 Well
#568 posted by JPL on 2004/06/25 09:10:08
I know understand better the concept of speedmapping.. I would be very happy to participate, but it's rather difficult today for me to find enough time just for my current project... due to my wife who desperatly doesn't understand why I'm still playing with these "idiot game"... grrr... women... anyway.. thanks for the informations... Perhaps one day... who knows...
Bye..
 Take A Look
#569 posted by aguirRe on 2004/06/25 09:49:43
at some of the previous speedmaps (there are over 400 now, going back to early 2001) and you'll see that the quality, style, theme, playability etc varies greatly. In any case, there are a lot of inspirational material and many of them are great.
I believe one of the points with speedmapping is to let new mappers get in and make maps without having the pressure of doing a fullblown map.
 AguirRe
#570 posted by JPL on 2004/06/25 09:52:36
I'll take a look... It should be very helpfull and interesting for sure...
Thanks for the advice
#571 posted by - on 2004/06/25 14:09:06
read the FAQ I have at the speedmapping site, may be some help.
http://speedq1.spawnpoint.org/faq.html
 Scampie
#572 posted by JPL on 2004/06/26 02:47:58
Thank you very much..
 Oh Crap
#573 posted by starbuck on 2004/06/27 09:17:18
forgot about speedmapping last night
 I Didn't Get Enough Of My Map Completed
#574 posted by HeadThump on 2004/06/27 10:58:00
that was worth submitting.
 That's Ok...
#575 posted by - on 2004/06/27 15:17:26
we got some pretty good maps last night. I'll post the pack in a few mins.
 Theme Idea
#576 posted by dakza on 2004/06/29 12:55:40
1 guy makes a start map, the rest makes sp levels with runes at the end of 'em. Kinda make mini episodes that are a level long!
It at least would make browsing them easier :).
 Hrmm....That Sounds Pretty Cool
But how would you know how many teleport gates you'd need?
#578 posted by - on 2004/06/29 13:56:34
4 mappers is alot for speedmaps and less than that is too few for the idea to be worthwhile. and really isn't a theme that encourages mappers to do neat things
 Theme
#579 posted by PuLSaR on 2004/06/29 16:10:14
what about Statue theme?
That means the map should contain a statue of anyone or anything.
Or it must be a huge statue that player walks on.
#580 posted by jacek on 2004/07/08 13:42:43
No speedmapping announcement yet? Only two days till saturday. Just curious is all. Don't mean to push you or anything.
#581 posted by jacek on 2004/07/08 13:59:30
Also, what about this thread? Is there any way for it to be split up into pages? That huge long list of posts takes a least 5 minutes for me to load, but that could just be me. If it is, then don't worry about it.
 If You Login
#582 posted by aguirRe on 2004/07/08 14:07:51
properly each time, you'll have New # or in any case Last 25 to get the latest posts. This applies for all threads here.
#583 posted by - on 2004/07/08 14:37:05
speedmap will be annouced later, if I can gather enough willing troops to break me out of my prison here in remote Brazil where I am a jailed freedom fighter.
#584 posted by jacek on 2004/07/08 19:28:39
Consider me a part of the team, Scampie. Bare with me here. If we get enough of these troops to dress as women, we may just have a chance. The prison guards will be so confused by a whirlwind of breasts and phallic objects that they will pretty much lose all will to live. I volunteer myself the leader.
And aguiRe, now that I know it has something to do with a selection I make, I'll poke around a bit. Thanks for clearing that up for me.
 FREEEEDOM!!!!!!!
#585 posted by - on 2004/07/08 20:08:42
er, i mean... SM84!
Saturday, July 10th I guess that is. 4pm eastern time, which is like 9 pm uk time I think but don't quote me on that.
Theme? OLD SKOOL, hardcore motherfuckas!!! I seriously have no clue what this theme means, as NotoriousRay suggested it and it sounds kinda neat. I think you just make maps like they'd have been released in 1997 or something. Just use lots on unaligned idbase and 16 unit think walls and you should be good I guess.
irc.gamesurge.net in #speedq1 is still the meeting point, or you can email me maps before the event at scampie@spawnpoint.org
 .
#586 posted by necros on 2004/07/08 20:29:14
does the hardcore motherfuckas part mean the map must be difficult to finish?
 Correct Me If I'm Wrong,
#587 posted by jacek on 2004/07/08 21:08:03
But I believe he was referring to us.
 Sm83
Electro and I played a couple of the maps from sm83 (scamphoe's and ray's?) and they were pretty good for speedmaps.. keep it up*!
* and just do dm please 'cos SP speedmaps are fairly pointless, but you can do a good dm in an hour.
 Flibbles,
#589 posted by jacek on 2004/07/09 11:30:17
SP speedmaps aren't pointless if the person who made them enjoyed themselves. There are plenty of people who make DM speedmaps anyway, and personally, I think that the people involved in the event like to do a bit of both.
Also, as far as playing the pack goes, single player maps are good for people like me, who never have and most likely will never get to DM.
Anyway, that's just what I think.
 ...
#590 posted by necros on 2004/07/09 14:03:44
if we do dm maps, is there someway to get them up on a server to play?
 I'll Be There
#591 posted by Zwiffle on 2004/07/09 14:44:48
if i can get this coolwebsearch trojan off my system by saturday. if not then my weekend will be spent formatting and reinstalling my system. :( we'll see
 Zwiffle
#592 posted by HeadThump on 2004/07/09 15:50:32
Here is a nice uncomplicated, free anti-virus tool.
http://vil.nai.com/vil/stinger/
Be sure to fallow the instruction on disabling system restore.
Imagine, you have to go through a lot of crap to get these sons'o'bitches off of your system but it only takes them a fraction of a moment to hook into your system.
There is a free firewall called ZoneAlarm that can be useful as well.
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