I must say, copying conversational text from the discord server and posting it here off topic is a bit... pussy. Carry on though.
FWIW
#41 posted by dumptruck_ds on 2018/03/25 23:12:29
The user base for AD is smaller. I wanted as many players as possible to enjoy this jam.
Disregard #40
The stupid is strong with me today it seems.
Id1 Map Hacks Are Fucking Awesome
#43 posted by Spud on 2018/03/26 00:33:21
And if you don't use them in favor of Arcane Lazymensions you are a weenie.
Seriously though, fun maps all around, working on demos currently now that I have some free time and now I'm gonna be on the look out for whatever tricky stuff the authors included.
#44 posted by Tribal on 2018/03/26 02:00:46
Two more blind playthroughs =D
Demon Fort by Queenjazz
https://www.youtube.com/watch?v=c8nfs0aSjM0
This map is beautiful. My only complain here is the place of the gold key. There should be a more evident pedestal for it, because the key blended itself with the green wall behind it and i didn't even notice when i picked it up (go to 04:54 on my video and you'll know what i'm talking about) =D. So i continued the search for the key for several minutes until i notice it on my HUD =D
The Drop by Mariteaux.
https://www.youtube.com/watch?v=3LzZ_6rHg4M
In this one i had to edit out my several tries to find the two buttons on the lava pit. I died so many times because i coundn't saw anything with the red lava effect plus the red pentagram effect (this is a FTE-engine fault, i also can't see anything when i swim in slime with a biosuit in others maps) :P
RE: Barnak
#45 posted by Jaromir83 on 2018/03/26 07:37:48
yeah, was unable to play WW´s and OTP´s initially as I tried to load them using some mod (bastion, as it is my fav). can not wait for the DLC extention pack, this was definetly worth the wait
It's great to know there's a simple way to make an id1 map crash other mods, maybe now all of you will fucking learn to NOT PLAY **ANY** VANILLA RELEASES IN MODS!!
Bogus Angles
#47 posted by negke on 2018/03/26 19:56:45
Some of the maps have erroneous "angles" fields with commas on certain entities, e.g. "0,90,0". QS warns about possible problems in vanilla engines.
What causes this - is (or was) it a known bug in TB?
#48 posted by mankrip on 2018/03/26 20:05:42
Great jam, many good maps. Some of them with more modern Quake architecture, some of them with nice nostalgic 90's vibes.
DM4 Map Jam Part 1 On The Quake Grave
#49 posted by ArrrCee on 2018/03/26 20:36:17
Here's Part 1 of the DM4 Map Jam Stream on The Quake Grave:
https://www.youtube.com/watch?v=6slEAw1m3fM
The maps played through are Ionous, Skakcy, both of Artistical's maps, Bloodshot and Mariteaux.
Nice job everyone so far! Looking forward to streaming more this week.
Jam Marathon Incoming
#50 posted by ionous on 2018/03/26 23:56:10
Starts in about thirty-five minutes.
https://www.twitch.tv/ionous
#51 posted by Tribal on 2018/03/27 01:39:53
Two more blind playthroughs =D
Your Happy Place by Prengle:
https://www.youtube.com/watch?v=ht-qT0ITZX4
Another Bad Place by Giftmacher:
https://www.youtube.com/watch?v=dIBPUoW8h78
DM4 Jam Not At Quaddicted
Thanks to Spirit for adding this to the DB! Mods feel free to update the OP with this mirror.
https://www.quaddicted.com/reviews/dm4jam.html
^^^ Typo
EOM
#54 posted by negke on 2018/03/27 20:21:07
Essentially this: https://clips.twitch.tv/MildDignifiedPandaLitFam :D
Impressive output, cool maps, good job everyone - especially the new people!
Although I'm now sick of blue and lava, the maps are somewhat varied all things considered which is a nice outcome given the base theme. Some of them very classic in style, others modern with fucking Bal trims and introducing new elements. I also liked some of the layouts.
Gameplay is was a mixed bag for me, some maps quite fun, some not so much. Cramped + lava got tiresome quickly, though it's hardly your fault in a large pack like this. I derped quite a bit in places, got lost, and noclipped out of the lava a couple of times... Probably terrible to watch, but here you go anyway.
New guys: check out the "developer 1" command, it's useful for finding certain entity-related issues that otherwise may go unnoticed (there are many of such present in the maps).
You Know...I Don't Think I Ever Teleported Away From A Vore Star
#55 posted by Qmaster on 2018/03/28 01:21:58
Thanks ww.
That Moment In An Ionous Map...
#56 posted by Qmaster on 2018/03/28 01:59:27
Where you find a secret only to have it's satisfaction pulled like a rug from under you: "second secret"...Argh! I missed the first!!
#57 posted by Tribal on 2018/03/28 03:41:28
Two more blind playthroughs =D
The bad monster's place by Digs:
https://www.youtube.com/watch?v=MimfGmpDNpg
An Unpleasant Alcazar by Danzadan:
https://www.youtube.com/watch?v=Yx8bBQyRA6Y
Playthroughs:
#58 posted by Shambler on 2018/03/28 12:19:02
https://www.twitch.tv/customshambler/videos/all last 4 videos. Be warned as well as low resolution, low bitrate, dropped frames and incompetent stream starts, there is also a lot of whining, bitching, moaning, derping, falling in lava, rage quitting, slagging off DM4 theme, and slagging of bal spikes and bal trim. I don't apologise for the latter two though.
Feedbacks!
Artistical:
"A Profaned Place"
First time I played this through I broke the map, because I could I guess... I replayed it and thoroughly enjoyed it. The combat was nice, as was the scriping, I like the raising bridges.
I felt like there was an inconsistency of detail in this map, things like the cracked floor in some rooms were very detailed, as were the chains scattered about the place. I did however feel like the structure of the rooms themselves could have been more loved, many of the rooms felt like giant boxes, which I understand may be the feel you were going for, however detail can be added without sacrificing the bold look.
"A Final Place"
Very stark differences in this map than the previous one. Gameplay was tight and challenging, brushwork was neat and you paid homage to the theme really well... I do wish you had've varied up the textures a little, in particular move away from that riveted texture a little. Great job on both maps :)
Bloodshot:
Nice choice in starting areas, good use of lighting and geometry. Loved the "arms" that came out and retracted the doors for the "sewers". In fact all of your dynamic geometry in this map was excellent. Well set up encounters and gameplay. If I had any criticism at all it would be your choice of water texture, but that is a small thing in an otherwise gem of a map. Well done :)
Breezeep:
I don't know what I can say about this other than fantastic job. As somebody who really likes breaking maps, I gotta say thanks for not clipping off all those ledges... Fun was had. I played through a second time properly and the map was just as fun. The most impressive thing to me is how you avoided having boring geometry despite it being repetitive. That is a real feat in my book. The theme was somewhat of a departure from dm4, but it works as a re-imagining of the theme. This was probably one of my favourite maps from the pack. Thanks :)
Danzadan:
Big and grimey and imposing. A really neat map, with surprisingly few monsters for such a big map. Not a massive level of detail, however the map didn't feel any worse for it. I can't think of too many maps that had such simple geometry with such a strong aesthetic, great job.
Digs:
You did an amazing job of making base enemies fit with this theme. It is something I wouldn't have considered myself and despite this, your map probably adhered to the theme most. I really liked that you kept much of the original layout of the map. The textures blended really well together, the geo was pleasant and the combat was good.
DraQu & Promeus:
I'm amazed that you guys had time to make this map to this level of polish. The rockwork alone must have taken ages. I don't have anything to complain about with this map really. It played nice, it looks nice. Has a really cute secret. Perhaps this map didn't fit the theme as well as others, but regardless, was really good. Well done.
Thats enough for now, more later guys :)
#60 posted by Jaromir83 on 2018/03/28 20:51:22
which map was it featuring tall black tower with open dome in the end pls?
..,
maybe breezeep or bloodshot
#62 posted by Tribal on 2018/03/29 04:32:01
Two more playthroughs =D
Lost Expedition by wedge_one:
https://www.youtube.com/watch?v=FopkOSUQq8Q
This is not my first playthrough. On my first run i couldn't find all the enemies, so i played it again and found the rest of them hiding on a secret area =D
Fear and Trembling by Ionous:
https://www.youtube.com/watch?v=C2psChSFoKk
Again, not my first playthrough. The first time i was out of ammo and couldn't kill the last shambler, so i played it again, saving ammo and searching for secrets (found a supershotgun and a rocket-launcher) =D
@Tribal
You're an animal! Great fun to watch.
Map
#64 posted by Jaromir83 on 2018/03/29 10:22:01
you come to a tall black spikey tower in the chasm, later you go in and fight in semi-open dome (not 100% sure the map is from dm4jam pack, just played it lately, which maybe renders this post a little bit of a OT), not breezeep, not bloodshot
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