News | Forum | People | FAQ | Links | Search | Register | Log in
MapJam 8 - Film Noir
Cool jazz slides it's way into your eardrums, your companion draws in her cigarette, letting the smoke curl out slowly from her mouth. You take a sip of your vermouth and realise that it's time to get your black and white on.

This jam oozes sexiness and grittiness.

The rules are, greyscale only (fullbright color highlights are allowed). Being that making textures may be required, the deadline is Saturday October 8th.

The maps should be designed for or compatible with ARCANE DIMENSIONS https://www.quaddicted.com/reviews/ad_v1_42final.html so get with that shizzle yo.

For your consumption:

A small album with some theme images:

http://imgur.com/a/zstwH

Some musics to get you in the mood:
https://www.youtube.com/watch?v=kbrhuUFjCII
https://www.youtube.com/watch?v=6Zl5vpy__dQ

Have fun mapping!
First | Previous | Next | Last
Pak0, Pak1 And Kingpin Textures All Desaturated 
 
As an fyi, the JASC .pal files are plain text files. It's a basically just a list of the RGB values for all the palette entries. 
So 
Would it be possible to join with a map for id1? Or does it absolutely positively have to be for arcane dimensions 
Sock Can Correct Me If I'm Wrong 
but I don't think any id1 stuff is depreciated in AD, so provided you don't mind it being bundled with the AD stuff on release, then go for it. It should work just fine with the AD progs. 
 
If it works in id1 then it should just work fine in AD...I think? 
Beaten Dammit 
 
This Jam 
needs some intense white fog 
And Rain Lol 
 
 
I tried to use a sky texture on a func_illusionary with an alpha value set to it around thigh height so it would look like a low layer of creepy fog....

it just renders as opaque and fullbright :( 
 
why not put a water texture on it instead? 
Its Not Bad 
but the sky texture with the continual single direction movement looks better.... the water looks a little odd.

no matter... thanks for the suggestion :) 
 
Or pit the sky below the floor and make the floor texture semi transparent 
Noir? Sorry I'll Pass. Good Luck Silhouetting! 
 
 
I'm gonna be honest... this theme sounds about as Quakey to me as military shooter or Steven Universe. I'm sure the talent involved will produce some good maps, though, so I'll be following the thread! 
Btw 
Which quake monster should be used for Lauren Bacall? 
Shambler With Lipstick 
 
 
Textures 
So I want to use BW knave. Mostly for wood and organics. Tried it myself. Not happening.

Any Good Samaritan have the will / time to convert them? 
 
Holy shit! Someone has to make this into an actual texture for shamby! 
I'll Get Onto It Ionous 
in the meantime, some inspiration:

https://www.reddit.com/r/noir 
Knave... Let Me Know If They're No Good 
Thanks Shamblernaut 
Will check it after work. Probably seven hours or so. 
These Are Exactly What I Was Looking For. 
Thanks man. Now I HAVE to finish something. 
 
let me know if you need any others converted, the workflow is pretty quick now. 
Progress Check! 
Post a screenshot if you have one. If not, no worries.

Here's some stuff of mine, very preliminary, unlit... you get the idea though.

http://imgur.com/a/rMjf0

keep it up! 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.