
Yayy Mapjam, Yayyy Base! 
 
		#42 posted by 
Text_Fish on 2016/07/25 10:42:32
 
		Here's what I've got going on. Also got a lot  of work coming up though, so I might have to trim back my ambitions to make the deadline! D: 
 
	 
		
		
I Simply Don't Have The Time. 
 
		#44 posted by ShoTro on 2016/07/25 12:17:02
		I would love to jump in on this mapjam, but I am traveling for the next couple weeks. I will peep in to check out what other people are up to. 
	 
		
		
Text_Fish 
 
		#45 posted by 
adib on 2016/07/25 16:36:34
 
		Sweet! You nailed the lighting on the insides. And the way you cut those wall panels on the outsides look like the texture was made for it. Loving it.
 
 As of me... blocking out like crazy. 
	 
		
		
Dat Yellowish Light 
 
		
		Looks so warm I want to bathe in it. 
	 
		
		
@ Text_Fish 
 
		
		Nice brushwork/lighting.
 
 p.s. add more cracks Daz likes cracks 
	 
		
		
Text_fish. 
 
		#50 posted by 
Shambler on 2016/07/25 20:58:48
 
		That outside section is the correct answer to the map jam :) 
	 
		
		
A Fine Start 
 
		#51 posted by 
ionous on 2016/07/25 22:02:40
 
		Looking very good, Text_Fish. Keep at it!
 
 Oh, and going to be mapping in about two hours or so. Probably starting off with some Shape of Despair.
 
 
https://www.twitch.tv/ionous  
	 
		
		
Excellent 
 
		#53 posted by 
ionous on 2016/07/26 04:32:00
 
		A very quality start. Keep at it! 
	 
		
		
FULLBRIGHT 
 
		#54 posted by 
ionous on 2016/07/26 04:33:17
 
		Crappy fullbright shot. Just wanted to see how the scale seemed in-game. Admittedly, better than I thought:
 
 http://www.quaketastic.com/files/Jam7/jam7_ionousC.jpg  
	 
		
		
The Time Comes Round Again 
 
		#55 posted by 
ionous on 2016/07/26 22:26:17
 
		Quake Mapping. Doom Metal (Mourning Beloveth). Starts in a hour.
 
 https://www.twitch.tv/ionous  
	 
		
		
Have Modified Some Textures For My Current Map 
 
		
		here they are:
 https://db.tt/rFckxHj0
 some of the blue lights weren't available in yellow, and vice-versa.
 
 so I fixed that. 
 
	 
		
		
Thanks Shamblernaunt 
 
		#57 posted by 
ionous on 2016/07/27 22:48:51
 
		Some nice variations. 
 
 Oh, and I'm mapping again today. In about thirty minutes. Monolithe is on deck today.
 
 
https://www.twitch.tv/ionous  
	 
		
		
		#58 posted by 
Text_Fish on 2016/07/27 23:17:59
 
		Thanks for the encouraging words everyone. Progress is going slow but but at least it's still going!
 
 Ionous your streams have been great, I generally have them open on my second screen and try my best not to copy you. :P 
	 
		
		
Blockout Progressing 
 
		#59 posted by 
Danrul on 2016/07/28 02:30:57
 
		I've made the conscious decision to not start textures/detailed GEO until the basic layout is mostly complete, because I usually get bogged down in detail too early in a build.  So while my progress shot isn't as pretty as TF & ionous', it's what I have
 
 http://i.imgur.com/2URkMDq.png  
	 
		
		
I Think I'm Getting A Hang Of This! 
 
		#60 posted by 
schnedwob on 2016/07/28 09:49:00
 
		A couple ugly fullbright screens to show my bits of progress so far. For some reason I've been thinking a lot about the Oddworld games, and Rupture Farms specifically.
 
 http://i.imgur.com/olS3cuo.jpg
 
 http://i.imgur.com/e6dpkBX.jpg  
	 
		
		
Gorey Stuff 
 
		
		I don't think I've seen this use of crates in a quake Base map 
	 
		
		
YES 
 
		
		Shamblers gotta have crates full of meat! 
	 
		
		
Appreciate The Feedback! 
 
		#65 posted by Schnedwob on 2016/07/28 22:50:52
		I'm going for sort of a slaughterhouse/meat processing facility thing. After all, a blood sacrifice works just as well whether or not the blood's pre-packaged. 
	 
		
		
People Are Doing Stuff! 
 
		#66 posted by 
ionous on 2016/07/28 23:17:20
 
		Danrul: Hey, whatever method works for you. It's certainly a lot more disciplined than my process. 
 
 Schnedwob: Yeah, I'd definitely agree you're getting the hang of things. A fine start.