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Map Jam 7 - Back To Base
The time has come once again.
The time to go forth and map, IDbase style. More specifically, Than�s APSP2, a loving ode to water, pipes and plumbers. Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and/or texture set.

For this seventh of maps jams, the Quoth mod with be employed. Grab it here:

https://tomeofpreach.wordpress.com/quoth/

Any questions or comments, please post to this thread only.

Theme � Back to Base
Deadline � August 11th, 2016
Texture Wad - There are texture wads for this jam that include many theme related textures. It is not required to use these textures in your level, they are provided for inspiration and convenience only! Check this texture repository for more wads : https://www.quaddicted.com/files/wads/

Compile Tools - It is recommended that you use EricW's updated Quake compiler suite as they add much new functionality to lighting and visibility. It even has surface lighting!

Download EricW's tools : http://ericwa.github.io/tyrutils-ericw/

Download worldcraft / Jackhammer fgd for these tools> : https://dl.dropboxusercontent.com/u/33279452/quake4ericwTools.fgd

Engine:
Quakespasm / Fitzquake. The usual suspects.

Theme reference images:
http://www.quaketastic.com/files/Jam7/jam7_boilerfeedpump.jpg
http://www.quaketastic.com/files/Jam7/jam7_coolingtower.jpg
http://www.quaketastic.com/files/Jam7/jam7_coolingtowerinside.jpg
http://www.quaketastic.com/files/Jam7/jam7_filtration.jpeg
http://www.quaketastic.com/files/Jam7/jam7_refinery.jpeg

Download the Map Jam 7 zip:
http://www.quaketastic.com/files/Jam7/Map%20Jam%207.zip

Please post WIP shots of your maps. There�s nothing like a few constructive words to fuel one�s inspiration.

Lastly, a list of mappers streaming their mapping skills:
http://twitch.tv/ionous (Ionous)
http://twitch.tv/tddaz (Daz)

If you want to be added to the stream list, just post below.
Thanks to Daz making the introduction video (which shall be forthcoming).
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Yayy Mapjam, Yayyy Base! 
Here's what I've got going on. Also got a lot of work coming up though, so I might have to trim back my ambitions to make the deadline! D: 
 
Looks great text fish! 
I Simply Don't Have The Time. 
I would love to jump in on this mapjam, but I am traveling for the next couple weeks. I will peep in to check out what other people are up to. 
Text_Fish 
Sweet! You nailed the lighting on the insides. And the way you cut those wall panels on the outsides look like the texture was made for it. Loving it.

As of me... blocking out like crazy. 
Looks Good, Text_Fish! 
 
Dat Yellowish Light 
Looks so warm I want to bathe in it. 
@ Text_Fish 
Nice brushwork/lighting.

p.s. add more cracks Daz likes cracks 
Text_Fish 
Looks very nice 
Text_fish. 
That outside section is the correct answer to the map jam :) 
A Fine Start 
Looking very good, Text_Fish. Keep at it!

Oh, and going to be mapping in about two hours or so. Probably starting off with some Shape of Despair.

https://www.twitch.tv/ionous 
 
Sup 
Excellent 
A very quality start. Keep at it! 
FULLBRIGHT 
Crappy fullbright shot. Just wanted to see how the scale seemed in-game. Admittedly, better than I thought:

http://www.quaketastic.com/files/Jam7/jam7_ionousC.jpg 
The Time Comes Round Again 
Quake Mapping. Doom Metal (Mourning Beloveth). Starts in a hour.

https://www.twitch.tv/ionous 
Have Modified Some Textures For My Current Map 
here they are:
https://db.tt/rFckxHj0
some of the blue lights weren't available in yellow, and vice-versa.

so I fixed that. 
Thanks Shamblernaunt 
Some nice variations.

Oh, and I'm mapping again today. In about thirty minutes. Monolithe is on deck today.

https://www.twitch.tv/ionous 
 
Thanks for the encouraging words everyone. Progress is going slow but but at least it's still going!

Ionous your streams have been great, I generally have them open on my second screen and try my best not to copy you. :P 
Blockout Progressing 
I've made the conscious decision to not start textures/detailed GEO until the basic layout is mostly complete, because I usually get bogged down in detail too early in a build. So while my progress shot isn't as pretty as TF & ionous', it's what I have

http://i.imgur.com/2URkMDq.png 
I Think I'm Getting A Hang Of This! 
A couple ugly fullbright screens to show my bits of progress so far. For some reason I've been thinking a lot about the Oddworld games, and Rupture Farms specifically.

http://i.imgur.com/olS3cuo.jpg

http://i.imgur.com/e6dpkBX.jpg 
I Like The Gore. 
 
Gorey Stuff 
I don't think I've seen this use of crates in a quake Base map 
Looks Great Everyone! 
 
YES 
Shamblers gotta have crates full of meat! 
Appreciate The Feedback! 
I'm going for sort of a slaughterhouse/meat processing facility thing. After all, a blood sacrifice works just as well whether or not the blood's pre-packaged. 
People Are Doing Stuff! 
Danrul: Hey, whatever method works for you. It's certainly a lot more disciplined than my process.

Schnedwob: Yeah, I'd definitely agree you're getting the hang of things. A fine start. 
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