Grah
#551 posted by nakasuhito on 2003/10/18 22:52:28
i'd been scrolling up and down on this page and cant find it, so yeah..
...where can i find some updated qbsp3, qvis3 and qrad3 files for quake2?
thats it.
Here Nakasuhito
#552 posted by Miniwood on 2003/10/19 00:50:33
Yay
#553 posted by nakasuhito on 2003/10/19 01:06:27
thanks dude. i'd kiss you, but i think i have aids
Lucky For Me Uh?
#554 posted by Miniwood on 2003/10/19 01:34:06
nt
Do Re Mi Fa Sol La Si Do
#555 posted by nakasuhito on 2003/10/19 03:04:55
yeah... you lucky mathafaka :)
anyway. thanks again for the link. hehe. me is happy.
Bah
#556 posted by wrath on 2003/10/19 16:41:01
ok, q3 mapping for people who are unfamiliar with id's tech advances since the days of q1?
do and don't, baby's first vertical atrium of death, gtkradiant for complete fuckwits, that sort of thing...
I'm asking here because I don't wanna wade through the muck searching for the juicy stuff,hook me up.
#557 posted by wrath on 2003/10/19 16:43:19
I fight int'l terrorism by not spacing my sentences. Apparently.
Wrath
#558 posted by R.P.G. on 2003/10/19 17:05:34
All I can say is: Good luck. I've been mapping for Q1 using QERadiant, so I have a slight advantage, but when I recently started Q3 mapping again I couldn't find anything useful, and no one wanted to help me.
Rpg
#559 posted by wrath on 2003/10/19 17:24:50
people suck, mappers doubly so.
Yes
#560 posted by R.P.G. on 2003/10/19 17:39:35
Agreed. But don't Maj I said that, mmkay?
Err
#561 posted by R.P.G. on 2003/10/19 17:40:16
+Maj
bleh. As you said, mappers suck doubly so.
My That Was Horrible
#562 posted by R.P.G. on 2003/10/19 17:40:43
-Maj +tell
Triple suckage?
Rpg
#563 posted by wrath on 2003/10/19 17:47:46
you suck at the intarweb
On A Totally Unrelated Note
#564 posted by wrath on 2003/10/19 17:59:35
suppose you are a programmer. suppose you wake up screaming in the middle of the night, sheats soaking with cold sweat. suppose you walk out into the kitchen, all shivering. suppose you quickly hop back into your bedrom to put some pajama bottoms on, there's a whole bunch of level monkeys watching you via an internet forum for crying out loud, save the children!
suppose you stand there in the dark, with just one singular thought running through your head.
"I have to make the best level editor known to man, if but some level monkey would take mercy and tell me how it should be designed."
Any takers? No?
Blast!
#565 posted by wrath on 2003/10/19 18:00:05
and by make, I mean code.
Wrath
#566 posted by pushplay on 2003/10/20 01:44:33
The two most difficult things are: how do you best represent what is essentially a 3D environment in two dimensions, and then how do you modify a 3D environment with a 2D interface? Radiant does the best job of it so far, but I don't believe for a second that we can't do better.
I would be interested in seeing some interface that does away with the keybaord entirely and uses two mice at once. Have the 3D view fill the screen and put it all in radial context menus.
In A Bit More Detail
#567 posted by pushplay on 2003/10/20 01:57:01
Suppose you associated the right mouse with X/Y movement and the left mouse with Z. The camera stays centered on a point in space you move around. When you hold down the right mouse middle button the right mouse allows you to rotate the camera around the point and the left mouse lets you determine how close to that point the camera is. The left mouse right button could open a context menu letting you set things like grid size and sensitivity. The right mouse right button would cover things like setting textures and properties. One of the mouse wheels would have to cover rotating through which brush you're selecting when the point in space intersects more than one. I imagine both left buttons would be used for creating and manipulating brushes.
That's just off the top of my head. There would no doubt be necessary features I've left off.
Yes Please!
#568 posted by distrans on 2003/10/20 02:54:11
Necros
#569 posted by Abyss on 2003/10/20 04:42:19
I have the new version of GTK working fine with Quake, and have found out what I beleive to be causing the problems I have been having with that version of GTK. Basically when GTK 1.3.12 starts up the entity browser has 2 of the 3 main windows collapsed/closed (1 a list of the entities, the next a description plus the keys etc, and the next the values that you entered etc) if I adjust it by slidding down the separator bars so as I can see the other 2, and shut GTK down with the entity browser like that, the next time I start it it will crash, and I will have to reset the registry, then set up my preferences again. But if before I shut down GTK, I put the separator bars back how they were, there is no problem. At least I know how to avoid it now.
R.P.G
#570 posted by Abyss on 2003/10/20 05:39:50
...except for the clipping bug and annoyances with the surface inspector.
Care to expand? I haven't noticed anything yet.
M33p
#571 posted by Maj on 2003/10/20 06:49:53
if but some level monkey would take mercy and tell me how it should be designed.
Congratulations, you've just made Worldcraft.
PS: RPG, you fool, I love you.
Maj
#572 posted by wrath on 2003/10/20 07:45:50
congratulations, you have just jumped to the wrong conclusion.
Hmm
#573 posted by nonentity on 2003/10/20 08:24:03
W00t
#574 posted by Maj on 2003/10/20 09:36:26
I win.
Maj
#575 posted by wrath on 2003/10/20 10:58:59
if by win, you mean something else entirely - then maybe.
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