Hmm
#552 posted by necros on 2006/06/18 23:49:07
Tron: you don't?
Bah
#553 posted by . on 2006/06/19 00:15:15
Aliens, save the world, blah blah. Seen it before.
No
#554 posted by Zwiffle on 2006/06/19 10:15:18
I'm pretty sure you haven't. Yeah, the story is Save t3h Girl/World. Same with HL2. Same with D3. The difference is, Prey actually looks COOL. It looks like they took the technology the developed, and put it to practical use. I don't know any other game that comes close to the Wow factor that Prey has given me. It looks similar to Doom 3, but there are also some distinguishing features (unlike Quake 4, bleh.) Prey still gets me wet. I'm literally sitting in a puddle of my own wet. OK, not literally.
Prey
#555 posted by DaZ on 2006/06/19 13:09:05
Looks fucking brilliant, if you are seriously not gonna play the game because "the story is peh" then you sir, suck :)
#556 posted by kiko on 2006/06/19 13:35:37
wiech les negro bi1 ou bi1 je cherche 100% pregresion pour gta san adreass
Making Of Shadow Of The Colossus
#557 posted by metlslime on 2006/06/19 17:06:27
Found this link:
http://www.dyingduck.com/sotc/making_of_sotc.html
Interesting in that it talks about a lot of the tech that made it unusual. Not very in-depth, but covers a lot of topics.
#558 posted by spd on 2006/06/20 16:29:44
metls lime: thnx
prey: looks-shmooks... I hope for interesting gameplay with some innovations. its all about FUN. bump is the false god.
shadowgrounds: almost beated it (got 2 levels left) and got bored
story progrssion is idiotic with all those military types ordering you around... chop-chop! feck off
He He
#559 posted by HeadThump on 2006/06/20 18:56:31
Anita Miller: FECK YOU!
Elaine Miller: HEY!
Anita Miller: This is a house of lies!
Elaine Miller: Well there it is, your sister used the "F" word.
William Miller: I think she said "feck."
Elaine Miller: What's the difference?
William Miller: The letter "u."
No Its Interesting
#560 posted by 4iburaschka on 2006/06/21 10:45:29
hehe
Prey Demo
#561 posted by Tron on 2006/06/21 23:49:40
Bathrooms, anus doors and shit spewing vents.
Oh my.
Haven't tried the mp yet but the sp is interesting, runs bad at the moment though, might be fine once I adjust some settings.
Prey Demo Indeed
#562 posted by BlackDog on 2006/06/22 03:09:57
This demo oozes quality and atmosphere. The alien/organic/alive universe thing is thought out and pulled off very well, level design lighting and assets are all of a high quality, the movement is fun and satisfyingly solid. There are plenty of smart little touches which really set the game off - the weapons, the ammo, even the doors are cool. Fuck yeah.
Lastly it runs very smoothly at meduim/pathetic settings on my increasingly outdated 9800 pro. Human Head have done a kickass job and I will definitely pick this one up.
/me runs off to try the MP
Prey Demo
#563 posted by Zwiffle on 2006/06/22 09:42:09
Fucking 100 out of 10. Nothing bad here. Not a thing. Everything is perfect - except it might be hard getting good pings in MP, but once you find one (Team DM preferred) you will have the best DM you have ever had. At least I did. The levels are amazing. The weapons are amazing. The gameplay is fast and frenetic. I will definitely pick this game up as well.
Prey Demo
#564 posted by megaman on 2006/06/22 11:44:57
good
- runs very nice here, on hihg settings. cool!
- gravity is AWESOME! why hasnt anybody done this before. shrinking, teleporters, omg. all this even useful for gameplay, wth, someone must've gathered fucking lots of stupid gamedesigners to do something that is (from a concept point of view) this simple, awesome and actually useful. the small diameter planet actually has less gravity - great, simply great!
- opening sequence, although the standard "no weapon/hud, run around, blabla" its still awesome. you can change the music, ffs!
- shot impacts
- vertical gameplay, yay (the little there was)
- design of the levels. everything looks so much better than in doom3, so much less boring/standard, almost any element has a twist that makes it stand out.. that might change after a few hours into it though.
- nice hawk
bad
- models look.. meh. Doom3 models look a lot better imho.
-not enough vertical gameplay
- gameplay felt weird, it was very easy until suddenly i had seldom more than half health.
- no armor
- no secrets?
- not enough music
- weapons, i dunno. got to see more of em to know if they suck (or not)
- i felt like playing the trailers that were already out there. not a single thing that surprised me (besides the planet thingie, which i saw before, but couldn't remember), lots of 'ah, i saw this in the trailer' things. felt like a movie spoiled by the trailer.
- 3 "roll explosive to blocked exit and blow up" riddles in the first two gameplay levels already.. argh boredom. also, you couldn't blow the obstacles up with a grenadefrogalienthingie, yeah right.
- 2d design SUCKS. Someone, make them get a decent artist ffs!
Actually
#565 posted by Zwiffle on 2006/06/22 11:56:47
The "gravity" part has been done in Serious Sam, at least to a tiny extent. I don't know how they did it or if they could even do some of the things Prey can do, but there was at least one secret room that was spherical, and you could walk along all the walls and on the ceiling. That was neat. Still, Prey is spot on.
Prey Demo
#566 posted by . on 2006/06/23 07:28:15
It's great to see the level of interactivity in Doom 3 engine back, and I like the real-world setting and environment and social immersion (like in the bar).
Beyond that, once you progress - it's pretty much like Doom 3, and more boring mech-aliens. I like the the execution of it's presentation overall, but not the artistic direction and plot.
Prey Demo
#567 posted by DaZ on 2006/06/23 07:59:57
Just finished it, wow!
+ Graphics are fantastic
+ Adore the biomechanoid alien ship/hive/thing
+ Weapons rock! Living weapons ftw
+ Getting shat on has never been so cool
+ Spirit mode is cool and adds gameplay/puzzle depth
+ Dying isn't dying, just another puzzle to get back to the living, cool
+ Portals fucking rock
+ Wall walking fucking rocks
- Needs some more music to the levels
- some of the player characters voice acting is rubbish, and most of his quips are not required
- The demo ends just as it gets interresting :)
This game rocks, like others said above it takes some standard gameplay concepts (gravity etc) and makes a totally new and cool game out of them. Then layer ontop of that the spirit walk mode and death battle, plus the whole alien living ship/hive thing and its pure game bliss :)
Already pre-ordered!
Spd
#568 posted by AvP 2 on 2006/06/23 15:57:15
I had missed it back then (wait a sec, 5 years ago? sheet)
I was expecting nice Aliens atmosphere and good gameplay...
Instead I got corridor crawling wirh flashlight with some attempts at being scarry. uh
I was expecting the game to look dated and I actually dont mind the environments (some outdoors look cool, indoors are on year 98` level tho), but the aliens ... they are utterly unimpressive and bleh in every aspect. Its a huge letdown for a game about ALIENS ;/
Hmm.
#569 posted by Text_Fish on 2006/06/23 16:35:33
I have to say I was a little dissapointed by the Prey demo. My first despairing moment came when I'd pretty much interacted with everything I could in the bar at the beginning and nothing seemed to be happening. That was all far too drawn out. Blue Oyster Cult piping in when things finally did take off was quite cool, but any pleasure that that gave me was soon destroyed by the millionth FPS-scripted-train-ride-crap that I've had to sit through in the past five or six years. Seriously -- it was good when HL1 did it, but isn't it getting a bit f**king tired now? I suppose I could level the same complaint at Quake 4, but at least you could watch yourself being butchered during that one.
The guns all feel weak, the enemies show absolutely no signs of intelligence and although the anti-grav walkways are pretty fun to start with, the rest of the environment is just plain annoying. Whoever thought it would be fun to have intermittently-acid-spewing-rectums in the walls was quite frankly an idiot. Avoiding them doesn't involve any skill or deep thought, it's just a case of remembering to look out for them. Where's the reward in that?
Multiplayer was fun for a while and they seem to have sorted out the Doom 3 Engine's dodgy net code [dunno if it's just me that suffers from some terrible lag in D3 and Q4?] but I doubt I'll ever have the patience to fully learn those maps, so it essentially just decends in to running around killing whoever you happen across.
Prey DM
#570 posted by Zwiffle on 2006/06/23 20:19:43
I find Prey DM to be, quite frankly, super fun. Not just fun - SUPER fun. The 2 maps aren't hard at all to learn. I had them memorized the third time through each of them, and they are quite spectacular maps at that. Keeper Gravity is better than Salvage Walk imo, but that's just because its easier to learn and find all the secrets. It's fast, but not QW fast, and the weapons just feel right to me. The acid gun (aka shotgun) leaves green spray on the walls wherever you shoot, while the other guns are just too damn cool. I've been hooked to Multiprey all day long - maybe because I rarely lose at it, but this game is a load of fun.
Prey Demo
#571 posted by Kinn on 2006/06/24 04:02:49
Quick summary: Oh Hells Yes!
If I were to give a more sober evaluation, I might criticise it for using basically the exact same near-black pipe-infested metallo-dungeons shakily glued together by Giant Anuses and undulating flesh pylons, that have already been beaten to a greasy crimsom pulp in Doom3 and Quake4, but that would be missing the point that, thanks to various well thought out gimmicks like the gravity and portal shenanigans, the gameplay is cool and fun and actually feels new!
Also, bonus points for actually having the bollocks to put enemies somewhere other than the same bloody plane as the player, something that comes naturally from the gravity fuckery, I might add.
I wasn't too keen on the player speaking all the time. "Whoa, this is fucked up!", "Whoa, this shit is intense!" (I can't remember the exact words) To which I would often find myself groaning back, "Yes I know this shit is intense - I'm playing the fucking game, I don't need a constant commentary to tell me what's cool and what's gross etc, I want to discover it for myself thank you". But this is a minor criticism at best, and I've had a shitty week at work.
Yes, the opening "interactive cutscene" was overly drawn out, and it's really not that interesting listen to some old fart waffling on about Cherokees and embracing your heritage and all that crap. I liked the bit in the bar where the first thing you do is bludgeon two blokes to death with a rusty monkey wrench for looking at your girl. That immersed me in the character. Gave it that "emotional edge".
So yeah I guess a revised summary would be: It may look like the same old shit, but it certainly doesn't play like it. I look forward to playing the full game :)
Played The Prey Demo
#572 posted by HeadThump on 2006/06/29 16:22:09
First thing that struck me was the incredible feel of the controls. Despite having all settings maxed out (well, for a 17 inch monitor), the controls and screen refresh rates were extremely smooth.
Game play felt fresh in many ways, demi-organic weapons, a nicely fleshed out space ship, some original game play elements already mentioned. A completely satisfying game play experience. It helps the demo wasn't supershort like most tend to be now. I'll definitely pick this up.
Negatives: Still screen of Tom and Jen voguing
was a bit off putting. They look so damn unreflectively serious. What Kinn mentioned earlier about the story elements holds true. Very stereotypical characterizations. Whoever wrote the story bits needs to get out of the EnglishLit Department and meet some actual people.
Great
#573 posted by than on 2006/06/30 01:30:02
but a bit linear I thought. There should be TONS of exploration with all the cool environment shit they have going on, but the demo felt really linear with lots of locked doors and stuff :/
still enjoyed it.
Prey
#574 posted by spd on 2006/07/01 03:55:55
not much shooter, more of 'whoa this is fucked up' :) Im so getting it. Looks like the best game to come out this year.
than: its less linear than hl ep atleast
Call Of Cthulhu
#575 posted by . on 2006/07/01 21:23:08
One of the first games I've bought without trying a demo, because there is no demo.
So far, for $30 I think it's worth it. I haven't even gotten a weapon yet and I'm like 23% done (according to the stats screen).
Plenty of immersion sans any HUD, the soundscapes/ambience/score is well done, voice acting generally well done -- artistic presentation well done, although low-res and outdated, it doesn't detract from the fun and mystique of this action-adventure FPS.
I never was familiar with Lovecraft's work, but I know we have some fans here. Maybe rent it for X-Box first before buying the PC version, get a feel for it.
I like it.
Could You Please All
#576 posted by anonymous user on 2006/07/02 02:15:39
just shut up about living weapon? OK, the model has three moving tentacles, fine. HL1 had that. Having something 'living' requires at least a tiny amount of own will. And you don't want that on weapons�
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