Screens
#624 posted by
LTH on 2004/02/17 20:25:36
#625 posted by
- on 2004/02/17 20:40:32
Get rid of the minlight and make all those lights brighter. If you're going to bother making architecture, you should bother to light it nicely so it looks decent.
Other than that, looks solid.
...
#626 posted by
necros on 2004/02/17 20:56:08
the brushwork looks fine, but the lighting needs work.
the first shot is almost completly dark to me, the second has no contrast at all and the third is the same as the second.
Looks Like A Cube Map
#627 posted by
pushplay on 2004/02/17 22:01:04
I like cube and everything, but that was not a compliment.
#628 posted by
LTH on 2004/02/18 07:21:35
There's no minlight... I was experimenting with radiosity. I'll try relighting normally, then.
Thanks guys.
...
#629 posted by
necros on 2004/02/18 08:50:07
maybe decrease the amount of light bounces then?
LTH
#630 posted by
metlslime on 2004/02/18 14:10:23
There's no minlight... I was experimenting with radiosity. I'll try relighting normally, then.
Try experimenting with gamma correction.
Boo!
#631 posted by
Maric on 2004/02/18 18:14:07
Finished my first Quake effort (will post about it later), went back to my comfort zone...
http://www.backshooters.com/maric/87a.jpg
http://www.backshooters.com/maric/87b.jpg
Hey!
#632 posted by
- on 2004/02/18 18:30:48
that looks totally cool :D
Yes
#633 posted by
R.P.G. on 2004/02/18 23:43:30
It looks like something I would do if I would just follow through with my ideas.
Maric
#635 posted by
H-Hour on 2004/02/19 07:00:18
How come I see Q2 weapons?
H-Hour
#636 posted by
- on 2004/02/19 08:31:59
perhaps becuase it's a Q2 map...?
Yeah
#637 posted by
Maric on 2004/02/19 09:22:20
It is a Q2 map as a matter of fact.
H-Hour
#638 posted by
xen on 2004/02/19 09:55:53
Finished my first Quake effort (will post about it later), went back to my comfort zone...
He's finished his first Quake map but since then has gone back to his 'comfort zone', which is, surprisingly, Q2.
Looks nice too
Phfffttt!
#639 posted by
Maric on 2004/02/19 11:02:00
which is, surprisingly, Q2.
I reiterate... Phfffttt!
More More More
#641 posted by
LTH on 2004/02/19 15:12:41
Hm...
#643 posted by
necros on 2004/02/19 15:29:27
i really only like the last shot. the first two are rather uninspiring... although, there is some nice vertex work on the computer terminals.
LTH
#644 posted by
pushplay on 2004/02/19 16:02:42
I always like it when there's clips or supports or something around the glass so we can see how it's held up. It makes it feel more solid.
Pushplay
#645 posted by
LTH on 2004/02/19 16:19:54
Yes, I was thinking about that. Then I was thinking 'god damn that would take some effort'...
..
#646 posted by
necros on 2004/02/19 22:56:24
effort is what makes a map good.
#647 posted by
LTH on 2004/02/20 06:21:05
So I've done it, already...
Ok, Yeah, I'm Dumb
#648 posted by
H-Hour on 2004/02/20 09:41:11
For some reason I thought "your comfort zone" was just that style of map, with the rock floating in the void thing. I get it now.