
Mixed Face Contents
#53 posted by necros on 2015/07/27 16:49:02
you have a skybrush and/or water brush touching/intersecting your lava brush.
or you have a skybrush touching a water brush (sky is actually a type of liquid as far as the compiler is concerned).
#54 posted by anonymous user on 2015/07/27 16:49:18
teleporter textures count as water too......
#55 posted by
PuLSaR on 2015/07/27 17:37:18
is there a recomended skybox for this?

Warren
Here is what happens if I clip the lava through my rock brushes.
http://imgur.com/YuBEnsP

Ignore That...
found the culprit brush.... off by .0001 or something...

Going To Start Broadcasting Soon...
#58 posted by
ionous on 2015/07/28 00:02:16
Go for maybe 2-3 hours.

Mid-Week Roll Call!
#59 posted by
DaZ on 2015/07/28 00:04:14
Wednesday evening (GMT) is ROLLCALL time! Post your wip map screenshots in this thread and leave feedback for other designers wip maps!
I recommend imgur.com for an image host if you were wondering where to upload.
#60 posted by
Spirit on 2015/07/28 00:12:41
I recommend Quaketastic for an image host if you want your screenshots to not be recompressed and in loving hands of our community.

Still Going, Nothing Broken Yet...
#62 posted by
necros on 2015/07/28 05:15:54
Yesterday got tons done
http://shoresofnis.com/temp/2015-07-26_max.jpg
Today just had time to do a small bit... here's some in-game stuff. I love the new dirt mapping and debugdirt mode. So awesome for quick lighting checks.
http://shoresofnis.com/temp/2015-07-27_quake1.jpg
http://shoresofnis.com/temp/2015-07-27_quake2.jpg

Having To Update My Knowledge Of Quake Mapping
#64 posted by ShoTro on 2015/07/28 08:34:38
I was trying to get into this Jam, but real life has gotten me down. I have had to relearn this stuff after... what? Almost 16 years? I always spend a few weeks a year catching up with the community and playing what Quake has to offer, but I haven't mapped since I made multiplayer maps for my friends at lan parties.
I might not make this Jam's deadline, but still having fun messing around with the editors and playing around with Quake again. My stuff is currently rubbish and I am trying to figure out a decent way to work efficiently with what I want to get out of these tools.
I am loving Necros' efforts and might consider using OBJ-2-Map myself as I can do far more good in Blender than in TranchBroom or JackHammer.

Necros - Try Sealing It
#69 posted by
Kinn on 2015/07/28 15:23:29
When I gooned around with that sort of bojangles I gave up because it became unsealable, and mine was a lot less complex than that.

Http://www.dsogaming.com/wp-content/uploads/2015/07/doom-quakecon-2015
#73 posted by
Spirit on 2015/07/28 23:26:17

Going To Start Broadcasting Soon...
#74 posted by
ionous on 2015/07/28 23:35:39

Breeezup.
#75 posted by
Shambler on 2015/07/28 23:39:04
Stack it on brimstone, surround it by fire.
#76 posted by
JneeraZ on 2015/07/29 01:04:34
Did the image need to be that large? Geez...
#77 posted by
JneeraZ on 2015/07/29 01:05:50
LOL, never mind ... I had my browser zoomed in for some reason.
ANYWAY ... yeah, it's a cool structure. I like it! Looks perfect for player teasing - they can see an item in the upper archway but can't get it until later.