 RPG:
#735 posted by metlslime on 2003/11/30 01:16:02
Looking at FindIntermission() in client.qc, it seems that you're right. That function appears to randomly pick from the first four info_intermission entities it can find.
 Metlslime
#736 posted by Mike Woodham on 2003/11/30 02:57:58
Thanks. What I thought was a crash or video problem is actually neither. I had placed a few brushes in the editor along with a player start just to see if I could remember what to do. I had not created a 'closed world' and the video "problem" I saw was what you experience if you no-clip outside of a normal map.
All of my editor's batch utilities seem to work except BspBuild, which crashes with a 'path not found' error: I am still trying to work this one out but I'll get there.
I don't suppose anyone still uses Bsp and BspBuild these days? Is there a better FREE editor (I did try Worldcraft once but couldn't get on with it)
Thinking of what I've just asked, I am an old dog that probably should not try learning new tricks - I'll carry on with Bsp.
 Glassman
#737 posted by HeadThump on 2003/11/30 03:17:00
Here is a visually interesting article on normal map application I just came across in my reading.
http://members.shaw.ca/jimht03/normal.html
 Also
#738 posted by HeadThump on 2003/11/30 03:34:54
The techniques described in the article can be used in Blender which is free-ware.
 But Then Again ...
#739 posted by Mike Woodham on 2003/11/30 05:00:03
A quick straw pole: what editors are in regular use for Quake1SP?
 Thx HeadThump
#740 posted by glassman on 2003/11/30 07:03:08
 Nearly There (If Anyone Is Interested)
#741 posted by Mike Woodham on 2003/11/30 12:24:23
Got BspBuild sorted out: all of its' settings are in the registry, so just had to find them and hey presto!
So, where do I find all of the old half finished, half forgotten maps to start FMB15? Perhaps I can even join several in 100 minutes and enter them in the Speed Mapping Paks?
Any offers for my straw pole, 'cause if there are better editors nowadays, I would like to give them a try?
 Editors...
#742 posted by necros on 2003/11/30 12:24:50
wc1.6
hammer
gtkradiant
minor ones like
quark
qoole
 Metlslime
#743 posted by R.P.G. on 2003/11/30 12:50:16
Thanks.
 Necros
#744 posted by Mike Woodham on 2003/11/30 12:54:16
I have had a quick look at the gtkradiant site and saw this message: -
Note: some work is currently being done to release a Quake game editing pack for GtkRadiant.
Does anyone use it for Quake1 at the moment?
 Many Use Gtkrad Or Qer For Quake
#745 posted by cyBeAr on 2003/11/30 13:08:44
but with utils like mapconv instead of full in editor support. It works fine while waiting for full quake support.
mapconv:
http://rem.fov120.com/rem/projects.projectDetails.action?id=3
 I've Never Mapped For Q1 With Something Other Than GtkRadiant
#746 posted by pushplay on 2003/11/30 13:57:14
 To Get You Started With It
#747 posted by necros on 2003/11/30 13:59:44
i wrote a short little "guide" explaining how to get gtkr working for q1 maps.
http://www.planetquake.com/necros/gtkrq1.html
someone else did another guide which i think explains things a little better than mine, but i don't remember who.
 Tigger-on
http://industri.sourceforge.net/howto.php
is the one necros is trying to remember, i think.
 Necros
#749 posted by HeadThump on 2003/11/30 14:47:26
I've noticed that the navigation at your site doesn't seem to be working correctly. Well, no links to seperate sections appear anymore on the main page.
 Mike
#750 posted by R.P.G. on 2003/11/30 15:50:05
I use QERadiant and then SleepwalkR's mapconv to convert the .maps to Q1 format, which are then compiled with the normal compile tools.
 Yep, That's The One! :)
#751 posted by necros on 2003/11/30 15:58:35
also, HeadThump, what browser are you using? there should be a small nav section in the topright corner.
 Necros
#752 posted by HeadThump on 2003/11/30 23:41:06
IE 6.0
#753 posted by - on 2003/12/01 08:13:51
I use only Worldcraft for Q1 and GTKRadiant for Q3. So much simpler to not use converters.
I'll use Radiant for everything when it supports Q1 'out of the box'.
 Thanks
#754 posted by Mike Woodham on 2003/12/01 14:30:50
I'll have a go at GTKRadiant today sometime.
It looks complicated ....
 Mike
#755 posted by Vondur on 2003/12/01 15:09:15
actually it's much more effective than WC. just try learning its basics and you'll see the light :)
i cannot map in wc after i switched to radiant.
fyi, i made my first map (kaos) for one week. during that week i learned radiant and made the map.
 Scampie
#756 posted by HeadThump on 2003/12/01 15:34:36
The MapConv utility is pretty simple. Just put it in a file along with a dos prompt and your Quake .map file. Type, 'Mapconv -toq1 yourmap.map outputmapname.map' at the prompt and it'll convert the map from Quake 3 and 2 formats to Quake 1, and obviously '-toq2' if you are converting the other way.
That assumes that you have Dos available, of course.
 BTW
#757 posted by HeadThump on 2003/12/01 15:38:26
You don't have to use the Converter to get the Quake I .map to display in GTKRadiant so you would not need the mapconv tool for that purpose.
 I Mean,
#758 posted by HeadThump on 2003/12/01 15:40:27
GTKRadiant already displays Quake I maps.
#759 posted by Kell on 2003/12/01 15:48:20
fyi, i made my first map (kaos) for one week. during that week i learned radiant and made the map.
yes, but what you're forgetting Vondur is, YOU R4WK!!11!!
fucker
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