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New QDM: Shady
Attempt at a map with interesting geometry and vertically oriented gameplay. Intended for 1on1.


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Great Map 
I really love this deconstructivistic design. It is a pity that not more mapper go away from the sometimes too boring blocky design and built maps like this - fresh stuff :) 
Hylke Please Learn To Align Textures Properly! 
They're all wrong in this!

P.S. let's be lovers. 
Bloody Hell 
that's some great brushwork, gibbie. I love the ceilings and general feeling of uneveness. Must have taken you a long time to align all the textures in this (they were all aligned nicely and I didn't have a problem with the choices other than it was hard to get used to the layout because everywhere looks so similar).

Now go make an SP map ;) 
i already tested this map :) so i already love it... have a great fun gameplay :) anybody want waypoints for it? if i still remenber how to make then...ehehehe 
Very Cool! Map 
great ideas great design, but.... joking, lol there arent any buts.... its cool!!! :) 
Nice / Finally 
the detail additions (bricks and greenish metal) make it look a lot better than before.
deathmatches were unusual but fun iirc. a very unique map for sure. 
fucking finally released it, u slob. anyway, it's nice! i hope someone learns how to play it! 
Lol, its like running around drunk! 
Ha Ha Tiddles 
You almost had me there! Ha!

nice crazy geometry as always, gibbie. Echoing the 'sameyness' sentiment - the design doesn't do much to visually suggest play space and it gets a little busy. More soft diffuse lighting, with the wallwashers being fairly dim, might have worked better. 
Nice Layout! 
Shady, sorry I don't play DM, but I would make one of this. Nice brushwork too! 
Ooh, how nice this is -- like one of those crazy German art movies from the 1920s! It does look sameysame, but the general idea is rather REIZVOLL (BabelFish tells me this is German for SEXY). 
Biff = Reizvollfella 
And gibbie, you rock the house.

Zomg Hylke Beck 
cool map, kind of a hurts my brain, but in a good way. 
continuing the tradition of tall spiraling gibbie maps. 
Screenshots Look Every Impressive 
If Picasso Was A Mapper... 
fitz080: Mod_LoadTexinfo: one or more textures is missing from BSP file

very nice map! more refined teleporters would make it even reizvoller [sexy is german for sexy]. looking forward to my next dm session. 
Now About Those Other Person Who Does Not Release The 
maps that are so nice and almost done, efdat? ;) 
Oh Gibbie! 
I love the way you caress your brushes! And when you let me play with them--oh, I get so excited! 
It�s A Crazy 
Hey, a cool cranked 1on1 Quake Map 
Thanks everyone for ze kind werds. Sorry negke jago trinca i forgot to put you guys names in the readme... Should keep a list of testers next time :)

About the sameyness, yeah you guys have a point.. I had trouble making it less samey. I think its because there aren't really any distinctive areas that i could detail differently without it looking out of place (or something). But maybe that's just me (probably)... 
hehe i dont care ;) map is fun! just like to see it in a server to kick your asses up!!! 
Played 4 Rounds 
fantastic map. plays well. just damn fun.

2-way teleport has issues, sometimes the player doesn't make it if they are providing forward momentum. it's strange. could definitely benefit from fine tuning.

that gap between the steps and the wall on the bottom floor. WHAT A PAIN, player gets caught on it often..

otherwise amazing stuff gibbie. can it go in ze book? :P 
Nice architecture, I like the angular stuff you put everywhere. Lightning effects are very cool... Nevertheless, the texture you used could have been better... anyway, it is quite interesting and very different from other DM maps... Did you took some inspiration from Dali ? 
24-bit Textures 
Will you be making any 24-bit textures. That would make the map look a lot hotter I guess :) 
Oh yeah i forgot to thank aard.. i was inspired by his slopy map (hence the name of my map)

JPL: nah not Dali, maybe Gaudi... my favorite architect :)

Pope: mais bien sure it can go in ze book, i'd be honoured :>

apa: i don't think higher resolution 24 bit textures will improve the looks that much, as the difference will (at least if done properly) only be seen from upclose. I just don't think its worth the effort. If i do decide to retexture, i'll make diff/spec/bumps a la d3/q4. But i won't :) But if i did, the sameyness issue that alot of people mentioned would still be there.... 
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