 Submit
#35 posted by madfox on 2003/04/26 11:22:45
test
 Good Orb Last Dream
#36 posted by madfox on 2003/04/26 11:25:09
Finally I achieved, what I was so aiminglesly
hunting to find...
the shapes of an Orb in the "Enfernos" of Quake1.
Never thought I would ever find it!
 Not Half The Whole...
#37 posted by madfox on 2003/04/26 11:30:14
Fixed the first 11 levels beta-testing, but now
with the Orb in vieuw skills get changed.
Modelling monsters is a totally other "bite"
than construckting maps.
Like to try a new lizard in stead of the dog.
Hey Necros, how is "MirrorMan"?
 Stronger
#38 posted by madfox on 2003/04/26 11:42:12
Anyone knows how to change the "size of health
and dmg" in the Client.qc
I would like to change the strength of the monsters.
"cheque for gibs self-health 35"
"selfhealth 80"
 Re: Stronger
#39 posted by necros on 2003/04/26 16:40:56
each monster's health is controlled in their respective .qc files.
look in the spawn function for self.health = XXX.
the gib checking is checked during dead, also in the respective .qc files.
also, i totally forgot about the map. sorry about that. i just finished playing it through now, and i'll send you an email with my impressions and a demo soon.
 Elephant Talk
#40 posted by madfox on 2003/05/10 10:58:28
submit error
 Elephant Talks 2
#41 posted by MadFox on 2003/05/19 22:37:17
& while I was testing this Orb in it's unconvienent Q1 setting, it blew up my
CPU.
Waiting for a new one (CPU) so I can collect
its data again.
That stunning info_camera.
 For Anyone Wondering.....
madfox has transplanted the "orb" model from q3a into quake 1. it looks kind of cool from what i have seen ;)
sorry about the CPU "explosion", madfox.
 .
#43 posted by inertia on 2003/05/20 03:01:26
k wtf
 Centrifical Energy Radiation
#44 posted by madfox on 2003/05/20 10:41:12
As the story goes, there had to be a reason for Orb's appearance in Quake1.
So I put it in one of the best levels I made.
It's a kind of particel-execellerater, or how
would you call that CERN thing in Suise.
But it took to much power, fighting all those
Orbs, coming in with excentraffical force...
But wasn't it the same reason the Orgs came in?
 ...
particle acclerator in switzerland. excellent stuff.
but what are "Orgs"?
#46 posted by Kell on 2003/05/20 14:18:19
madfox has transplanted the "orb" model from q3a into quake 1. it looks kind of cool from what i have seen
Do you mean Orbb - the player model? Or something else?
 Kell
yes i mean orbb the player model.
madfox sent me a screenshot a while ago but i think i have lost it. :/
#48 posted by Kell on 2003/05/20 16:40:41
Heh, cool :)
"Your female parental unit!"
 Purpose Of The Game...
#49 posted by madfox on 2003/05/20 22:48:38
On a dark night AM4:00, as I was reading the manual of Quake1, I lost the passage -It's about the slipgate device, an enemy is using it's own to insert death squads into our camps-
Weren't it orgs, or fiends...,
Shambler must be to big..., so it has to use some kind of neutrino's.
This stunning Info_camera has changed a little,
http://www.planetquake.com/images/photo/index.asp?id=422729
 Do Electric Sheep Dream Of Computers?
#50 posted by madfox on 2003/05/22 16:06:41
But whar are "Humanoids"?
 Finally...
#51 posted by MadFox on 2003/06/03 21:24:10
Right, as the title of this topic remains...
I got 11 levels ready, but played myself so queer, I wondered if there was someone who like to have a try....the skill settings.
#52 posted by Kell on 2003/06/04 07:25:52
Um...are you asking for playtesters? If so, I suppose I'll have a go.
 .
madfox, check your email.
 Gold From Old
#54 posted by MadFox on 2003/06/04 17:00:03
I chequed the email, and found nothing.
The point is I am jamming with the progs.dat to give "ease" to The Orb, but it's still nuts.
While I'm chequing the next eleven maps, I would be glad if someone crunched the first.
The whole pack of 22 would be 11Mb in *.rar,
but by now I'm only looking for possibly doubts.
 Hmm,
#55 posted by Gilt on 2003/06/05 10:06:53
in the interest of pseudo-science, when madfox releases this SP pak, I wonder if people could create demos of their first run through of his maps? I suppose you can use cheats, as long as it doesn't affect how you navigate through the level (ex: no rjump, noclip etc). Other then that, nothing special need be done.
 I Reckon I Would
#56 posted by R.P.G. on 2003/06/05 10:54:31
But someone will need to remind me when the pack is released.
 No Problem
#57 posted by Gilt on 2003/06/05 11:05:32
 Hell Yeah
#58 posted by pushplay on 2003/06/05 17:35:30
I think you learn a lot about your map by watching someone's first run through it. Sometimes I use my brother for that.
 Your Request...
#59 posted by MadFox on 2003/06/05 19:12:07
Thanks or the big ID.
But as I've put new monsters in it that's a thing you won't see in such a first-run trailer.
I'm halve the way now, but it's queer to see all those betatesters get "blocked" before they can even start, as I just can't send them a level before getting backspammed.
Where's the sense of purpose, when you can watch a Q1SpQuest before playing it?
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