 Good Morning And Thank You!!
#37 posted by quakeisdead on 2015/12/26 16:27:16
So far I've finished playing through the Place of Many Deaths, Necrokeep, as well as the Mire and the Underearth. Can't say enough good things about the mod.
I'm going to have to replay Necrokeep quite a few times to find the flesh, blood, and bone keys. After about halfway thru the map I noclipped through the grate to get the plasma rifle (it was just too enticing hehe). Love the new model (I replaced it for quoth as well) and the explosion effect after every few shots. Like NarNar said the overall vibe is just very scary and unsettling, big props to all the mappers for continuously upping the ante.
I looked briefly at all the other maps and know I have some work to do. The base map does have the most beautiful skybox in the pack as someone else pointed out.
 Aaaaah Shit
#38 posted by aDaya on 2015/12/26 17:57:17
Download said QS build, tried to run it but now it's stuck as a ghost program I can't turn off in Task Manager
 Arrrrrrrrghhhhhh!
#39 posted by Mike Woodham on 2015/12/26 17:58:08
Turn the 'kin' footsteps off!
 #39
Open the readme, ctrl+f "footsteps", proceed as described.
 Yup, Can't Play It
#41 posted by aDaya on 2015/12/26 18:13:00
No matter what I do, this version of Quakespasm will run as a ghost program, meaning I can't get into it and Task Manager can't reach it. The only way to get out of this is to reboot my laptop.
 Test Maps
#42 posted by Kinn on 2015/12/26 18:29:39
Ok I played some of the test maps prior to release, and assumed because they looked and played like 5-star classics in their own right, that I was just playing test variations of "proper" AD maps.
But apparently they are still "test" maps! Explain!
PS: I've played a bunch more of the proper maps and I'm glad I wore loose jogging trousers because the tenting has been...considerable.
#43 posted by adib on 2015/12/26 18:33:33
^ PS: too much info
#44 posted by Lunaran on 2015/12/26 18:35:40
 Test Maps No Test At All !
#45 posted by Barnak on 2015/12/26 18:39:37
Yep, the test maps SHOULDN'T be any *test* maps ! They are all awesome (except #11).
All these test-icles maps should be made full glory into the start map.
Oh, and the numbers above the portals of the testicles start map suck !
And why the start map isn't behaving normally ? I'm always set into spect mode when I run into any portal (except for only 2 maps).
 Start Map In QS OS X
#46 posted by Barnak on 2015/12/26 18:43:31
I forgot to say that I'm using QS on OSX. The app works perfectly. It's the start map which is behaving oddly (gates not working).
#47 posted by - on 2015/12/26 18:45:33
Fire cycles through info_intermissions.
Jump goes to the next map, but you need to wait a couple seconds.
 Doesn't Work ?
#48 posted by Barnak on 2015/12/26 19:24:02
It appears to be broken in some way. If I wait one or two minutes, or click through all views, nothing happens. I have to manually load each map. This sucks !
The end map is TOTALLY AWESOME ! This is probably one of the most beautifull maps I EVER saw in Quake1, and even in many "modern" games !
I'm giving full 6 stars to that end map, I almost pooped in my pants when I saw this at first. This is just too much guys ! Hat's off !
 Blocker Bug In Lavatomb?
#49 posted by Kinn on 2015/12/26 19:34:29
pic here:
http://i.imgur.com/kESlhFo.jpg
I've just gibbed a wave of zombies and a wizard thing, but after that there seems to be no way out of this room...
Is this a bug? Should I noclip out?
 Daya
#50 posted by spy on 2015/12/26 19:37:38
MarkV works for me like a charm
 Guys
#51 posted by spy on 2015/12/26 19:38:52
congrats on the release
#52 posted by anonymous user on 2015/12/26 19:54:44
 Explain!
#53 posted by sock on 2015/12/26 20:07:55
But apparently they are still "test" maps! Explain!
Test maps were developed by me for me to test game features. They started life as boxes and over time I added more stuff to them. They were specifically used by me to TEST the build everytime I made a new version. I also used them to debug new features and stress test gameplay setups. ie. single target, groups and horde setups.
The TEST maps are in the mod for mappers to look at as examples of how things are setup or to cut and paste to their own maps. Test1-3 are odd example because they needed to be vertical slices of gameplay to fully test those features.
The PROPER maps, well they are by other people!
 Sock !
#54 posted by Barnak on 2015/12/26 20:24:57
Come on, these "test" maps aren't test maps anymore ! They fully stand out as complete playable maps, and they are really outstanding. You should add them to the main map list, as normal maps.
And what about the apparent bug on the start map not loading most maps, after I enter a gate ?
 Demos!
#55 posted by skacky on 2015/12/26 20:27:17
 Barnak
1) Learn to read.
2) Shut the fuck up.
 Onetruepurple-why So Harsh?
#57 posted by parubaru on 2015/12/26 20:37:30
Pretty sure Barnak don't deserve that.
Reading several recent and old onetruepurple posts, I am pretty sure most people at whom the posts are pointed at don't deserve that either.
 A Little Math Problem
#58 posted by SumunSinsot on 2015/12/26 20:38:00
Okay, so i read that readme and i have a little question.
Who the hell wrote that part about resistances? I'm pretty sure that halving the damage actually doubles effective HP.
Am i misunderstanding something or what?
 Jeez
the attitudes of some people is so toxic. There's really no need to be like that unless you want to prove to people that you're an arse.
 Bugs
#60 posted by sock on 2015/12/26 21:29:45
I've just gibbed a wave of zombies and a wizard thing, but after that there seems to be no way out of this room... Is this a bug? Should I noclip out?
Yes this is a bug that affects skill 0, the zombies are not set to get angry at the player and are stuck up in the ledges. No clip up to the top ledges, they will see you and the fight will continue.
Who the hell wrote that part about resistances? I'm pretty sure that halving the damage actually doubles effective HP.
Yes you are right, I am completely stupid!
 End Map Again
#61 posted by Barnak on 2015/12/26 21:38:19
I'm in admiration with that end map. It's so gorgeous !
It reminds me the old movie "Evil Dead", and also reminds me some old 3D modeling I was doing several years ago :
http://postimg.org/image/c1l9i849j/
http://postimg.org/image/kwy1slz3h/
The map is exactly what I'm looking the most in Quake1 : atmosphere, exploration, vista, the sense of discovery and voyage...
I'm still unable to find the secret, though.
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