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New Q1SP MOD - Arcane Dimensions
Download! Link

Readme! It's in the damn download zip obvz

Screenshots! It looks fucking amazing what do you expect?

Latest Patch! Here

The MOD is designed to work with QuakeSpasm 0.91.0 (Must use this version or higher). Download here: http://quakespasm.sourceforge.net/download.htm

and remember ...
RECORD A DEMO
share your experience!

Please note that there is extra console commands being set in quake.rc, you cannot run this MOD using the game command! Always create/use a shortcut!
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Good Morning And Thank You!! 
So far I've finished playing through the Place of Many Deaths, Necrokeep, as well as the Mire and the Underearth. Can't say enough good things about the mod.

I'm going to have to replay Necrokeep quite a few times to find the flesh, blood, and bone keys. After about halfway thru the map I noclipped through the grate to get the plasma rifle (it was just too enticing hehe). Love the new model (I replaced it for quoth as well) and the explosion effect after every few shots. Like NarNar said the overall vibe is just very scary and unsettling, big props to all the mappers for continuously upping the ante.

I looked briefly at all the other maps and know I have some work to do. The base map does have the most beautiful skybox in the pack as someone else pointed out. 
Aaaaah Shit 
Download said QS build, tried to run it but now it's stuck as a ghost program I can't turn off in Task Manager 
Arrrrrrrrghhhhhh! 
Turn the 'kin' footsteps off! 
#39 
Open the readme, ctrl+f "footsteps", proceed as described. 
Yup, Can't Play It 
No matter what I do, this version of Quakespasm will run as a ghost program, meaning I can't get into it and Task Manager can't reach it. The only way to get out of this is to reboot my laptop. 
Test Maps 
Ok I played some of the test maps prior to release, and assumed because they looked and played like 5-star classics in their own right, that I was just playing test variations of "proper" AD maps.

But apparently they are still "test" maps! Explain!

PS: I've played a bunch more of the proper maps and I'm glad I wore loose jogging trousers because the tenting has been...considerable. 
 
^ PS: too much info 
 
Test Maps No Test At All ! 
Yep, the test maps SHOULDN'T be any *test* maps ! They are all awesome (except #11).

All these test-icles maps should be made full glory into the start map.

Oh, and the numbers above the portals of the testicles start map suck !

And why the start map isn't behaving normally ? I'm always set into spect mode when I run into any portal (except for only 2 maps). 
Start Map In QS OS X 
I forgot to say that I'm using QS on OSX. The app works perfectly. It's the start map which is behaving oddly (gates not working). 
 
Fire cycles through info_intermissions.

Jump goes to the next map, but you need to wait a couple seconds. 
Doesn't Work ? 
It appears to be broken in some way. If I wait one or two minutes, or click through all views, nothing happens. I have to manually load each map. This sucks !

The end map is TOTALLY AWESOME ! This is probably one of the most beautifull maps I EVER saw in Quake1, and even in many "modern" games !

I'm giving full 6 stars to that end map, I almost pooped in my pants when I saw this at first. This is just too much guys ! Hat's off ! 
Blocker Bug In Lavatomb? 
pic here:
http://i.imgur.com/kESlhFo.jpg

I've just gibbed a wave of zombies and a wizard thing, but after that there seems to be no way out of this room...

Is this a bug? Should I noclip out? 
Daya 
MarkV works for me like a charm 
Guys 
congrats on the release 
 
Explain! 
But apparently they are still "test" maps! Explain!

Test maps were developed by me for me to test game features. They started life as boxes and over time I added more stuff to them. They were specifically used by me to TEST the build everytime I made a new version. I also used them to debug new features and stress test gameplay setups. ie. single target, groups and horde setups.

The TEST maps are in the mod for mappers to look at as examples of how things are setup or to cut and paste to their own maps. Test1-3 are odd example because they needed to be vertical slices of gameplay to fully test those features.

The PROPER maps, well they are by other people! 
Sock ! 
Come on, these "test" maps aren't test maps anymore ! They fully stand out as complete playable maps, and they are really outstanding. You should add them to the main map list, as normal maps.

And what about the apparent bug on the start map not loading most maps, after I enter a gate ? 
Demos! 
The only map I didn't finish is Firetop. I will finish it later.
https://drive.google.com/file/d/0BwnUnvcoU4HFalhyQng5VWh2dk0/view?usp=sharing 
Barnak 
1) Learn to read.
2) Shut the fuck up. 
Onetruepurple-why So Harsh? 
Pretty sure Barnak don't deserve that.

Reading several recent and old onetruepurple posts, I am pretty sure most people at whom the posts are pointed at don't deserve that either. 
A Little Math Problem 
Okay, so i read that readme and i have a little question.
Who the hell wrote that part about resistances? I'm pretty sure that halving the damage actually doubles effective HP.
Am i misunderstanding something or what? 
Jeez 
the attitudes of some people is so toxic. There's really no need to be like that unless you want to prove to people that you're an arse. 
Bugs 
I've just gibbed a wave of zombies and a wizard thing, but after that there seems to be no way out of this room... Is this a bug? Should I noclip out?

Yes this is a bug that affects skill 0, the zombies are not set to get angry at the player and are stuck up in the ledges. No clip up to the top ledges, they will see you and the fight will continue.

Who the hell wrote that part about resistances? I'm pretty sure that halving the damage actually doubles effective HP.
Yes you are right, I am completely stupid! 
End Map Again 
I'm in admiration with that end map. It's so gorgeous !

It reminds me the old movie "Evil Dead", and also reminds me some old 3D modeling I was doing several years ago :

http://postimg.org/image/c1l9i849j/

http://postimg.org/image/kwy1slz3h/

The map is exactly what I'm looking the most in Quake1 : atmosphere, exploration, vista, the sense of discovery and voyage...

I'm still unable to find the secret, though. 
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