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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Shambler.. 
And I suppose you try each map from other mappers, during deathmatch session, or something like this ?? Just to say "today, this guy wins", etc...
Cool concept, but only really "pro" mappers are able to build a map into so few time !! It's definitely not for me ... 
JPLambert 
I'm new to Q1 mapping. If you want proof, download SM_81 and play the Painty_J map. That's mine. Sadly, it took all 100 minutes for me to make.

The point of this is: It's a piece of crap, and it took forever to make. What hope do I have now? Well, I learned a few tricks when I made it. Some things I did wrong, but next time I won't make those same mistakes and waste time on stuff that won't work. Or maybe I figured out a faster way to do something just as I was finishing up. Next time I'll do that to begin with, and skip the slow method.

The point is that my second map will hopefully be a little more complex than my first one. Then I will most likely learn a few more tricks so my third map will be more complex. Keep repeating this process, and before long you'll be a badass at mapping. I know the same approach helped me immensely with my 3d art capabilities, so I'm hoping that by participating here I can improve my mapping.

Just don't worry about it if your first map sucks. Mine definately did, but I'm not worried. If I wanted it to not suck, I would have spent 100 HOURS on it instead of 100 minutes :) 
Well 
I know understand better the concept of speedmapping.. I would be very happy to participate, but it's rather difficult today for me to find enough time just for my current project... due to my wife who desperatly doesn't understand why I'm still playing with these "idiot game"... grrr... women... anyway.. thanks for the informations... Perhaps one day... who knows...
Bye.. 
Take A Look 
at some of the previous speedmaps (there are over 400 now, going back to early 2001) and you'll see that the quality, style, theme, playability etc varies greatly. In any case, there are a lot of inspirational material and many of them are great.

I believe one of the points with speedmapping is to let new mappers get in and make maps without having the pressure of doing a fullblown map. 
AguirRe 
I'll take a look... It should be very helpfull and interesting for sure...
Thanks for the advice 
 
read the FAQ I have at the speedmapping site, may be some help.

http://speedq1.spawnpoint.org/faq.html 
Scampie 
Thank you very much.. 
Oh Crap 
forgot about speedmapping last night 
I Didn't Get Enough Of My Map Completed 
that was worth submitting. 
That's Ok... 
we got some pretty good maps last night. I'll post the pack in a few mins. 
Theme Idea 
1 guy makes a start map, the rest makes sp levels with runes at the end of 'em. Kinda make mini episodes that are a level long!

It at least would make browsing them easier :). 
Hrmm....That Sounds Pretty Cool 
But how would you know how many teleport gates you'd need? 
 
4 mappers is alot for speedmaps and less than that is too few for the idea to be worthwhile. and really isn't a theme that encourages mappers to do neat things 
Theme 
what about Statue theme?

That means the map should contain a statue of anyone or anything.
Or it must be a huge statue that player walks on. 
 
No speedmapping announcement yet? Only two days till saturday. Just curious is all. Don't mean to push you or anything. 
 
Also, what about this thread? Is there any way for it to be split up into pages? That huge long list of posts takes a least 5 minutes for me to load, but that could just be me. If it is, then don't worry about it. 
If You Login 
properly each time, you'll have New # or in any case Last 25 to get the latest posts. This applies for all threads here. 
 
speedmap will be annouced later, if I can gather enough willing troops to break me out of my prison here in remote Brazil where I am a jailed freedom fighter. 
 
Consider me a part of the team, Scampie. Bare with me here. If we get enough of these troops to dress as women, we may just have a chance. The prison guards will be so confused by a whirlwind of breasts and phallic objects that they will pretty much lose all will to live. I volunteer myself the leader.

And aguiRe, now that I know it has something to do with a selection I make, I'll poke around a bit. Thanks for clearing that up for me. 
FREEEEDOM!!!!!!! 
er, i mean... SM84!

Saturday, July 10th I guess that is. 4pm eastern time, which is like 9 pm uk time I think but don't quote me on that.

Theme? OLD SKOOL, hardcore motherfuckas!!! I seriously have no clue what this theme means, as NotoriousRay suggested it and it sounds kinda neat. I think you just make maps like they'd have been released in 1997 or something. Just use lots on unaligned idbase and 16 unit think walls and you should be good I guess.

irc.gamesurge.net in #speedq1 is still the meeting point, or you can email me maps before the event at scampie@spawnpoint.org 
does the hardcore motherfuckas part mean the map must be difficult to finish? 
Correct Me If I'm Wrong, 
But I believe he was referring to us. 
Sm83 
Electro and I played a couple of the maps from sm83 (scamphoe's and ray's?) and they were pretty good for speedmaps.. keep it up*!


* and just do dm please 'cos SP speedmaps are fairly pointless, but you can do a good dm in an hour. 
Flibbles, 
SP speedmaps aren't pointless if the person who made them enjoyed themselves. There are plenty of people who make DM speedmaps anyway, and personally, I think that the people involved in the event like to do a bit of both.

Also, as far as playing the pack goes, single player maps are good for people like me, who never have and most likely will never get to DM.

Anyway, that's just what I think. 
... 
if we do dm maps, is there someway to get them up on a server to play? 
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