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New QDM: Shady
Description:
Attempt at a map with interesting geometry and vertically oriented gameplay. Intended for 1on1.

Download:
http://www.student.vu.nl/h.e.beck/shady.zip

Screenshots:
http://www.student.vu.nl/h.e.beck/shady1.jpg
http://www.student.vu.nl/h.e.beck/shady2.jpg
http://www.student.vu.nl/h.e.beck/shady3.jpg
http://www.student.vu.nl/h.e.beck/shady4.jpg
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Fantastic Lighting Gibbie 
adds a bit of tension to a match because the depth of space gets obscured in some places. 
Wow 
Great crazy design, cool lighting, good use of oldskool textures. Nice work, gibbie, i'm impressed 
GIBBIE 
YOU MADE A TERRIBLE TEXTURING JOB SO THERE IS A FIX ALREADY!
http://quakeworld.nu/forum/viewtopic.php?pid=16137#p16137


Oh god. :x 
VOMITING AS I'M TYPING RIGHT NOW ONLINE! 
 
Fucking Players 
i hate them! 
 
hmm indeed.. those new textures lookmuch better!

anyways thanks for posting about ze map on there :) 
Good Gawd 
Do they do that sort of shit to ALL DM maps on QuakeWorld? I remember the retina burning neon colored textures that were misplaced on SleepwalkR's map a few years ago. 
SHEEIT. 
I'm guessing all that QW playing turns people into colorblind asswipes? Thank God I never got into that sort of thing. 
Remind Me To Put Clauses 
in readme's from now on 
Now, 
that's a good idea actually... 
I Always Have 
Every readme I've ever released has said "You may not use this map as a base to make additional maps. Make your own damn map." 
 
yeah i forgot. not that it would've stopped him tho 
 
"You may not use this map as a base to make additional maps. Make your own damn map."

That doesn't prohibit people from playing your map in a modified game environment, which includes new exe, new progs.dat, new models for walltorches, normalmaps, specmaps, blah blah blah etc.

And I don't even hear people complaining when old maps are recompiled for transparent water. 
Well 
just let the pigs swim in their shit, we'll stay with our textures! 
Superb 
I like your style gibbie, your map Shadows has been a favourite for a long time.

This is the logical evolution.

Superb lighting; don't let the sameyness comments deter you! If you take sameyness far enough to turn it into a style, it becomes art.

:-)

shame for those that don't get it.

Keep it up. 
 
and good gods, can I have your texturing skills please?! 
Well, No 
shame for those that don't get it.

Yes. It is. Strong style is unified variety, not monotony. And it doesn't mean 'make it hard to tell where you are or even perceive depth when looking around.' 
Awesome. 
 
Hmm, Lunaran 
Black-and-white paintings (or grey paintings) can't have strong style?

(Let's not discuss what art is, please.) 
All Right, Fine 
You know how sometimes you'll find a b/w comic book page that's meticulously detailed and inked but there's the same ornate mix of black and white everywhere, and despite being highly professional work you have to stare at it for twenty seconds before you can even see the characters? 
Sure 
I see your point.

But "monotonous" texturing can help to highlight the form, the brushwork. Of course I wouldn't want every map to look like that (although that could be interesting), it's kind of an aesthetic exercise if you will. Ironically, it introduces variety.

Many people have said that they didn't like Quake's "samish" brown color scheme. Others would say that's what defines it.

Remember the one-texture speedmap pack? I thought they rocked. For a speedmap set.

Your point may be rather more valid when we talk about deathmatch maps, which should go for playability over atmosphere/artsiness. This map will probably not become widely used by QW players, but I think gibbie did this for himself/other mappers/interested audience and not for QW.

Mapping for QW (preferring functionality) is potentially less fun. Not that they need any new maps ;-) 
Obligatory Double Post 
Would you say that the "samish" criticism holds true for Antediluvian or Adamantine Cruelty?

Because I thought they were brilliant maps. 
 
Gibbie owns. the map really rules. great architecture, totally vertical, very artsy and still fun to play. have you created more of such an ownages Gibbie? will have to find out, thanks for perfect DM arena. 
 
the beta of this was like chess, the final is like checkers. gibbie is so complex. 
... 
Yes. It is. Strong style is unified variety, not monotony. And it doesn't mean 'make it hard to tell where you are or even perceive depth when looking around.'

This man knows what he's talking about. Agreed completely, but aside from that, I like this map a lot, although it's a bit samey, it's really quite crazy and erratic, and you did a good job with the spotlights.

Those high res textures someone posted are just the worst thing in the world. Might as well just replace every texture with a picture of a cock (like czg does) before you play. 
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