't be goth and call yourself goth,
thats like... calling yourself cool
it just doesnt work!!!
oh btw I was noodling in the farcry editor
http://www.jesselawrence.com/images/warf.jpg
its fun, but its simple... aint much you can make besides a tropical paradise
Pope:
#784 posted by Shambler on 2004/04/02 05:17:23
Surely that should be a good challenge for mappers to rise to. I'm sure there's stuff in the game you could dig up...
New Crdm3 Screenshots
#785 posted by DaZ on 2004/04/07 14:19:52
Good Good
#786 posted by metlslime on 2004/04/07 14:21:34
now finish it!
Yeah
#787 posted by R.P.G. on 2004/04/07 14:25:54
Looks dark and oppressive. Go finish it.
BTW, don't forget TNJ, either.
:o
#788 posted by necros on 2004/04/07 14:28:01
wow! ... wow! dude, i really like it! :) too bad it's dm though. ;)
what ever happened to your lunmet/lundoom sp map? i was looking forward to that one.
McNuggets
#789 posted by DaZ on 2004/04/07 14:44:42
TNJ will be finished, shutup RPG!
lunmet/Lundoom sp map : might be finished 1 day, un-likely though :)
Daz
#790 posted by xen on 2004/04/07 15:52:17
Need any help with TNJ dare I ask? :S
Blahbbles
#791 posted by DaZ on 2004/04/07 16:54:53
time is a luxury I dont have atm, so if anyone wants to help in the completion of TNJ with me & teh Troyn-meister then they are very welcome.
Im thinking of re-naming the pack to "SHUT UP RPG 2". What do you think? :)
Looks Nice
#792 posted by pushplay on 2004/04/07 17:05:56
I like the red contrast. Had a hard time finding the off-white link in the white text though.
Yay
#793 posted by PuLSaR on 2004/04/07 17:14:12
looks really nice, especially I liked the first screenshot
Crdm3
#794 posted by VoreLord on 2004/04/07 17:18:21
Looks very, very nice, can't wait
Bleh
#795 posted by - on 2004/04/07 18:07:11
looks like a mash of random architectual features crammed into a small space with unaligned textures and horrible lighting.
.
#796 posted by necros on 2004/04/07 18:48:02
you just have to be different, don't use scampie? :D
admittedly, the textures do look a little "messy", but i love the architecture... perhaps a bit of reworking of the textures might increase the goodness?
Hmmm
#797 posted by VoreLord on 2004/04/07 19:07:10
don't use scampie
I think most people would agree there ;)
Hee...
#798 posted by distrans on 2004/04/07 19:31:47
...will the 'omage to "Qmap" stay in the final release?
Hehe
#799 posted by DaZ on 2004/04/07 19:37:23
Good question =)
I think I'll leave it as is.
Daz
#800 posted by xen on 2004/04/07 20:15:50
msn :P
...
Im thinking of re-naming the pack to "SHUT UP RPG 2". What do you think? :)
Good idea. :D
How About
#802 posted by Kell on 2004/04/08 11:05:42
"SHUT UP RPG, FFS"
I mean, all sequels need a subtitle these days :P
#803 posted by Kell on 2004/04/08 11:13:01
crdm3 lookin' good; textures are a little confused, but the brushwork owns me any day of the week.
Incidentally, you misspelled incidentally
Sequel To Shut Up RPG!
#804 posted by R.P.G. on 2004/04/08 11:33:22
As a co-author of SM32, I forbid you all to make a sequel to it without either the consent of Andrew "than" Palmer, or his authorship.
...But "Shut Up RPG FFS!" would indeed be the prefered title.
Hmmm
#805 posted by DaZ on 2004/04/08 11:54:22
well, its either that or "FFS, BAL > GO MAP!"
I'll have to have a look at the textures, I take it you talking about the grey panelled wall texture that is used quite a bit? The texture with all the grit and pr00t on it?
Screenshots Updated
#806 posted by JPL on 2004/04/10 13:07:20
Hello,
After a restart from scratch of my first map (not yet released... I'm so sorry....) I've updated screenshots on my Quake page located at http://lambert.jeanphilippe.free.fr/ ...
So, what's your impressions ???
Enjoy (I hope...)
Symmetry Is For Tools
#807 posted by pushplay on 2004/04/10 14:12:43
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