Sorry Triple Post
#51 posted by
Newhouse on 2017/01/06 14:54:08
Don't know why I keep saying "hub", I surely mean "hud".
WIP
#52 posted by
mjb on 2017/01/06 15:05:04
Nah, I am not getting too invested with water stuff. I want to use Jams as an excuse to experiment with new ideas.
Instead, I am going this direction!
http://www.quaketastic.com/files/screen_shots/dingy.jpg
That's Cool, Guys
#53 posted by
PuLSaR on 2017/01/06 16:00:31
Bloughsburgh: looks cool, Koohoo style
Newhouse: cool idea with skill settings.
My map will be more slow paced, than my explore jam 1 entry. I will have 3 goals (one main and 3 optional): find the way to exit, find all shootable buttons and find 4 runes.
#54 posted by
Newhouse on 2017/01/06 17:30:07
It is good to experiment new stuff, and it looks really good so far.
I try to separate two types of puzzles, time based and memory based puzzles.
Explore
#55 posted by
mjb on 2017/01/06 17:34:49
This is a very challenging jam because Quake really excels at having monsters to fight!
I'm going with a bit of gimmicks with mine...sorta thinking Mario 64 style where the world holds small sections that oppose a variety of challenges to reach a "cookie"
It seems to fun but who knows!
Screenshots:
http://imgur.com/a/gyAvt
I went into this with a completely different mindset. Usually i start my maps with exploring visual ideas, then i sketch some layouts and think about progression etc. then i start to work on the map on trenchbroom. But now I started with trenchbroom just creating brushes after brushes, it's a total mess and i dont know if i can release my map. we shall see.
Naitelveni
#57 posted by
PuLSaR on 2017/01/06 17:53:46
Looks cool, I hope I'll make it
#59 posted by
topher on 2017/01/06 18:02:02
my map will be more simple than i tought.
damn, mapping is hard. i need two or three months and play maps with "mapper's eyes" (?) to start grasping things.
Nait
#60 posted by
mjb on 2017/01/06 18:13:11
Whoa that looks crazy, please scale back the scope if it means you can finish it!
Are those clouds? :OO
Even Better!
#62 posted by
mjb on 2017/01/06 18:38:58
Nice idea, looking forward to it...
Finish it! >:(
AD Mod For Future Explorerjam/obstaclejam
#63 posted by Giftmacher on 2017/01/06 21:09:58
Something to think about for future explorerjams with AD mod, on top of what sock said about complete control of entities you also have the ability to strip the player of all weapons (but the axe)!
This could be awesome for some exploration/obstacle dungeons featuring monsters as traps/challenges, with the breakable system you could spice it up even further, the player must chop his way through some wooden beams before the slowly-rising elevator (containing a monster) comes into play. :)
You just have to make it clear to the player that killing monsters is not the goal for this map, the goal is to make it out alive! Maybe survivaljam? :D
How Much Time Left In Hours?
#64 posted by
Newhouse on 2017/01/06 23:15:28
So I can make a schedule when sleep and when map*
#66 posted by
Newhouse on 2017/01/06 23:52:16
That should be enough, I really have to finish this one.
#68 posted by
muk on 2017/01/07 01:08:23
I wont be able to finish :( i havent even compiled once.
heres what i have so far though:
http://imgur.com/wilFmqM
Mukor
#69 posted by
PuLSaR on 2017/01/07 01:22:18
hey, you still have time. I hope you'll make it
I Had To Cancel My Entry
RL got hectic. Looking forward to these guys. I had some ideas but no time. Maybe DLC or the next one.
#71 posted by
muk on 2017/01/07 03:33:28
Im going to try and put more work in but im not sure itll be enough.
Ok
#72 posted by
PuLSaR on 2017/01/07 05:29:27
Deadline extended to Jan 8th 19 pm GMT
Is It Possible To Toggle Lights On And Off (delay How Long "on")
#74 posted by
Newhouse on 2017/01/07 08:03:00
Random Shot
#75 posted by
mjb on 2017/01/07 08:15:12