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Heh, Odd 
the e-mail, and that white bgcolor issue. I'll fix that. Thanks. 
Hey 
Are there any screenies of Death Illustrated? I'd be interested in looking before downloading. 
I Got That Email As Well 
Wonder where he got my addy from?
hmmm... 
Well... 
He probably got it from one of these two places:
http://www.qmap.org/qpeople.php3
http://www.celephais.net/board/people.php 
RPG 
Are there any screenies of Death Illustrated? I'd be interested in looking before downloading.

Detailed overview of DI, posted over 2 months ago (heh):

http://www.planetquake.com/underworld/cubedeathillustrated.html

My site does everything cube!
/end of pimp 
Oh 
heh. Thanks, underworldfan. 
So 
I have a bunch of private search engines here that I'm trying to use to find books and articles on architecture. Specificly, I'm trying to find stuff about general concepts in design, structureand organization; instead of stuff like architectural styles such as victorian. I'm not hitting on much so far, and I was hoping that people might be able to suggest some keywords or even authors that I should try. 
Death Illustrated 
The webhost for DI is being a dick. I'll look into getting the download placed somewhere. Maybe my own site. Give it a day or so. 
Assuming You Haven't Got It Already 
The one that everyone seems to mention is "Architecture: Form, Space, and Order" by Francis Ching. 
R.P.G. 
I just stuffed the words "philosophy" and "architecture" into Google and got some interesting results; you might try using those as keywords.

Example: Book Review

[q]
Proportions: Science, Philosophy, Architecture
Richard Padovan � 1999

The main argument which appears to dominate this book is the idea that "The world is a harmonious mathematical creation and that in order to participate in that harmony the things we make must obey the same mathematical laws".[/q]

http://students.bath.ac.uk/ab1ajl/padovanessay.html

Unfortunately, a lot of the results are personal and academic pages; so be prepared for some Adventures In Tasteless Html :P 
Oh, 
fek off wi' yer quotation tags :/ 
R.P.G....again 
If "philosophy" produces to much 'pie in the sky' you could instead use "theory" or "mathematical harmony" ( I tried just "harmony" and got a ton of ads for some server package :/ )

This is an online book, and it's quite extensive:

http://www.math.utsa.edu/sphere/salingar/architecture.html

Okay, end spam 
Kell 
You are mah friend. Thanks, that's very helpful. If anyone else has some ideas... 
Hey Speedy... (Q2 Stuff) 
I completely forgot to send you the link to that littel Q2-Dm I made using your Speedbaze set. So, you can grab it here if you are interested in taking a look at "Blood-Red Sky"...
http://quake2.abs.net/pub/maps/q2/marics72.zip
Screen caps...
http://www.backshooters.com/maric/brs1.gif
http://www.backshooters.com/maric/brs2.gif

And while I am at it...

This one is 99% Ogro textures, but I did use some of your Lights. It is called "And What Rough Beast" Oh, and it does make extensive use of "Kat's" Rock textures.
http://quake2.abs.net/pub/maps/q2/marics76.zip
Screen caps...
http://www.backshooters.com/maric/wrb1.gif
http://www.backshooters.com/maric/wrb2.gif

Lastly, I used your Speedy Tech set in a shameless re-make of Deck-16 for Q2 (All original brush-work btw). I do not in usual practice do "covers" of other's maps but I have had a couple mates that bugged me incessently to make this one over for Q2. Ergo...
The tech set was just the ticket...
http://quake2.abs.net/pub/maps/q2/marics77.zip
Screen caps...
http://www.backshooters.com/maric/q2dk1.gif
http://www.backshooters.com/maric/q2dk2.gif

Thanks for all your hard work on these sets, your textures/art are so nice to work with.

These are all Q2-Dm maps BTW 
Those're Some Handsome Q2 Levels Ya Got There... 
Looks like I'll be re-installing Q2 then. 
Subject Matter Hiring 
I found this in my PlanetQuake inbox:

<quote>I have several opportunities to work on AAA game titles. All positions are
fulltime/onsite, located throughout the USA

Development Director
Technical Director
Senior Gameplay Programmer
Graphics Programmer
Lead script programmer for MMO
Senior Tools Programmer
Senior/Lead Tools Programmer
Enemy Behavioral Programmer
Network Programmer
Engine/Assembler/Renderer Programmer
Lead script programmer for MMO

Senior Audio Programmer

Executive Producer

Senior Game Designer
Lead Game Designer
Level Designers 1st Person Shooters

Special Effects Supervisor
Art Director
Technical Art Director
Senior Lead Artist
Senior Animator
Character Modeler/Rigger

Regards,

Charles Weitzer
Subject Matter Experts, Inc.
weitzer@ix.netcom.com
(510)558-9182</quote>

Looks like they're building a whole new company there! 
Subject Matter 
is a headhunter agency i think...

anyway i'm sure that anyone that's ever released a level has gotten that email, plus it's way to long to look good on the news page :) 
And Even Those That Havent 
have received it :) 
Maric 
maric72 looks very nice there, especially the lighting.

And seriously, those maric76 shots just call for that to be turned into an SP map, very RTCW-ish looking. CLassy stuff! 
Hehe 
i got that e-mail too. no kidding, and i havent even released a level! hehe. 
Glowing Review Of Enclave In PC Gamer 
Thought I'd mention that PC Gamer said that Enclave was a better game than Unreal 2 and the screens look awesome.

I beleive that wrath(?) worked on Enclave, so congratulations to you. =) 
Very Very Nice Maric! 
/me adds another vote for MaricSP
btw those rocks are terragen or 'handmade' ? 
Be That As It May, 
but, "being a better game than Unreal 2" isn't excactly high praise, IMHO 
Speaking Of Unreal 2................................ 
Thanks And Rocks... 
...well, I make the basic terrian with Nem's Terrain generator.
http://countermap.counter-strike.net/Nemesis/
It seems to be a bit more comprehensive than Terragen, I love the "lock" feature which allows each vertice to be locked into place once you get it where you want.
I'd still say though, that about 80% of the work is pretty much brush by brush (or small group) manipulation. After a few hit or miss attempts it gets pretty easy to get what you want/need.

I am playing around now with an entire map done entirely in rock/terrain brushwork. This one is requiring some tedious manipulations but may be worth it in the end. Here is a pic of one small corner with a simple -minlighta compile...
http://www.backshooters.com/maric/cave.gif

I am hoping that the complex terrian will be detailed enough without becoming too tiresome. It is literally four seperate .map exports, all from using Nem's. Q2 is choking a bit and giving me the occasional Vismap_expansion Overflow but there is always the Func_wall "cop-out" if needs be. 
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