 Adib
Sandy Petersen is the guy who did all the maps for E4 except E4M1 (which I believe was Tim Willits)
 Adib
Which part of "retro jam" is hard to understand?
#53 posted by adib on 2015/10/28 17:46:55
The "I never knew what retrojam was" part.
 Is -dirt Allowed
#54 posted by Kinn on 2015/10/28 17:53:33
 I Think
#55 posted by PuLSaR on 2015/10/28 18:07:19
subtle colored lighting and fog will only enhance the dark and creepy atmosphere of Sandy's levels.
 I'm Planning To Use Colored Lights
#56 posted by Zwiffle on 2015/10/28 18:08:37
None of the above is required, so if you want to make something completely different, then shame on you, but go ahead!
Literally every retro jam ever made, except negke's for some bizarre reason, has used colored lights.
subtle colored lighting and fog will only enhance the dark and creepy atmosphere of Sandy's levels. - Yes.
So I should really aim for iD stuff? - That's part of the appeal behind retro jams. Not everybody adheres to it and in some cases (ionous) it's for the better, but if you're offended by the mere idea that some people may actually... you know... like the original game, then reconsider entering.
#58 posted by Lunaran on 2015/10/28 18:17:45
Some other maps Sandy Petersen has made:
http://doom.wikia.com/wiki/Sandy_Petersen
 You Reconsider Entering
#59 posted by Zwiffle on 2015/10/28 18:17:58
or don't whatever i'm not your mom
#60 posted by Kinn on 2015/10/28 18:20:22
I'll consider entering your mom.
#61 posted by Rick on 2015/10/28 19:08:32
If Quake's release date had been pushed back one more year, it probably would have included colored lighting.
 Rick
I don't think the guys at id would have survived another year of development. They were burned out on Quake before most of them had been able to start actual development.
 Lun
#63 posted by Spirit on 2015/10/28 19:28:00
 Colored Lighting In Quake
#64 posted by - on 2015/10/28 19:31:11
likely not just by being a year later. If you recall, colored lighting in Quake2 was only if you had a graphics accelerator, and those only started becoming common because Quake was released in the first place.
#65 posted by Rick on 2015/10/28 19:52:06
Okay then, if 3D graphics accelerator cards had been commonly available a year or so sooner, Quake would have had colored lighting.
Either way, the strange tendency to turn up noses at colored lights in Quake makes little sense, because it barely escaped having them as standard equipment.
 ^ The Shrimp Is Correct
#66 posted by Lunaran on 2015/10/28 20:00:49
spirit: then why is the old one the one that comes up on google all the time, fix the internet plz
#67 posted by Kinn on 2015/10/28 20:39:40
Either way, the strange tendency to turn up noses at colored lights in Quake makes little sense, because it barely escaped having them as standard equipment.
Quake's textures are dark and muddy green/brown. Applying anything other than white light (or very subtle coloured light) to them makes them look like total bobbins.
Noticed how once coloured lighting became a thing in games, textures tended to be a lot lighter and had a more grey/neutral hue, so that they would still look decent once people started throwing all these disco lights around.
#68 posted by skacky on 2015/10/28 20:44:38
Also, desaturated lights are a great means of conveying a cold feel.
My map has coloured lighting in it, it's very subtle. It definitely helps the add to the atmosphere a lot.
 Lun, Cuz Of Peepz Lik U
#70 posted by Spirit on 2015/10/28 20:48:14
#71 posted by Rick on 2015/10/28 20:53:07
"...(or very subtle coloured light)..."
That is the real problem.
Six different colors of light in this shot:
http://quaketastic.com/files/screen_shots/Wish13_e.jpg
I think only the flames and lava have rgb values that go below 200.
#72 posted by skacky on 2015/10/28 20:55:39
Colored lighting is fine as long as the lights are not too saturated as to create disco lights. Subtlety is key.
 That Shot.
#73 posted by Shambler on 2015/10/28 21:23:28
Good example of coloured lighting done very well.
Coloured lighting was....a fairly neutral addition to Quake. Subtle and effective coloured lighting by mappers was definitely a positive addition.
 I'm Going To Color The Shit Out Of My Map
#74 posted by Zwiffle on 2015/10/28 21:30:06
you're welcome
#75 posted by Rick on 2015/10/28 21:36:56
Well, it does say "Your worst nightmares come true"
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