Thanks And Rocks...
#781 posted by Marics on 2003/04/04 22:36:29
...well, I make the basic terrian with Nem's Terrain generator.
http://countermap.counter-strike.net/Nemesis/
It seems to be a bit more comprehensive than Terragen, I love the "lock" feature which allows each vertice to be locked into place once you get it where you want.
I'd still say though, that about 80% of the work is pretty much brush by brush (or small group) manipulation. After a few hit or miss attempts it gets pretty easy to get what you want/need.
I am playing around now with an entire map done entirely in rock/terrain brushwork. This one is requiring some tedious manipulations but may be worth it in the end. Here is a pic of one small corner with a simple -minlighta compile...
http://www.backshooters.com/maric/cave.gif
I am hoping that the complex terrian will be detailed enough without becoming too tiresome. It is literally four seperate .map exports, all from using Nem's. Q2 is choking a bit and giving me the occasional Vismap_expansion Overflow but there is always the Func_wall "cop-out" if needs be.
Books
#782 posted by Scampie on 2003/04/04 23:24:30
"Architecture: Form, Space, and Order" by Francis Ching, like nb mentioned, is an excellant book. Lots about size and proportion and all that good stuff. Lots of good illustrations to show the point.
Another book I have, which is not specifically about architecture, is called "Geometery of Design" by Kim Elam. It deals mostly with the golden ratio and it's application in art and design. First part of the book is introduction to the golden ratio, the second disects various posters, buildings, and even a VW Beetle and discusses how the golden ratio is used to give the designs good proportion.
Don't have any other books on the subject, but while I'm at this, I'll throw out the general recommendation of "Shapes, Space, and Symmetry" by Alan Holden which I recently got. Awesome book illustrated by of photos of the 1,000+ polygons this gentleman has made with nothing more than light cardboard, a ruler, a draftsman 30-60-90 triangle, and some glue. Very cool.
CZG Scraps
#783 posted by Vodka on 2003/04/04 23:51:30
I understand you wanted to get rid of all those once and for all and forget about it ?
Does it mean you wont finish any of those map and gave up on quake mapping alltogether ?
Sad if its the case... Maybe we can change your mind somehow ?
Graphics Cards Options For Present/future/old Games
#784 posted by . on 2003/04/05 01:19:46
Should I go with a GeForce or a Radeon? Will I be able to play OpenGL games (i.e. Quake) on either? Probably a stupid question - but obviously I'm not too in the know, so I'm asking ;)
Thanks.
Opengl.............................
#785 posted by Abyss on 2003/04/05 03:44:31
Definately with Geforce, don't know much about Radeon, but I would imagine so. Which one is the best? dunno, you'll get good and bad from both sides, have a read of some reviews. As for the future, future proofing, I don't think there is any such thing. Just buy the best/fastest available when you do buy, thats what I do, you can't do more than that.
Kell
#786 posted by Vodka on 2003/04/05 06:02:57
Great one there ! And perfectly usable in mapping too
Abyss
#787 posted by wrath on 2003/04/05 06:35:07
I don't know how big Legends budget was for u2, but my guesstimate would be around for or five times ours. Also, they had access to a marketing machine the size of a small country.
Also, for the record, I was involved in the final 5 or so months of enclave. Meaning I didn't contribute all that much.
Most of the weapon special effects are mine though :P
Video Cards
Phait: work out exactly what you need/want from a video card, and how much you're prepared to pay. Read some reviews and find out which one best suits you.
These are the words of someone who bought a gf4 and now wishes he had bought a Radeon. :D
Me Too
#789 posted by GibFest on 2003/04/05 11:02:00
Just got a gf4ti 4200, wish I'd gone Radeon now.
Gib&Frib (that Rhymes!)
why do you wish you had got a radeon instead?
Wrath
#791 posted by Abyss on 2003/04/05 15:39:49
I wasn't meaning anything against Enclave, I know excactly nothing about it. Just stating that a game, any game, being said to be better than Unreal 2, imo, isn't what I'd call high praise.
"I don't know how big Legends budget was for u2, but my guesstimate would be around for or five times ours. Also, they had access to a marketing machine the size of a small country."
Well, at least the marketing machine done their job ;)
Abyss
#792 posted by wrath on 2003/04/05 20:01:29
I dunno, in the eye of the casual gamer - such comparisons are very powerful. The unreal franchise is an established one, and when Joe Average reads in PC Gamer than a beginner studio does a better job at delivering than an unreal game, that's pretty good praise.
DeathIllustrated
#793 posted by pushplay on 2003/04/05 22:27:31
Aghem -- Joe Average
#794 posted by Blitz on 2003/04/05 22:33:24
I like to think that I'm "Joe Slightly Above Average"
Anyway the point was that here was this hugely hyped game (U2) and it was just so-so. Enclave comes out of nowhere, with no promotion and impresses the reviewer enough that he says that it is more fun, has better replay value, etc. etc.
Even if it wasn't praised, it's still cool that someone we know worked on it =)
Yes I Understand What You Are Saying,
#795 posted by Abyss on 2003/04/05 23:16:36
and I think you understand what I am saying. To "ME" saying that a game is better than Unreal 2, is only saying it is better than average, at best.
Again, and I must stress this point, I am not saying anything about Enclave, like I said, I know nothing about it.
"has better replay value"
Hey, lets hope so, A single use syringe has more "replay value" than Unreal 2 ;)
"it's Still Cool That Someone We Know Worked On It "
#796 posted by Abyss on 2003/04/05 23:22:37
Indeed,
If I had half the talent of some of the people who frequent this board, I would be a happy old man.
Talents Has Nothing To Do With It!
#797 posted by cyBeAr on 2003/04/06 04:51:57
It's all about having a passion for exhaust pipes.
Cyb
#798 posted by wrath on 2003/04/06 08:34:37
:)
(Also, fuck replay value.)
Software Quake Engine
#799 posted by necros on 2003/04/06 18:43:20
what was that custom software quake engine?
does it work on everyone's system who can only run software quake?
and does it have a higher edict limit? (more than 600)
Necros
#800 posted by R.P.G. on 2003/04/06 19:34:11
I believe that you're thinking about TOChriS. I have no idea whether it bumps edicts or not, but it should run on systems that can use WinQuake.
It seems as though PQ killed the TOChriS website when they did their spring cleaning. If you need it I can e-mail.
Yeah,
#801 posted by necros on 2003/04/06 19:55:14
i'd appreciate that, RPG.
i really hope it's got a higher edict limit though...
Necros
#802 posted by Tyrann on 2003/04/06 23:03:00
Is this for a map you're making? If it has lots of switching lights, I have a util that can reduce the edicts these consume to the minimum possible. Also, if TOChriS doesn't work out, I can compile a copy of WinQuake for you with the edict limit raised.
BORING
#803 posted by Lunaran on 2003/04/07 00:32:06
GAY MSGBOARD PUT DM4 ON
Err
#804 posted by R.P.G. on 2003/04/07 01:22:06
/me smacks Lun with non-senseless posts
Or is there such a thing?
Bawling
#805 posted by distrans on 2003/04/07 02:11:12
GAY POST RESTART WORK ON CS
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