A Fine Start
#51 posted by
ionous on 2016/07/25 22:02:40
Looking very good, Text_Fish. Keep at it!
Oh, and going to be mapping in about two hours or so. Probably starting off with some Shape of Despair.
https://www.twitch.tv/ionous
Excellent
#53 posted by
ionous on 2016/07/26 04:32:00
A very quality start. Keep at it!
FULLBRIGHT
#54 posted by
ionous on 2016/07/26 04:33:17
Crappy fullbright shot. Just wanted to see how the scale seemed in-game. Admittedly, better than I thought:
http://www.quaketastic.com/files/Jam7/jam7_ionousC.jpg
The Time Comes Round Again
#55 posted by
ionous on 2016/07/26 22:26:17
Quake Mapping. Doom Metal (Mourning Beloveth). Starts in a hour.
https://www.twitch.tv/ionous
Have Modified Some Textures For My Current Map
here they are:
https://db.tt/rFckxHj0
some of the blue lights weren't available in yellow, and vice-versa.
so I fixed that.
Thanks Shamblernaunt
#57 posted by
ionous on 2016/07/27 22:48:51
Some nice variations.
Oh, and I'm mapping again today. In about thirty minutes. Monolithe is on deck today.
https://www.twitch.tv/ionous
#58 posted by
Text_Fish on 2016/07/27 23:17:59
Thanks for the encouraging words everyone. Progress is going slow but but at least it's still going!
Ionous your streams have been great, I generally have them open on my second screen and try my best not to copy you. :P
Blockout Progressing
#59 posted by
Danrul on 2016/07/28 02:30:57
I've made the conscious decision to not start textures/detailed GEO until the basic layout is mostly complete, because I usually get bogged down in detail too early in a build. So while my progress shot isn't as pretty as TF & ionous', it's what I have
http://i.imgur.com/2URkMDq.png
I Think I'm Getting A Hang Of This!
#60 posted by
schnedwob on 2016/07/28 09:49:00
A couple ugly fullbright screens to show my bits of progress so far. For some reason I've been thinking a lot about the Oddworld games, and Rupture Farms specifically.
http://i.imgur.com/olS3cuo.jpg
http://i.imgur.com/e6dpkBX.jpg
Gorey Stuff
I don't think I've seen this use of crates in a quake Base map
YES
Shamblers gotta have crates full of meat!
Appreciate The Feedback!
#65 posted by Schnedwob on 2016/07/28 22:50:52
I'm going for sort of a slaughterhouse/meat processing facility thing. After all, a blood sacrifice works just as well whether or not the blood's pre-packaged.
People Are Doing Stuff!
#66 posted by
ionous on 2016/07/28 23:17:20
Danrul: Hey, whatever method works for you. It's certainly a lot more disciplined than my process.
Schnedwob: Yeah, I'd definitely agree you're getting the hang of things. A fine start.
Oh, And I'm Going To Start Mapping Soon
#67 posted by
ionous on 2016/07/28 23:22:33
https://www.twitch.tv/ionous
Brush-laying and Triptykon.
Roll Call
#69 posted by
ionous on 2016/07/29 04:51:24
Just a check to see who's out there, and at what point they're at. I'll start.
Um, half of one room finished? Maybe 20% done? Hopefully I can get back on track over the next two days.
Map Progress...
#70 posted by
Breezeep_ on 2016/07/29 05:19:36
...Has been pretty slow. I have a heavy WIP outdoor area, as well as a half finished room and some other rooms I'm currently working on. I'll be going out for vacation this weekend, but I'm hoping to get this thing done in time (If I stop procrastinating).
Haven't Touched The Editor Since Jam Start But...
#71 posted by
Qmaster on 2016/07/29 05:31:19
I have a 70% done map that I ran into some technical hurdles on. If I can force myself to remove some sections and shrink it up in places, then maybe I can release this behomoth by 8/11
#72 posted by
Zwiffle on 2016/07/29 06:55:51
http://imgur.com/a/M0hvP
I dunno, maybe 15-20% done with the layout? Certainly won't be as detailed as Ionous' map.
I'm 10% Done
I'll be lucky to get anything done this weekend because I'm contributing to a gov data hackathon thing. It's over 3 days :(
I have some fun ideas, but I think I will have to scale them back somewhat in order to meet the deadline.
Progress?
#75 posted by
PRITCHARD on 2016/07/29 12:02:02
Literally nothing. As much as I enjoy playing on base maps, I find working with the assets quite fiddly and annoying at the moment. It's really put me off the whole project D:
Hopefully there'll be another map jam soon with a theme that better agrees with me. I love these sorts of things and I wish I had the gumption to participate.
Best of luck everyone!