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Map Jam 7 - Back To Base
The time has come once again.
The time to go forth and map, IDbase style. More specifically, Than�s APSP2, a loving ode to water, pipes and plumbers. Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and/or texture set.

For this seventh of maps jams, the Quoth mod with be employed. Grab it here:

https://tomeofpreach.wordpress.com/quoth/

Any questions or comments, please post to this thread only.

Theme � Back to Base
Deadline � August 11th, 2016
Texture Wad - There are texture wads for this jam that include many theme related textures. It is not required to use these textures in your level, they are provided for inspiration and convenience only! Check this texture repository for more wads : https://www.quaddicted.com/files/wads/

Compile Tools - It is recommended that you use EricW's updated Quake compiler suite as they add much new functionality to lighting and visibility. It even has surface lighting!

Download EricW's tools : http://ericwa.github.io/tyrutils-ericw/

Download worldcraft / Jackhammer fgd for these tools> : https://dl.dropboxusercontent.com/u/33279452/quake4ericwTools.fgd

Engine:
Quakespasm / Fitzquake. The usual suspects.

Theme reference images:
http://www.quaketastic.com/files/Jam7/jam7_boilerfeedpump.jpg
http://www.quaketastic.com/files/Jam7/jam7_coolingtower.jpg
http://www.quaketastic.com/files/Jam7/jam7_coolingtowerinside.jpg
http://www.quaketastic.com/files/Jam7/jam7_filtration.jpeg
http://www.quaketastic.com/files/Jam7/jam7_refinery.jpeg

Download the Map Jam 7 zip:
http://www.quaketastic.com/files/Jam7/Map%20Jam%207.zip

Please post WIP shots of your maps. There�s nothing like a few constructive words to fuel one�s inspiration.

Lastly, a list of mappers streaming their mapping skills:
http://twitch.tv/ionous (Ionous)
http://twitch.tv/tddaz (Daz)

If you want to be added to the stream list, just post below.
Thanks to Daz making the introduction video (which shall be forthcoming).
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A Fine Start 
Looking very good, Text_Fish. Keep at it!

Oh, and going to be mapping in about two hours or so. Probably starting off with some Shape of Despair.

https://www.twitch.tv/ionous 
 
Sup 
Excellent 
A very quality start. Keep at it! 
FULLBRIGHT 
Crappy fullbright shot. Just wanted to see how the scale seemed in-game. Admittedly, better than I thought:

http://www.quaketastic.com/files/Jam7/jam7_ionousC.jpg 
The Time Comes Round Again 
Quake Mapping. Doom Metal (Mourning Beloveth). Starts in a hour.

https://www.twitch.tv/ionous 
Have Modified Some Textures For My Current Map 
here they are:
https://db.tt/rFckxHj0
some of the blue lights weren't available in yellow, and vice-versa.

so I fixed that. 
Thanks Shamblernaunt 
Some nice variations.

Oh, and I'm mapping again today. In about thirty minutes. Monolithe is on deck today.

https://www.twitch.tv/ionous 
 
Thanks for the encouraging words everyone. Progress is going slow but but at least it's still going!

Ionous your streams have been great, I generally have them open on my second screen and try my best not to copy you. :P 
Blockout Progressing 
I've made the conscious decision to not start textures/detailed GEO until the basic layout is mostly complete, because I usually get bogged down in detail too early in a build. So while my progress shot isn't as pretty as TF & ionous', it's what I have

http://i.imgur.com/2URkMDq.png 
I Think I'm Getting A Hang Of This! 
A couple ugly fullbright screens to show my bits of progress so far. For some reason I've been thinking a lot about the Oddworld games, and Rupture Farms specifically.

http://i.imgur.com/olS3cuo.jpg

http://i.imgur.com/e6dpkBX.jpg 
I Like The Gore. 
 
Gorey Stuff 
I don't think I've seen this use of crates in a quake Base map 
Looks Great Everyone! 
 
YES 
Shamblers gotta have crates full of meat! 
Appreciate The Feedback! 
I'm going for sort of a slaughterhouse/meat processing facility thing. After all, a blood sacrifice works just as well whether or not the blood's pre-packaged. 
People Are Doing Stuff! 
Danrul: Hey, whatever method works for you. It's certainly a lot more disciplined than my process.

Schnedwob: Yeah, I'd definitely agree you're getting the hang of things. A fine start. 
Oh, And I'm Going To Start Mapping Soon 
https://www.twitch.tv/ionous

Brush-laying and Triptykon. 
My Progress So Far 
Roll Call 
Just a check to see who's out there, and at what point they're at. I'll start.

Um, half of one room finished? Maybe 20% done? Hopefully I can get back on track over the next two days. 
Map Progress... 
...Has been pretty slow. I have a heavy WIP outdoor area, as well as a half finished room and some other rooms I'm currently working on. I'll be going out for vacation this weekend, but I'm hoping to get this thing done in time (If I stop procrastinating). 
Haven't Touched The Editor Since Jam Start But... 
I have a 70% done map that I ran into some technical hurdles on. If I can force myself to remove some sections and shrink it up in places, then maybe I can release this behomoth by 8/11 
 
http://imgur.com/a/M0hvP

I dunno, maybe 15-20% done with the layout? Certainly won't be as detailed as Ionous' map. 
I'm 10% Done 
I'll be lucky to get anything done this weekend because I'm contributing to a gov data hackathon thing. It's over 3 days :(

I have some fun ideas, but I think I will have to scale them back somewhat in order to meet the deadline. 
Guys. 
This is good stuff :) 
Progress? 
Literally nothing. As much as I enjoy playing on base maps, I find working with the assets quite fiddly and annoying at the moment. It's really put me off the whole project D:

Hopefully there'll be another map jam soon with a theme that better agrees with me. I love these sorts of things and I wish I had the gumption to participate.

Best of luck everyone! 
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