Pak0, Pak1 And Kingpin Textures All Desaturated
#48 posted by
Rick on 2016/09/14 18:23:47
As an fyi, the JASC .pal files are plain text files. It's a basically just a list of the RGB values for all the palette entries.
So
#49 posted by
kaffikopp on 2016/09/14 19:30:36
Would it be possible to join with a map for id1? Or does it absolutely positively have to be for arcane dimensions
Sock Can Correct Me If I'm Wrong
but I don't think any id1 stuff is depreciated in AD, so provided you don't mind it being bundled with the AD stuff on release, then go for it. It should work just fine with the AD progs.
#51 posted by
Kinn on 2016/09/14 19:36:06
If it works in id1 then it should just work fine in AD...I think?
This Jam
#53 posted by
PuLSaR on 2016/09/14 19:46:15
needs some intense white fog
I tried to use a sky texture on a func_illusionary with an alpha value set to it around thigh height so it would look like a low layer of creepy fog....
it just renders as opaque and fullbright :(
#56 posted by
metlslime on 2016/09/14 20:36:40
why not put a water texture on it instead?
Its Not Bad
but the sky texture with the continual single direction movement looks better.... the water looks a little odd.
no matter... thanks for the suggestion :)
#58 posted by
metlslime on 2016/09/14 20:52:59
Or pit the sky below the floor and make the floor texture semi transparent
Noir? Sorry I'll Pass. Good Luck Silhouetting!
#59 posted by
Qmaster on 2016/09/15 01:16:35
#60 posted by
lpowell on 2016/09/15 09:14:40
I'm gonna be honest... this theme sounds about as Quakey to me as military shooter or Steven Universe. I'm sure the talent involved will produce some good maps, though, so I'll be following the thread!
Btw
#61 posted by
Kinn on 2016/09/15 10:39:31
Which quake monster should be used for Lauren Bacall?
Textures
#64 posted by Ionous @ work on 2016/09/15 21:53:17
So I want to use BW knave. Mostly for wood and organics. Tried it myself. Not happening.
Any Good Samaritan have the will / time to convert them?
#65 posted by
Mugwump on 2016/09/15 21:54:08
Holy shit! Someone has to make this into an actual texture for shamby!
I'll Get Onto It Ionous
in the meantime, some inspiration:
https://www.reddit.com/r/noir
Knave... Let Me Know If They're No Good
Thanks Shamblernaut
#68 posted by Ionous @ work on 2016/09/16 00:06:00
Will check it after work. Probably seven hours or so.
These Are Exactly What I Was Looking For.
#69 posted by
ionous on 2016/09/16 07:37:06
Thanks man. Now I HAVE to finish something.
let me know if you need any others converted, the workflow is pretty quick now.
Progress Check!
Post a screenshot if you have one. If not, no worries.
Here's some stuff of mine, very preliminary, unlit... you get the idea though.
http://imgur.com/a/rMjf0
keep it up!