Ahhhh
#615 posted by
Maric on 2004/02/09 17:35:55
Thank you R.P.G.
Reminds me of Blitzdm1
I have not seen it, Link?
Maric...
#616 posted by
xen on 2004/02/09 17:36:47
R.P.G...
#617 posted by
distrans on 2004/02/09 19:54:38
I always thought the default was 800.
Anyone got the definitive answer?
Hrmm...
#619 posted by
necros on 2004/02/10 00:19:27
it's hard to tell with editor shots. i'm sure it'll look better ingame with lighting, but it's not very flattering atm. the first shot has too much of the yellow window. the four on top of the tower is overkill. put maybe 2 or even 1.
i like the flesh parts (shot3) :P
shot2 looks ok, but not that good, i'm sure lighting will help alot.
shot4, i don't like the way the sides of the rocks (both the red, doom ones and the yellow quake ones) are completly flat. looks very unatural. you should break up those walls into 128x128 sides and skew them around a bit. make them look more jaggedy and such.
i like the fence in shot1 a lot. make sure you throw enough light on it ingame to show off the coolness of it.
Yaaaaay...
#620 posted by
distrans on 2004/02/10 00:23:54
...good to see that foetus back in use.
Looks
#623 posted by
inertia on 2004/02/12 21:53:21
like a big gay orgy, blitz
i guess you can easily model what you can see
Screens
#624 posted by
LTH on 2004/02/17 20:25:36
#625 posted by
- on 2004/02/17 20:40:32
Get rid of the minlight and make all those lights brighter. If you're going to bother making architecture, you should bother to light it nicely so it looks decent.
Other than that, looks solid.
...
#626 posted by
necros on 2004/02/17 20:56:08
the brushwork looks fine, but the lighting needs work.
the first shot is almost completly dark to me, the second has no contrast at all and the third is the same as the second.
Looks Like A Cube Map
#627 posted by
pushplay on 2004/02/17 22:01:04
I like cube and everything, but that was not a compliment.
#628 posted by
LTH on 2004/02/18 07:21:35
There's no minlight... I was experimenting with radiosity. I'll try relighting normally, then.
Thanks guys.
...
#629 posted by
necros on 2004/02/18 08:50:07
maybe decrease the amount of light bounces then?
LTH
#630 posted by
metlslime on 2004/02/18 14:10:23
There's no minlight... I was experimenting with radiosity. I'll try relighting normally, then.
Try experimenting with gamma correction.
Boo!
#631 posted by
Maric on 2004/02/18 18:14:07
Finished my first Quake effort (will post about it later), went back to my comfort zone...
http://www.backshooters.com/maric/87a.jpg
http://www.backshooters.com/maric/87b.jpg
Hey!
#632 posted by
- on 2004/02/18 18:30:48
that looks totally cool :D
Yes
#633 posted by
R.P.G. on 2004/02/18 23:43:30
It looks like something I would do if I would just follow through with my ideas.
Maric
#635 posted by
H-Hour on 2004/02/19 07:00:18
How come I see Q2 weapons?
H-Hour
#636 posted by
- on 2004/02/19 08:31:59
perhaps becuase it's a Q2 map...?
Yeah
#637 posted by
Maric on 2004/02/19 09:22:20
It is a Q2 map as a matter of fact.
H-Hour
#638 posted by
xen on 2004/02/19 09:55:53
Finished my first Quake effort (will post about it later), went back to my comfort zone...
He's finished his first Quake map but since then has gone back to his 'comfort zone', which is, surprisingly, Q2.
Looks nice too
Phfffttt!
#639 posted by
Maric on 2004/02/19 11:02:00
which is, surprisingly, Q2.
I reiterate... Phfffttt!