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New QDM: Shady
Description:
Attempt at a map with interesting geometry and vertically oriented gameplay. Intended for 1on1.

Download:
http://www.student.vu.nl/h.e.beck/shady.zip

Screenshots:
http://www.student.vu.nl/h.e.beck/shady1.jpg
http://www.student.vu.nl/h.e.beck/shady2.jpg
http://www.student.vu.nl/h.e.beck/shady3.jpg
http://www.student.vu.nl/h.e.beck/shady4.jpg
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Hooray 
it's released at last! gibi, keep doing such exquisite brushwork! 
Just Had A Run Around 
... im going to be sick.

nice use of angled textures combined with erratic , yet somehow all in place, architecture.

felt both 'old-school' and refreshing at the same time. 
Needs A Bit More Polishing 
I found a bug: if you walk straight into the wall in the direction my crosshair is pointing at in http://jago.pp.fi/images/shadybug/shadybug01.jpg you will end up in a wall like can be seen in http://jago.pp.fi/images/shadybug/shadybug02.jpg

The map brushwork and lighting are nice, but I think that map would've benefitted a great deal from more dedtails and better texturing. 
Gah 
Never should've updated my compile tools in the final stages...

I'll try to get a fixed version up asap. 
Yay 
Let's hope there will be at least one server in Europe running it. I like it. :) 
Ok, 
I uploaded a fixed version (same link), compiled using tyrann's qbsp this time. Sorry for the hassle, and thanks all for the comments! Thanks Jago for pointing out the bug. 
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