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Community Sinking?! What Can We Do?
Community sinking?! What can we do?

Ok, i�m pretty sick of all these complain and bla bla bla everybody hating each other and what are we getting?


[Kona], Distrans, SPD and many others are simply going away�


What can be done?

1- More people comments the mappers maps and if there is something we don�t like about the map there are many ways to show it instead of killing the people�s will(more positivism).

2- No more community map pack please!!! Always give crap.

3- Contests no delay even if is only one map.



I still think that the bigger machine to make us map is people comments and first runs demos.


So are we going to make something?

Or in the next 10 year we will be playing others fucking games and still with the same negative way of being in life?

I�m not a good example but at least i try.

I LOVE THIS GAME DONT LET IT DIE.
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hmm i'm not leaving, i already left like 6 years ago, lol. i do sometimes pop up on here for a cpl weeks once every 6 months, just to see what's been happening :)

same here xen/rj. too much time spent in wc for what was always just a time-consuming hobby. if i could take it all back now, i definitely would.

quake will never die though! 
[Kona] 
"if i could take it all back now, i definitely would."

at least u didn�t spent that time with sex,drugs and alcool!

so... it was already a good thing :p

now go map 
Kona 
I'm glad you didnt/cant. Your maps inspired me!!
So did it get you anywhere? Did you make maps with the intention of it leading on to a job in the industry of computer games?

Giant pink Fiends are cool though!!!!

I get what I want out of mapping - relaxation. Detatchment from real life!!! I'm slowing down with my mapping a bit. Or more like "not pushing myself as hard to continue". Just map when and only when I'm in the mood for it!

Although I do tend to find that once a project gets well underway it is hard to put it down, especially if you know exactly what needs to be done. 
 
same here xen/rj. too much time spent in wc for what was always just a time-consuming hobby. if i could take it all back now, i definitely would.

heh, at least you had a shitload of decent releases to show for it :)

by my last count, eight years' worth of mapping has yielded two standalone SP maps, three DM maps, two 100-brush maps and a speed-chain-map. four of the standalones were little more than refined speedmaps, with the other being an id remake. i can barely count the contributions to SoE as Tronyn practically remade everything i laid down!

i wouldn't still do it if i didn't enjoy it but without solid, completed, playable results.. it has a tendancy to end up feeling like one massive exercise in procrastination 
 
cheers guys.

yeah true that, even if you don't release anything, just making maps for yourself is satisfying. it's making architecture in quake that i really loved. it's friggin addictive and fun!

nope i never had any intention of getting a job in mapping. i think that would take the enjoyment out of it.

rj: u should be mapping right now! :D 
Eck... 
Seven years, a 100-brush map that shouldn't have been released, a mediocre Lost Chapters map, a decent turtle map.

Oh yeah, and roughly 100 maps that only have one or two rooms completed.

And I still don't regret it, the thousands of hours spent with rare finished product. Even if I almost never finish anything, I have fun fooling around and building stuff that will never be completed. Though I am working on something I still feel something for after a week, so maybe it will see liht of day. 
So... 
.. the solution is that people finish their map. I don't see any interest in starting a map, and never finish it: it is waste of time. 
#57 
FTW!! 
NOPE 
inounous, your 100b map weas not mediocre, you are WRRRRRRRRRRRRONNGG

and xen, I'd say your SoE maps were 50/50 - you certainly built the basic idea, theme, layout.

I agree however that the productivity to time invested ratio is fucking horrible. I've been trying to finish a few q1sp maps for at least five years. 
Heh 
guess I should be more specific - ionous, I meant your 100b map was good, not just "not mediocre" which also leaves the possibility "horrible" open 
JPL: 
sure, i'm not gonna argue against that :) the problem for me though is that the creative aspect of mapping comes with making nice looking rooms and setpieces. connecting those rooms and setpieces into a full-blown layout entails less in the way of creativity and more plain toil, wherein the dreaded mappers' block ensues.. 
Let Me Elaborate... 
Why do you think people have so much unfinished map ? I think it is because they are mapping for fun, and if they find something more interesting, they switch to the "new funny thing", and forget they have already something cooking... whatever it is...

Well, I can't require people to not behave like this: we are mapping for fun, we are all hobbyists (most of us) and I understand there is no price at the end of the day for the work mappers are providing, except the self-satisfaction you can have when finishing a map and see players having fun with you "baby"...
Anyway, I don't like starting something, and never finish it. I act like this at home, office, and also for mapping... It is my own behaviour in front of a task... I didn't say it should be the case for everybody. I'm just arguing that it would be cool if mappers try to finish each started map, instead of being perturbated by lower game, just because they think it is more funny... It would result maybe in more quality maps, rather than waste of time and unfinished stuff, that could have been so cool to see the day of lights... though.. ;) 
Rj 
the problem for me though is that the creative aspect of mapping comes with making nice looking rooms and setpieces. connecting those rooms and setpieces into a full-blown layout entails less in the way of creativity and more plain toil, wherein the dreaded mappers' block ensues..

Ok, so you're an artist, not a level designer.

Team up with a level designer and maybe you'll have more fun. Or take up modelling... 
 
release the maps as speedmaps :) "the unfinish" of course 
Re: Tronyn 
Awesome, I did actually think you were implying it was worse than mediocre, a charge I would not be able to argue with.

In retrospect, I do think the gameplay at least made the map interesting to play, which Aardappel seemed to agree with when doing the rankings. I do also like the distinction of having constructed one of the ugliest IKblue maps ever. 
JPL 
i don't think the practice of unfinished mapping is that uncommon. i have loads of stuff i never finished. i have 2 q1 maps that i invested 3 or 4 months on each as well as 3 d3 maps with probably a year's worth of time altogether.

i look at it as both fun and practice. learning the workflow, finding better and more efficient ways to accomplish tasks and such.

for example, last month i wanted to do a little bit more complex scripting than what a normal map calls for, so i built a d3 map based on the movie Cube where nearly the entire map geometry moves and is governed almost by something that could be called AI. triggers send inputs to a main looping function telling it where the player is. it keeps track of where the player was and continuously decides what rooms to rotate/move and what areas to open and close off, as well as where to spawn in monsters. i doubt i'll ever finish it. :P 
 
why start something not to finish?

i dont see any point... :/

maby it�s just me...

i finish everything like it or not i dont give a shit 
Not That Hard 
The "problem" is most probably that many people here are perfectionists. And perfectionism makes progressing with one's work very slow and hard. 
Necros 
i don't think the practice of unfinished mapping is that uncommon

Yes, I know, and I'd really like to see this "practice" disappear, and see less mapping loss and more releases ;) 
Not Releasing 
why start something not to finish?
i dont see any point... :/


Because some people have standards. Why release something that you KNOW is subpar? 
Hmm 
To get feedback you otherwise would not have received regarding how to improve it? 
To 
Provide whining ammunition? 
 
or organize a visit to .NL (Amsterdam) for a weekend with drugs, alcool and grup sex with some nasty bitches?

:) 
 
 
hehe guess i drink to much at lunch time :) and had nasty drunk idears... i will repost in drunk threath :p 
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