Yeah...
#676 posted by bal on 2006/09/08 07:51:58
The three new HL2ep2 vids look quite promising, as did the second trailer. I kinda regret having watched them though, probably spoiling lots of the new stuff.
The second Team Fortress 2 trailer also rocks immensely, the designs and style are great, hope the gameplay lives up to them.
HL2 EP2
#677 posted by Jago on 2006/09/09 08:42:44
Trailers #4 and #5 of HL2EP2 have been released on STEAM and #5 is the best of the bunch by FAR, pure $$$.
Fuck!
#678 posted by anonymous user on 2006/09/16 00:05:25
my brother bought me UT2004, Editors' choice edition and the damn thing uses 7 cds to install! 10 if i want to install the mod discs, whatever they are. fuck this. why cant company's make dvds now. :-(
reminds me when we bought mortal kombat 2 in floppy's and man.. so many of them! :-D
Gothic3 Ingame Video
#679 posted by negke on 2006/09/23 00:07:35
there's a nice ~6min ingame video downloadable at http://www.gothic3.com with english commentary (that doesn't really tell anything new). the game looks pretty cool, i doubt it will run smoothly on my machine though. i don't like the term 'action rpg' as it sounds like a diablo-sort of game, which gothic is of course not - it's like oblivion et al, but (hopefully) with less generic areas.
Cheers Neg!ke
#680 posted by Shambler on 2006/09/25 03:08:58
On the checkage. G3 looks good.
P.S.
This week I have mostly been playing...
...with my cock!
Oblig. "Minigame" Joke Here
#681 posted by czg on 2006/09/25 03:56:00
LOL
#682 posted by Shambler on 2006/09/25 04:10:46
Bollocks to you.
Anyway, Gothic3 trailer looks cool. Kinda nice lighting and stuff and I appreciate what they're getting at. Might have to give it a go.
[deleted Spam]
#683 posted by Vallentino on 2006/09/29 10:06:50
[deleted spam]
[deleted Spam]
#684 posted by Vallentino on 2006/09/29 10:07:11
[deleted spam]
So Did Some Gaming This Weekend
#685 posted by nitin on 2006/10/01 03:24:48
continued with unreal 2 where I left off.
Now this gets better, the gameplay is still mediocre but the level design just keeps getting better. Some of it is downright inspired in parts.
But what the hell were they thinking with the cutscenes on the ship after each level ? Trying to give each character a backstory when they should have just kep going with the action.
And one way to have increased the fun in the gameplay would have been simply to double themoving speed. It woudl have still been above average at best but much better than what it is.
Unreal 2
#686 posted by Shallow on 2006/10/01 11:09:18
I certainly remember getting bored with the bits on the ship, it felt like padding, which is ironic considering how much effort it must have taken to script all that crap. It's such a shame that the gameplay and story weren't even close to the standard of the art.
This weekend I have mostly been playing Company of Heroes, Relic's new World War 2 RTS. It's a lot like Dawn of War in many ways, but with a lot of additional nuances in the control system like setting the facing on units (very important for tanks whose armour is thickest at the front, and artillery pieces which have a limited arc of fire). The SP campaign seems a lot tougher than DoW so far as well.
I've also been playing Doom, off XBox Live Arcade. I think this must be at least the fourth time I've bought Doom!
In Short
#687 posted by gone on 2006/10/02 02:22:14
scrapland - nice design and could'v been good if they polished gameplay mechanics... but as it is, all the spaceship battles are just boring fillers. played like 3 times for 1hr, not sure I will return
manhunt - dont care about graphic violence, gameplay is primitive with very little variation (stealth mostly). looks bleh, but nice location design and very good sound and voice action. some good AI(for what it has to do). played ~80% of the game
suffering - nice horror setting and monster
design, bleh gameplay (shooter/slasher), bad camera (crucial for TPS). gave up after ~3-4 levels
DevilMayCry3 - abysmal camera, awfull controls (with gamepad its even worse).very hard. but still fun (on the 6th level now)
Scrapland
#688 posted by megaman on 2006/10/02 04:02:50
i thought what was ruining it was:
way too linear
way too much repetition
Speeds...
#689 posted by Shambler on 2006/10/02 04:20:55
...useful info ;).
Well...
#690 posted by gone on 2006/10/02 09:15:23
repetition yeah. but with good ship battles\races mechanics it couild`v been more fun
say, NFS:MW has a lot of repetition, but its still good fun
GTR 2, D3: ROE...
#691 posted by . on 2006/10/02 11:27:01
Anyone play racing sims? I bought a Logitech MOMO wheel and have been playing GTR 2:
http://www.3dgamers.com/screenshots/games/gtr2/
And some Doom 3: ROE
Penumbra : Overture
#692 posted by DaZ on 2006/10/02 15:52:24
http://penumbra-overture.com/
So frictional Games are making a full quality game from their Penumbra tech-demo game released a few months back.
2 Screenshots are presented, which look 10x better than anything in the techdemo! Looking forward to this!
Company Of Heroes
#693 posted by Shambler on 2006/10/03 07:08:12
aka Dawn Of WW2...
It's hardly much different is it??
Except...
DOW - you have 2 starting units - builders and scouts
DOWW2 - you have 1 starting unit - combined builders and scouts
DOW - you have 2 resources - requisition and power
DOWW2 - you have 3 resources - manpower, ammo and fuel
DOW - you capture strategic points anywhere to bring in resources.
DOWW2 - you capture strategic points but have to link them to your base.
Errrmmm okay and there is capturing buildings and cover and stuff ;). But even so...
Actually I quite like the new game mechanics, maybe the 3 resources is overcomplicating things but the other aspects seem natural improvements to the gameplay.
-----
Now, having said all that, I'm bloody struggling with the demo. Have been trying the skirmish map as Allies on Normal skill. First time out I didn't really know what to do with the building tree and got pwned quickly. Subsequent times out I've got pwned but more slowly. I've been taking 2 of the critical points ASAP and then building my base backwards from there, making sure to cover the centre of the map with bunkers and to reinforce captured points. Problem is, I start winning with the 500 points countdown thing, and but suddenly Harry Hun has fucking tanks everywhere while I'm struggling to get a normal base set-up and it all goes tits up. Now, given I can pwn most DOW skirmishes with one hand up my arse, this is somewhat disconcerting. Anything obvious I'm doing wrong?? I do confess I'm struggling a bit with all the micro management (partly due to the cover getting in the way of the camera) AND base building at the same time - but it shouldn't be that difficult??
Shamb
#694 posted by DaZ on 2006/10/03 11:39:01
axis can get Stug IV tanks realatively quickly compared to the allies tanks. The best counter is to research sticky bombs for your riflemen in the barracks, get 2 sticky bombs on a stug and it will be serverly damaged / destroyed.
Also build a motor pool and you can make AT guns with crew which are very effective at tank-busting but have a limited cone of fire and long setup time, so protect them with infantry.
As for rushing the points at the start, I tend to capture resource giving points asap and then go for victory points as soon as I have s steady flow of all resources coming in, this lets you build lots of infantry/tanks/whatever to retake victory points from the enemy and hold them.
Come to think of it, if you go with the infantry tech tree (another difference from DOW!) you can get ranger squads which are very good at taking out armour and buildings.
Also, get engineers to place minefields near choke points if you can spare the resources, they are goood at tank killing too.
Attack tanks from the rear when possible too!
Question Is
#695 posted by gone on 2006/10/04 03:19:35
is SP campaign as boring as 40k DoW, or more fun?
Speeds
#696 posted by DaZ on 2006/10/04 06:31:12
Its really good actually. There hasn't been 1 "kill this base" mission yet, and each one is different and interresting.
The defence of carantan mission in the demo is a good example of the quality of the single player missions, awesome mission that :)
I Liked The Fuck Last Night :)
#697 posted by gay on 2006/10/16 14:52:11
i looooved that fucking last nite when u sucked my dick.....oooooo tht was good u made me cum soooo much
next ill fuck u up the ass straight
call me
905-785-8374
Hhaha Yeah It Was Pretty Good
#698 posted by Blitz on 2006/10/16 15:32:28
[nt]
<--Shiny Butt
#699 posted by pjw on 2006/10/16 17:17:47
I love romance.
Yeap, But
#700 posted by HeadThump on 2006/10/16 18:34:21
as soon as you let 'em know that you have no gag reflex they get clingy.
|