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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Spawning Health Or Ammo In Q1 Maps 
I wish to restock players as they fight by dropping in supplies as needed. Do I have to build special hidden structures with gates to drop stuff in (using appropriate triggers) or is there a more elegant way? 
Scraggy 
In normal Q1, no. With QuakeC, there's Ritual's func_spawn entity. 
Hey Scraggy... 
If that's for hhouse... bad luck, but if it's for the larger project, I'd be up for including that bit of code in the bundle... what do you think? 
Func_spawn Entity 
If this code can be put in the halloween bundle, that would be great but time is really tight. I'll do some mechanical things for the time being but I would prefer the elegance of straight spawning in. I would need to know the syntax of func_spawn. I would use counters adding up monster deaths to trigger fresh supplies. 
/*QUAKED func_spawn (0 .5 .8) (-32 -32 -24) (32 32 64) big/ambush megahealth
This will spawn a thing upon being used. The thing that
is spawned depends upon the value of "spawnfunction".
"spawnclassname" should contain the same value as "spawnfunction".
If "spawnfunction" is unspecified a random monster is chosen.
The angles, target and all flags are passed on
Think of it like setting up a normal entity.
"spawnsilent" set this to 1 if you want a silent spawn.
"spawnmulti" set this to 1 if you want this spawn to be reoccuring.
*/
 
FaTbOy! 
All the tools at http://user.tninet.se/~xir870k are usable with any Q1 editor, specifically WC1.6. With the ConvMap tool, you can also convert from Q2 format into Q1, which can be useful when editing in a newer, non-Q1 editor (e.g. GtkRadiant).

The mentioning of QuArK is only to hint that the tools can handle float/ETP maps as well as standard Q1 maps. 
Q3, Map Editors 
are there any other ones currently in development? or are humanity bound to forever toiling in the *radiant-muck, like so many jews in Egypt? 
Wrath 
I believe that QuArK and Quest both support Q3.

There's also edit.com. 
GTK Rules !! 
Sorry to hear you haven't had a good time of it, and resolved your probs :(

It is a bad tradesman who blames his tools ;)

In my case ... it's a pathetic tradesman who can't use is tools :( 
Wrath 
Get to work on my editor wench! 
Oh Yeah 
It is a bad tradesman who blames his tools is a terrible expression. By that logic I would be wrong to blame a warm squash for not helping me cut down a redwood. 
Oh No 
Tools, to any rational, person would refer to something within the realm of sanity, to do with the job at hand, ie, not a warm squash for not helping me cut down a redwood. 
Thanks AguiRe 
After perusing peekaboom's site and reading some of the reveiws on PQ, I figured I had better get newer compilers than whats on the forge. I remember one of the reveiws saying the author had implemented tex lighting ala q2 style. Is that possible in Bengt's tool? I read over the readme but found nothing obvious stating such support. Id really like to be able to use that. 
In Case You Are Unaware 
AguirRe is Bengt, so you are asking the right person. 
Hehe..didnt Know! 
Least I know he knows what hes saying.

One other thing before bedtime...there was a mapper that did a bunch of "space" themed maps for q1. You know the ones with all the platforms in the void. What was his name? I tried to find the guy on PQ but Ill be damned if I can now. Want to do a goole for his homepage/any maps...I really like that style.

Thanks and peace! 
Abyss 
Well what about a dull chisel? What qualifier can go in front of tools which doesn't make the sentence self-contradictory?

The point I'm trying to make here is that you would obviously be right to blame crappy tools. You would only blame the tools for being crappy in one way or another to being with. You could modify the saying into: it is a bad tradesman who blames his tools which I deem to be good tools. But it's very self-centric to say the tools best for me are best for everyone else. 
From The Sublime To The Rediculous 
Theres another old saying you can pick away at if you like, lol

Incase you couldn't tell, it was a joke


it is a bad tradesman who blames his tools which I deem to be good tools. But it's very self-centric to say the tools best for me are best for everyone else.


WhereTF did that come from, I never said it, nor meant it. Get over yourself

pfft........................ 
Fatboy 
I presume you mean the coagula maps by ELEK;

http://www.planetquake.com/tertiary/

(Although all the links on that site are buggered I'm afraid) 
Abyss 
"it's a bad craftsman blahblahgualgh"
there's another saying; radiant is a useless piece of overbloated shit.
look, no smiley.

pushplay;
if I could but write the code that makes these deviled computers go bing. oh, how I would.

In all seriousness, I'm gonna go over my old notes from work and try and put together some kind of feature-list/mission description. something that would be practically possible from first build to first public release.
just for the fuck of it. 
Look 
bad grammar. 
No Wasnt Coagula 
These were DM only maps similar to the ones we see in q3a so much.I think I have one from the author on my HD. I just havent had time to go through all 178 of them to figure out which one it is! 
Wrath 
bah spend more time with it and stop whining or I'll destroy all exhaust pipes in the world! 
FaTbOy 
I know there was a guy who made a few Q3A-> Q1 maps, including one of q3dm17. It's framerate sucked mightily though.
I made a Q1 space map called Void Runner, with slightly lower ( though still extortionate ) r_speeds. 
Cyb 
that's it. you're on the list. 
Wrath: I look forward to reading it.

Abyss: I just hate it when sayings are taken as true just because they're sayings. I also hate it when mysticism is taken as true by virtue of being old. 
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