Hype
#2 posted by
- on 2015/07/24 21:25:53
Starting my Ice Castle now!
Archive Link
#3 posted by Primal (nli) on 2015/07/24 21:28:18
Thank you Daz!
Since Quaddicted is not available right now, here is
an archive link to use in the meantime for the texture wads.
https://web.archive.org/web/20150321152711/https://www.quaddicted.com/files/wads/
#4 posted by
adib on 2015/07/24 21:32:58
"* The map can be any quality level (speed, turtle, full detail)"
What's speed, turtle and "full detail"?
What Game Type?
#5 posted by
adib on 2015/07/24 21:40:34
Must be a regular SP map, no multiplayer, no mods?
#6 posted by
JneeraZ on 2015/07/24 21:42:55
So ... it's unclear. There ARE WADs for this or their aren't? I'm thinking not but ...
Adib
typically the jams are vanilla quake.
Speed map = 24 hour map
turtle map = speed map but a bit longer to make (id software quality)
full detail = intense detail, mfx/sock/tronyn/skacky etc
Warren
there's some wads above in the OP. I think it's a loose theme, those are suggested. As long as it follows the fire and brimstone theme (some of the reference shots are base themed)
#10 posted by
metlslime on 2015/07/24 21:45:55
historical note: "speed map" used to be 1-2 hours
Answers
#11 posted by
DaZ on 2015/07/24 21:47:05
There ARE WADs for this or their aren't?
There are two wads in the download for you to use. You don't have to use them, and you can use other textures of your own choosing as well!
Must be a regular SP map, no multiplayer, no mods?
Single player, vanilla Quake!
#12 posted by
- on 2015/07/24 21:48:07
Speed map was 1 hour, then extended to 100 mins. Then extended to as long as you wanted, since that's how long people were taking anyway.
A Bit More Info
#13 posted by
DaZ on 2015/07/24 21:48:07
Well....
I stand well and truly corrected then...
I wouldn't be able to make a decent map in an hour that's for sure.
Going To Start Broadcasting Soon...
#16 posted by
ionous on 2015/07/24 21:58:29
#17 posted by
JneeraZ on 2015/07/24 22:27:04
I'll likely do a few small informal streams
... maybe. :)
http://www.twitch.tv/warrenmarshall
Daz.
#18 posted by
Shambler on 2015/07/24 22:43:16
That selection of inspiration images is fucking brilliant.
Anyone who does this:
http://daz.fov120.com/images/jam6/theme2.jpg i will marry them.
#19 posted by
metlslime on 2015/07/24 23:16:59
I wouldn't be able to make a decent map in an hour that's for sure.
Nobody could. That's why it was extended :)
Fence Textures?
#20 posted by
adib on 2015/07/24 23:41:42
What about them?
Or better: what's the target engine?
Engines
#21 posted by
DaZ on 2015/07/24 23:50:49
I should have added something about that to the main post, but I think it is generally assumed that most people use FitzQuake / Quakespasm these days.
I would test all the maps in Quakespasm as that has the most up to date features.
#23 posted by
- on 2015/07/25 01:00:49
Nobody could. That's why it was extended :)
Actually, the switch to 100 minutes came when everyone wanted to do more single player maps. 1 hour deathmatch maps weren't so bad to make, but we added the extra 40 minutes so that single player maps could reasonably be done.
...
Back on topic, I'm planning to do a Rubicon Industrial base on a Lava world.
#24 posted by
Spirit on 2015/07/25 01:05:38
I miss those speedmaps, people were experimenting much more, probably because the time investment was so little.
Question,
#25 posted by
aDaya on 2015/07/25 01:17:30
Is it good if I make a modern city with red sky on its first part and then having its second part filled with lava and brimstone?
Or should I just make a map just like the second part?