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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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"Sorry to be harsh, but that's the way it is."
No thats quite fine, I've actually been asking around what I should do... the map is going *somewhere* (up), but I don't know how yet.

Thanks!

(BTW, there are some crates ;) ) 
Also 
apart from visuals, I also meant that the layout looked very flat. 
More Experimenting... 
this time with light. doing the whole map with 0 minlight, meaning i'll have to pay that much more attention to make sure it works properly. mostly a learning experience...

http://www.planetquake.com/necros/levels/lend/lend1.jpg 
Looks Great 
really nice... more time-consuming of course, but with results like that who can argue 
Necrso 
very nice. 
Necros 
I really like that. 
Hmmm... 
Either that lava texture is too bright or there isn't enough falloff on the light that comes off of it. It looks like the surrounding area should be alot brighter than it is. I'd personally replace it with water actually to fit with the overall gloomy style.

Save that though, it looks very good. 
I Don't Want To Be Burnt To The Stake, But... 
it might look better if the lava generated coloured light 
BURN THE WITCH 
Lava 
Or you could modify the tex that borders it to have a "glow" effect. 
Hm... 
well... for color, at this moment, that would be no. mainly because aguire's light doesn't do color atm.
(but also a bit because i'm not very good with color)
if aguire puts in colored light support, i'll try it out.

i actually like the idea of making a texture for the lava light. thx phait. i'll try my hand in photoshop and see what i can come up with. i just hope i have enough room left in the bsp for more textures. :P 
Necros 
Take a vibrant orange color, make a gradient of transparent-to-orange, drag that down about half-way or in a 4th of the texture's height.. make this on a new layer, experiment with layer modes. 
 
I did it on these tex's around the slime: http://www.angelfire.com/scary/ph8accompli/quake/ph8dm2a.jpg 
Phait 
non of you links work for me :( 
 
Not sure what to say, Gib. 
Well... 
i tried something like you said, Phait.
can't say it looked very good. oranges aren't done well in the quake palette, and the vibrant orange i mixed into the stone and rock textures ended up looking really ugly in game. it was a nice idea, but doesn't work for lava i think. thx anyway 
 
Let me see the tex... or select an orange straight from Quake's palette. I really don't see why it can't be done alright, unless the orange turned out looking like idbase orange. 
Done In A Vondur... 
...map, Lilith I think. 
Well 
yes it's done there, but not that smoothly if you use fitzquake. the prob is in fillbright pixels... 
Fullbright Pixels 
clearly the work of capitalist scum 
Not That My Opinion Matters 
But I think the lava should be darker. It would fit in better, to me, and would help alleviate the lighting problem some. I think I may have gotten this texture from evil_lair or something like that. Can't remember, but I think the darkness of the lava would work well in your map (although may not transfer to q1 well):

http://www.notthisway.com/temp/lava.jpg 
 
You can easily remove fullbrights though.. 
Crappy Lava 
here was my attempt...

http://www.planetquake.com/necros/levels/lend/craplava.jpg

as you can see, it looks more beige than orange, and is not really that convincing in full 24bit color either. 
... 
I agree with H-hour. 
Necros 
not that bad, just need to adjust the color a bit. 
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