Yay
#226 posted by PuLSaR on 2015/11/28 17:30:02
extension sounds good
I'm Back In, Then.
#227 posted by adib on 2015/11/28 18:46:21
DLC Gets More Time Than The Actual Pack ...
#228 posted by Zwiffle on 2015/11/28 22:42:01
#229 posted by adib on 2015/11/29 05:43:24
Nice.
#230 posted by Shambler on 2015/11/29 14:51:14
That is missing both the Azure, and the Agony. But it looks cool.
Will Be
#231 posted by adib on 2015/11/29 16:07:37
assuming I'll ever finish it.
Finish It
#232 posted by NarNar on 2015/11/30 03:50:52
because I want to jump down that waterfall.
Deadline Is Tomorrow
#233 posted by skacky on 2015/12/06 14:55:27
And I still haven't received anything except DeeDoubleU's map.
#234 posted by PuLSaR on 2015/12/06 20:22:35
I had too much life issues this week and got back to my map only today. I'll work on it tonight but I'm not sure if finish it in time. I still think it's gonna be a second dlc.
#235 posted by Spirit on 2015/12/06 22:44:42
First DLC, next microtransactions?
#236 posted by adib on 2015/12/07 11:26:23
So far I have a blueprint and some parts that don't make a level yet. I really wanted to contribute, but at this point it will not happen. Sorry :(
Where's Tronyn?
#237 posted by PuLSaR on 2015/12/07 11:30:46
#238 posted by Kinn on 2015/12/07 12:18:05
Where's Tronyn?
I can only guess that he created a level so grotesquely arse-shatteringly huge that his computer collapsed into a singularity and devoured him.
In related news, we are shortly all going to be rendered into chunky strands of meat-ribbon as we and the rest of the planet are devoured by an ever-expanding black hole. Have a nice day :)
#239 posted by JneeraZ on 2015/12/07 12:35:52
Shortly, in universal time scale ... so I imagine we've got a few billion years, give or take. Should be enough time to get a few more levels VISed...
#240 posted by adib on 2015/12/07 13:04:33
It's probably all true, because he was working on an episode. I mean, several maps like those.
#241 posted by Lunaran on 2015/12/07 17:22:31
Maybe the DLC thing isn't working. (good, it was a bum name anyway.)
Here's the new rule: Last one to finish and release his map, individually, is a rotten egg. That way there's no deadline for you all to miss, other than how much time the rest of you are putting in. If it leads to no maps coming out, then collectively you guys weren't going to get them done anyway and it's fine, and the one guy who does get one done doesn't feel like he wasted his time.
#242 posted by JneeraZ on 2015/12/07 17:39:50
Yeah, I think if you couldn't hit the original deadline and will now miss the DLC deadline, it's safe to say that you have other priorities. And that's fine.
But no sense dragging this thing out into infinity. Just release your map when you have something...
I think the original limit of four days for the jam was plenty for an id quality map. Maybe give the dlc the same timescale. I always work better under tight deadlines
Heh
#244 posted by Tronyn on 2015/12/08 00:02:44
I ended up having no time at all, alas. Looks like I wasn't the only one. However my situation will get better in a while.
Lol Kinn that would be awesome; a meta-Q1SP map sounds like...
#245 posted by skacky on 2015/12/08 12:27:38
Yeah loks like it really was one of a kind. Received only one map.
Lucky Me
was supposed to be my first jam.
What now? Deadline is moved to the last-map-submission-date or should I just release map as ~standalone?
#247 posted by skacky on 2015/12/08 17:22:46
I'd say go ahead and release it.
#248 posted by adib on 2015/12/08 19:05:12
Skacky, what about your map?
#249 posted by skacky on 2015/12/08 20:35:41
Didn't have time to make one as I was doing a speedbuild exercise for Thief 2.
Playtesting
#250 posted by PuLSaR on 2016/02/04 16:16:10
Ok, I finished the extended version of my retrojam4 map that contains at least one room from each episode4 map. Now I need some feedback for polishing it.
Email me, if you want to playtest it and are not scared of spawns and ambushes.
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