Err
#561 posted by R.P.G. on 2003/10/19 17:40:16
+Maj
bleh. As you said, mappers suck doubly so.
My That Was Horrible
#562 posted by R.P.G. on 2003/10/19 17:40:43
-Maj +tell
Triple suckage?
Rpg
#563 posted by wrath on 2003/10/19 17:47:46
you suck at the intarweb
On A Totally Unrelated Note
#564 posted by wrath on 2003/10/19 17:59:35
suppose you are a programmer. suppose you wake up screaming in the middle of the night, sheats soaking with cold sweat. suppose you walk out into the kitchen, all shivering. suppose you quickly hop back into your bedrom to put some pajama bottoms on, there's a whole bunch of level monkeys watching you via an internet forum for crying out loud, save the children!
suppose you stand there in the dark, with just one singular thought running through your head.
"I have to make the best level editor known to man, if but some level monkey would take mercy and tell me how it should be designed."
Any takers? No?
Blast!
#565 posted by wrath on 2003/10/19 18:00:05
and by make, I mean code.
Wrath
#566 posted by pushplay on 2003/10/20 01:44:33
The two most difficult things are: how do you best represent what is essentially a 3D environment in two dimensions, and then how do you modify a 3D environment with a 2D interface? Radiant does the best job of it so far, but I don't believe for a second that we can't do better.
I would be interested in seeing some interface that does away with the keybaord entirely and uses two mice at once. Have the 3D view fill the screen and put it all in radial context menus.
In A Bit More Detail
#567 posted by pushplay on 2003/10/20 01:57:01
Suppose you associated the right mouse with X/Y movement and the left mouse with Z. The camera stays centered on a point in space you move around. When you hold down the right mouse middle button the right mouse allows you to rotate the camera around the point and the left mouse lets you determine how close to that point the camera is. The left mouse right button could open a context menu letting you set things like grid size and sensitivity. The right mouse right button would cover things like setting textures and properties. One of the mouse wheels would have to cover rotating through which brush you're selecting when the point in space intersects more than one. I imagine both left buttons would be used for creating and manipulating brushes.
That's just off the top of my head. There would no doubt be necessary features I've left off.
Yes Please!
#568 posted by distrans on 2003/10/20 02:54:11
Necros
#569 posted by Abyss on 2003/10/20 04:42:19
I have the new version of GTK working fine with Quake, and have found out what I beleive to be causing the problems I have been having with that version of GTK. Basically when GTK 1.3.12 starts up the entity browser has 2 of the 3 main windows collapsed/closed (1 a list of the entities, the next a description plus the keys etc, and the next the values that you entered etc) if I adjust it by slidding down the separator bars so as I can see the other 2, and shut GTK down with the entity browser like that, the next time I start it it will crash, and I will have to reset the registry, then set up my preferences again. But if before I shut down GTK, I put the separator bars back how they were, there is no problem. At least I know how to avoid it now.
R.P.G
#570 posted by Abyss on 2003/10/20 05:39:50
...except for the clipping bug and annoyances with the surface inspector.
Care to expand? I haven't noticed anything yet.
M33p
#571 posted by Maj on 2003/10/20 06:49:53
if but some level monkey would take mercy and tell me how it should be designed.
Congratulations, you've just made Worldcraft.
PS: RPG, you fool, I love you.
Maj
#572 posted by wrath on 2003/10/20 07:45:50
congratulations, you have just jumped to the wrong conclusion.
Hmm
#573 posted by nonentity on 2003/10/20 08:24:03
W00t
#574 posted by Maj on 2003/10/20 09:36:26
I win.
Maj
#575 posted by wrath on 2003/10/20 10:58:59
if by win, you mean something else entirely - then maybe.
Abyss
#576 posted by R.P.G. on 2003/10/20 11:00:46
When I use the clipping tool, sometimes the 3D view doesn't display which part of the brush it's going to keep after the clipping operation is complete. I have to update the 3D view somehow (like move the camera) and then it will display it.
Also, I used to be able to copy and paste a texture name into the surface inspector window and change a surface's texture that way. Now I can paste it, but when I click "apply" it just reverts back to the old texture name. This is frustrating, because sometimes I spend a lot of time scaling, rotating, and shifting a texture to make it look right, but then I want to try a different texture to see how it looks.
Gtkradiant Again
#577 posted by wrath on 2003/10/20 14:59:05
so, it's supposed to be really, really sluggish - right? I'm not on a monster system or anything, but with a ti500 and 640 mb ram, it shouldn't go completely aquanox on me just because I have one fucking brush out there. panning and moving around in the 3d viewport is right up there with pounding nails through my cock.
Sluggish ??
#578 posted by Abyss on 2003/10/20 16:14:21
No, can't say I've experienced that, and thankfully, nor have I experienced your eloquent description of what moving around in the 3D veiwport is like :)
Your Fired !!
R.P.G
#579 posted by Abyss on 2003/10/20 16:15:49
Oh i see, I haven't had that clipping prob. Don't beleive I have ever done that with the surface inspector, so I would't come across that.
Thanks
Sluggish Pt2
#580 posted by Abyss on 2003/10/20 16:28:50
You are of course right clicking your mouse in the 3D view, so as you can use 'mouse look' type thingy? (you will get a crosshair in view)It can give a 'sluggish' type effect if you just use your arrow keys to move around there without first right clicking.
Abyss
#581 posted by wrath on 2003/10/20 16:32:19
I'm right clicking, yeah.
Oh
#582 posted by wrath on 2003/10/20 16:34:52
also, I'm the head of human resources here, I say who's fired and who's not. Comprende?
O Rly?
#583 posted by Scampie on 2003/10/20 17:50:48
Scampie
#584 posted by wrath on 2003/10/20 18:03:33
you got a problem son? take it up with mr. pink slip.
two words for you, government cheese!
Radiant Was Sluggish For Me
#585 posted by cyBeAr on 2003/10/20 18:30:41
before I spent my last cash to upgrade from a tnt to a geforce!
maybe it's just allergic to people pressing the wrong keys that have been inprinted in their brain from playing around with an ogier too much.
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