Prey Demo
#567 posted by DaZ on 2006/06/23 07:59:57
Just finished it, wow!
+ Graphics are fantastic
+ Adore the biomechanoid alien ship/hive/thing
+ Weapons rock! Living weapons ftw
+ Getting shat on has never been so cool
+ Spirit mode is cool and adds gameplay/puzzle depth
+ Dying isn't dying, just another puzzle to get back to the living, cool
+ Portals fucking rock
+ Wall walking fucking rocks
- Needs some more music to the levels
- some of the player characters voice acting is rubbish, and most of his quips are not required
- The demo ends just as it gets interresting :)
This game rocks, like others said above it takes some standard gameplay concepts (gravity etc) and makes a totally new and cool game out of them. Then layer ontop of that the spirit walk mode and death battle, plus the whole alien living ship/hive thing and its pure game bliss :)
Already pre-ordered!
Spd
#568 posted by AvP 2 on 2006/06/23 15:57:15
I had missed it back then (wait a sec, 5 years ago? sheet)
I was expecting nice Aliens atmosphere and good gameplay...
Instead I got corridor crawling wirh flashlight with some attempts at being scarry. uh
I was expecting the game to look dated and I actually dont mind the environments (some outdoors look cool, indoors are on year 98` level tho), but the aliens ... they are utterly unimpressive and bleh in every aspect. Its a huge letdown for a game about ALIENS ;/
Hmm.
#569 posted by Text_Fish on 2006/06/23 16:35:33
I have to say I was a little dissapointed by the Prey demo. My first despairing moment came when I'd pretty much interacted with everything I could in the bar at the beginning and nothing seemed to be happening. That was all far too drawn out. Blue Oyster Cult piping in when things finally did take off was quite cool, but any pleasure that that gave me was soon destroyed by the millionth FPS-scripted-train-ride-crap that I've had to sit through in the past five or six years. Seriously -- it was good when HL1 did it, but isn't it getting a bit f**king tired now? I suppose I could level the same complaint at Quake 4, but at least you could watch yourself being butchered during that one.
The guns all feel weak, the enemies show absolutely no signs of intelligence and although the anti-grav walkways are pretty fun to start with, the rest of the environment is just plain annoying. Whoever thought it would be fun to have intermittently-acid-spewing-rectums in the walls was quite frankly an idiot. Avoiding them doesn't involve any skill or deep thought, it's just a case of remembering to look out for them. Where's the reward in that?
Multiplayer was fun for a while and they seem to have sorted out the Doom 3 Engine's dodgy net code [dunno if it's just me that suffers from some terrible lag in D3 and Q4?] but I doubt I'll ever have the patience to fully learn those maps, so it essentially just decends in to running around killing whoever you happen across.
Prey DM
#570 posted by Zwiffle on 2006/06/23 20:19:43
I find Prey DM to be, quite frankly, super fun. Not just fun - SUPER fun. The 2 maps aren't hard at all to learn. I had them memorized the third time through each of them, and they are quite spectacular maps at that. Keeper Gravity is better than Salvage Walk imo, but that's just because its easier to learn and find all the secrets. It's fast, but not QW fast, and the weapons just feel right to me. The acid gun (aka shotgun) leaves green spray on the walls wherever you shoot, while the other guns are just too damn cool. I've been hooked to Multiprey all day long - maybe because I rarely lose at it, but this game is a load of fun.
Prey Demo
#571 posted by Kinn on 2006/06/24 04:02:49
Quick summary: Oh Hells Yes!
If I were to give a more sober evaluation, I might criticise it for using basically the exact same near-black pipe-infested metallo-dungeons shakily glued together by Giant Anuses and undulating flesh pylons, that have already been beaten to a greasy crimsom pulp in Doom3 and Quake4, but that would be missing the point that, thanks to various well thought out gimmicks like the gravity and portal shenanigans, the gameplay is cool and fun and actually feels new!
Also, bonus points for actually having the bollocks to put enemies somewhere other than the same bloody plane as the player, something that comes naturally from the gravity fuckery, I might add.
I wasn't too keen on the player speaking all the time. "Whoa, this is fucked up!", "Whoa, this shit is intense!" (I can't remember the exact words) To which I would often find myself groaning back, "Yes I know this shit is intense - I'm playing the fucking game, I don't need a constant commentary to tell me what's cool and what's gross etc, I want to discover it for myself thank you". But this is a minor criticism at best, and I've had a shitty week at work.
Yes, the opening "interactive cutscene" was overly drawn out, and it's really not that interesting listen to some old fart waffling on about Cherokees and embracing your heritage and all that crap. I liked the bit in the bar where the first thing you do is bludgeon two blokes to death with a rusty monkey wrench for looking at your girl. That immersed me in the character. Gave it that "emotional edge".
So yeah I guess a revised summary would be: It may look like the same old shit, but it certainly doesn't play like it. I look forward to playing the full game :)
Played The Prey Demo
#572 posted by HeadThump on 2006/06/29 16:22:09
First thing that struck me was the incredible feel of the controls. Despite having all settings maxed out (well, for a 17 inch monitor), the controls and screen refresh rates were extremely smooth.
Game play felt fresh in many ways, demi-organic weapons, a nicely fleshed out space ship, some original game play elements already mentioned. A completely satisfying game play experience. It helps the demo wasn't supershort like most tend to be now. I'll definitely pick this up.
Negatives: Still screen of Tom and Jen voguing
was a bit off putting. They look so damn unreflectively serious. What Kinn mentioned earlier about the story elements holds true. Very stereotypical characterizations. Whoever wrote the story bits needs to get out of the EnglishLit Department and meet some actual people.
Great
#573 posted by than on 2006/06/30 01:30:02
but a bit linear I thought. There should be TONS of exploration with all the cool environment shit they have going on, but the demo felt really linear with lots of locked doors and stuff :/
still enjoyed it.
Prey
#574 posted by spd on 2006/07/01 03:55:55
not much shooter, more of 'whoa this is fucked up' :) Im so getting it. Looks like the best game to come out this year.
than: its less linear than hl ep atleast
Call Of Cthulhu
#575 posted by . on 2006/07/01 21:23:08
One of the first games I've bought without trying a demo, because there is no demo.
So far, for $30 I think it's worth it. I haven't even gotten a weapon yet and I'm like 23% done (according to the stats screen).
Plenty of immersion sans any HUD, the soundscapes/ambience/score is well done, voice acting generally well done -- artistic presentation well done, although low-res and outdated, it doesn't detract from the fun and mystique of this action-adventure FPS.
I never was familiar with Lovecraft's work, but I know we have some fans here. Maybe rent it for X-Box first before buying the PC version, get a feel for it.
I like it.
Could You Please All
#576 posted by anonymous user on 2006/07/02 02:15:39
just shut up about living weapon? OK, the model has three moving tentacles, fine. HL1 had that. Having something 'living' requires at least a tiny amount of own will. And you don't want that on weapons�
Oh,
#577 posted by metlslime on 2006/07/02 02:29:37
come on, Prisoner #8463316. Plants are alive too.
That Gun Is So Cool
#578 posted by HeadThump on 2006/07/02 07:35:30
it deserves its own topic. Yes, Half Life had organic weapons, but none of their weapons ever reached down during a rest cycle to give you a blowjob. Gives a whole new meaning to the phrase, 'I love my Smith&Wesson'
Shoot Em Ups
#579 posted by razorbill on 2006/07/04 10:13:15
I've played an awful lot of shoot em ups and a few I really enjoyed were..Serious Sam,Max Griffin Bounty Hunter, Doom3 ( of course! )and Boiling Point Road To Hell.Halo and the like were ok(, Breed, Half Life, Hitman etc etc )but as modern games keep pushing the envelope, how long before we're playing full 3D holograms?By the way,if you intend to try a Flight Sim, make sure its LOCK-ON Modern Air Combat, phew! what a buzz!
Doom RPG
#580 posted by Jago on 2006/07/04 22:40:30
Just got Doom RPG for my mobile phone. It's kinda funny (and good) :)
Hl Episode
#581 posted by speed on 2006/07/05 10:19:45
oh no Alyx just died. game over ... flashback :) But where is FPS ? all the puzzle solving with grav gun and almost no shooting Why?
Mleh
#582 posted by Kinn on 2006/07/05 12:10:16
FPS is old and busted. Gravity puzzles for teh win!
Prey
#583 posted by gila on 2006/07/07 09:23:45
just finished full version of Prey. very very very damn good game. sort of like quake 4 mixed with fucked up gravity/etc stuff you can see in the demo. took me 7 hours.
So
Titan Quest: who's playing it? Take DIablo 2, make it 3d and pretty, ditch the fantasy setting for ancient Greece/Egypt, and you have a pretty solid action RPG, aside from some pretty widespread bugs. (I have only encountered a few pretty noticeable graphical glitches, but no crashes yet.)
Anyone else digging this? Maybe some internet play?
Agh
#585 posted by Zwiffle on 2006/07/08 15:54:27
I didn't know Prey was out yet!!! I thought it came out like the 11th or something. I need that game - 3dRealms can have my soul if they want it - I just need it fast and hard!!!!!!!
Prey
#586 posted by Spirit on 2006/07/09 00:18:27
is not out yet unless you pirate a gold beta or something.
Call Of Cthulhu Review
#587 posted by . on 2006/07/09 21:49:25
Red Faction 2
#588 posted by megaman on 2006/07/11 17:44:08
oh my god, how could i miss this gem?
i just got my hands on it and it ROCKS! Arguably a very dissappointing start, but oh boy does it get nice after that.
It feels weird at first and arguably has shitty (tm) lighting all over the place (vertex lighting only?) and it looks kinda washed out, but the leveldesign gets better and better, vehicle missions actually make sense when you can destroy the environment and it has all the non-linear FEEL to it that hl2 and doom3 so miserably fail to produce.
the level-layouts are just so much nicer and more thought through then box - corridor - box (and yes, it feels like that in hl2, too), and the destroyable stuff adds a cool realistic flair.
woha, im blown away, more to come :)
Prey
#589 posted by Zwiffle on 2006/07/12 09:54:56
OMFG
I won't spoil the story - but hands down the Best Game Ever. My only complaint is that it's short - it shouldn't take more than 10 hours to beat. But my god, what a feast this game is. It's just... really really good.
Get it and play it.
DOES IT HAVE CLEAN BRUSHWORK???
#590 posted by negke on 2006/07/12 11:45:27
Prey
#591 posted by gila on 2006/07/12 12:16:28
by the way, the ending continues on after the credits...
if only this game had more monster types...
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