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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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... 
the brushwork looks fine, but the lighting needs work.

the first shot is almost completly dark to me, the second has no contrast at all and the third is the same as the second. 
Looks Like A Cube Map 
I like cube and everything, but that was not a compliment. 
 
There's no minlight... I was experimenting with radiosity. I'll try relighting normally, then.

Thanks guys. 
... 
maybe decrease the amount of light bounces then? 
LTH 
There's no minlight... I was experimenting with radiosity. I'll try relighting normally, then.

Try experimenting with gamma correction. 
Boo! 
Finished my first Quake effort (will post about it later), went back to my comfort zone...

http://www.backshooters.com/maric/87a.jpg

http://www.backshooters.com/maric/87b.jpg 
Hey! 
that looks totally cool :D 
Yes 
It looks like something I would do if I would just follow through with my ideas. 
Maric 
Looks neat. 
Maric 
How come I see Q2 weapons? 
H-Hour 
perhaps becuase it's a Q2 map...? 
Yeah 
It is a Q2 map as a matter of fact. 
H-Hour 
Finished my first Quake effort (will post about it later), went back to my comfort zone...

He's finished his first Quake map but since then has gone back to his 'comfort zone', which is, surprisingly, Q2.

Looks nice too 
Phfffttt! 
which is, surprisingly, Q2.

I reiterate... Phfffttt! 
Okay! 
 
More More More 
Blah 
Hm... 
i really only like the last shot. the first two are rather uninspiring... although, there is some nice vertex work on the computer terminals. 
LTH 
I always like it when there's clips or supports or something around the glass so we can see how it's held up. It makes it feel more solid. 
Pushplay 
Yes, I was thinking about that. Then I was thinking 'god damn that would take some effort'... 
.. 
effort is what makes a map good. 
 
So I've done it, already... 
Ok, Yeah, I'm Dumb 
For some reason I thought "your comfort zone" was just that style of map, with the rock floating in the void thing. I get it now. 
Beta - Pjw3quickie4 - The Small Place 
Every now and then I crank out what I call a "quickie" map (sort of an extended speed map) as a bit of a clearing-the-mental-pipes sort of exercise between larger, more complicated projects.

This map is the result of about 16 hours of work, and this will be the only beta--I'll (obviously) take an hour or two to fix any bugs or problems that are found, but most likely won't do any major reworking.

I basically started wondering a few days ago what would be the smallest map I could map that still had good gameplay. In retrospect, I wish I could have completed it for the 1024 comp, since it fits nicely in a 1024 unit cube. :)

Thanks to Rorshach for the great textures, and Jaj for the perfect skybox!

It's not exactly a CPMA map, but it does have a couple of nice promode jumps in there . . . and, of course, works fine with vanilla Q3.

Screenies:
http://www.planetquake.com/pjw/screenshots/pjw3quickie4ss1.jpg
http://www.planetquake.com/pjw/screenshots/pjw3quickie4ss2.jpg

Download:
http://www.fileplanet.com/dl.aspx?/planetquake/pjw/mapstorage/pjw3quickie4.zip
(~1.1 meg) 
Pjw3quickie4 
I liked it. You could stand to make the bars more interesting given how much you're using them. 
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