 FaTbOy!
#593 posted by nonentity on 2003/10/21 15:19:47
 FaTbOy!
#594 posted by Miniwood on 2003/10/21 15:39:57
 Wally?
#595 posted by FaTbOy! on 2003/10/21 16:33:06
I didnt think wally worked for q1 textures.
 Yeah It Does
#596 posted by starbuck on 2003/10/21 16:48:53
it does a pretty good job, but i'd recommend TexMex over it for what you want to do
 Groovy!
#597 posted by FaTbOy! on 2003/10/21 20:08:00
I am downlaoding it now thanks for the advice!
 Compilers...
#598 posted by necros on 2003/10/21 21:34:57
 Thanks Necros...btw
#599 posted by FaTbOy! on 2003/10/21 21:45:48
I was reading some stuff on this board and came across a post you had made about replacing a single texture without recompiling the map. Did texmex work for this? If not there is a utility you can get off "the forge" called updbsp. Its DOS based but does the job.
Ohh one more thing, those utils look like they were made for QuArK will they work with WC also?
 Thanks Necros...btw
#600 posted by FaTbOy! on 2003/10/21 21:56:04
I was reading some stuff on this board and came across a post you had made about replacing a single texture without recompiling the map. Did texmex work for this? If not there is a utility you can get off "the forge" called updbsp. Its DOS based but does the job.
Ohh one more thing, those utils look like they were made for QuArK will they work with WC also?
 Spawning Health Or Ammo In Q1 Maps
#601 posted by Scragbait on 2003/10/21 23:00:55
I wish to restock players as they fight by dropping in supplies as needed. Do I have to build special hidden structures with gates to drop stuff in (using appropriate triggers) or is there a more elegant way?
 Scraggy
In normal Q1, no. With QuakeC, there's Ritual's func_spawn entity.
 Hey Scraggy...
#603 posted by distrans on 2003/10/22 01:33:26
If that's for hhouse... bad luck, but if it's for the larger project, I'd be up for including that bit of code in the bundle... what do you think?
 Func_spawn Entity
#604 posted by Scragbait on 2003/10/22 18:00:49
If this code can be put in the halloween bundle, that would be great but time is really tight. I'll do some mechanical things for the time being but I would prefer the elegance of straight spawning in. I would need to know the syntax of func_spawn. I would use counters adding up monster deaths to trigger fresh supplies.
 J
#605 posted by necros on 2003/10/22 19:53:26
/*QUAKED func_spawn (0 .5 .8) (-32 -32 -24) (32 32 64) big/ambush megahealth
This will spawn a thing upon being used. The thing that
is spawned depends upon the value of "spawnfunction".
"spawnclassname" should contain the same value as "spawnfunction".
If "spawnfunction" is unspecified a random monster is chosen.
The angles, target and all flags are passed on
Think of it like setting up a normal entity.
"spawnsilent" set this to 1 if you want a silent spawn.
"spawnmulti" set this to 1 if you want this spawn to be reoccuring.
*/
 FaTbOy!
#606 posted by aguirRe on 2003/10/23 12:50:08
All the tools at http://user.tninet.se/~xir870k are usable with any Q1 editor, specifically WC1.6. With the ConvMap tool, you can also convert from Q2 format into Q1, which can be useful when editing in a newer, non-Q1 editor (e.g. GtkRadiant).
The mentioning of QuArK is only to hint that the tools can handle float/ETP maps as well as standard Q1 maps.
 Q3, Map Editors
#607 posted by wrath on 2003/10/23 19:17:42
are there any other ones currently in development? or are humanity bound to forever toiling in the *radiant-muck, like so many jews in Egypt?
 Wrath
#608 posted by R.P.G. on 2003/10/23 19:41:52
I believe that QuArK and Quest both support Q3.
There's also edit.com.
 GTK Rules !!
#609 posted by Abyss on 2003/10/23 20:01:23
Sorry to hear you haven't had a good time of it, and resolved your probs :(
It is a bad tradesman who blames his tools ;)
In my case ... it's a pathetic tradesman who can't use is tools :(
 Wrath
#610 posted by pushplay on 2003/10/23 22:31:46
Get to work on my editor wench!
 Oh Yeah
#611 posted by pushplay on 2003/10/23 22:33:35
It is a bad tradesman who blames his tools is a terrible expression. By that logic I would be wrong to blame a warm squash for not helping me cut down a redwood.
 Oh No
#612 posted by Abyss on 2003/10/23 22:44:01
Tools, to any rational, person would refer to something within the realm of sanity, to do with the job at hand, ie, not a warm squash for not helping me cut down a redwood.
 Thanks AguiRe
#613 posted by FaTbOy! on 2003/10/24 00:47:54
After perusing peekaboom's site and reading some of the reveiws on PQ, I figured I had better get newer compilers than whats on the forge. I remember one of the reveiws saying the author had implemented tex lighting ala q2 style. Is that possible in Bengt's tool? I read over the readme but found nothing obvious stating such support. Id really like to be able to use that.
 In Case You Are Unaware
#614 posted by Abyss on 2003/10/24 00:53:20
AguirRe is Bengt, so you are asking the right person.
 Hehe..didnt Know!
#615 posted by FaTbOy! on 2003/10/24 01:17:00
Least I know he knows what hes saying.
One other thing before bedtime...there was a mapper that did a bunch of "space" themed maps for q1. You know the ones with all the platforms in the void. What was his name? I tried to find the guy on PQ but Ill be damned if I can now. Want to do a goole for his homepage/any maps...I really like that style.
Thanks and peace!
 Abyss
#616 posted by pushplay on 2003/10/24 02:13:09
Well what about a dull chisel? What qualifier can go in front of tools which doesn't make the sentence self-contradictory?
The point I'm trying to make here is that you would obviously be right to blame crappy tools. You would only blame the tools for being crappy in one way or another to being with. You could modify the saying into: it is a bad tradesman who blames his tools which I deem to be good tools. But it's very self-centric to say the tools best for me are best for everyone else.
 From The Sublime To The Rediculous
#617 posted by Abyss on 2003/10/24 03:47:38
Theres another old saying you can pick away at if you like, lol
Incase you couldn't tell, it was a joke
it is a bad tradesman who blames his tools which I deem to be good tools. But it's very self-centric to say the tools best for me are best for everyone else.
WhereTF did that come from, I never said it, nor meant it. Get over yourself
pfft........................
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