 Scampie
#543 posted by PuLSaR on 2004/06/13 01:21:33
I wasn't able to map these few days and will be busy tomorrow. I'll send my section tomorrow evening. ok?
 PuLSaR
#544 posted by aguirRe on 2004/06/13 01:30:14
Did you get any of my recent emails?
 AgiurRe
#545 posted by PuLSaR on 2004/06/13 01:49:40
yes, I have just recieved them and replied you. I was offline for a while and will be also offline for a day of so.
 So Is SM82 Out Yet?
#546 posted by Shambler on 2004/06/13 04:08:11
AND What theme is it??
#547 posted by - on 2004/06/13 10:20:37
pulsar: sure, i'm already waiting for necros'
 Dear Pulsar
#548 posted by - on 2004/06/14 18:26:16
OMG OMG THANK YOU THANK YOU!
Your section you got to me is going to be perfect for bringing things together!
 Heh
#549 posted by PuLSaR on 2004/06/14 18:33:33
Your section you got to me is going to be perfect for bringing things together!
That's what I originally supposed. If you make everything yourself, you may use those places with buttons like corridors to other sections and move buttons to other places to make something non-linear.
Glad that you liked it:)
 Exactly My Plan.
#550 posted by - on 2004/06/14 20:05:41
I know the button nearest the platform is going to be removed and replaced with Zwiffle's section. I think the bridge will extend to RPG's, and somehow I'll make NotRay's lead into yours I guess.
 Btw
#551 posted by PuLSaR on 2004/06/15 00:33:10
the bridge door would be good as gold key door IMHO.
 SpeedPack 100
#552 posted by MisYu on 2004/06/15 00:38:10
Guys, what are the plans for the 100th pack?
It's soon, I reckon.
 Theme Idea
has there been an 'oldschool' theme yet? you know, maybe some dapak-style, or old school metal with gaudy giant quake symbols and/or pentagrams, etc.. but with oldschool flair? just an idea.
 Oops...
#554 posted by necros on 2004/06/15 19:04:41
sorry! i didn't get back till today, and although i had my computer, i didn't have much time to map. i'll get to work on it now, and i'll see what i can come up with.
 Ok!
#555 posted by - on 2004/06/15 19:25:18
 Er..
#556 posted by - on 2004/06/18 17:46:05
i never annouced there'd be an sm83, but if anyone wants to should up tomorrow and do some unthemed speedmapping, please do. standard 4pm EST, 100 mins or more timelimit irc.gamesurge.net #speedq1 or email maps to scampie@spawnpoint.org.
sm82's status: haven't physically put anything together yet, but have a pretty good idea how to get things together. necros, sorry buddy but I don't think I can really use the small area you made :( I'll release the .map with the rest and mention you in the credits for sure though. Don't feel bad, becuase I'm throwing out the area I did during the event as well.
 That's Ok.
#557 posted by necros on 2004/06/19 00:15:15
it wasn't a really great piece anyway. i still am looking forward to seeing sm82! :)
 Scampie,
#558 posted by HeadThump on 2004/06/23 23:05:54
do you have a theme planned this week? I'd suggest Ogro textures if any one is interested.
#559 posted by - on 2004/06/24 10:53:56
yeah, I do have a plan headthumpy, soz.
Sm83 is saturday. 4pm EST.
Theme is 100 mins strict timelimit plus Deathmatch maps only. RPG will be onhand afterwards for a small game of Quakeworld on the completed maps directly after.
best place to be is irc.gamesurge.net in #speedq1, so we can be sync'd and ease of getting the game together. maps emailed to me at scampie@spawnpoint.org will be accepted, but as soon as the strict timelimit is up, the pack will be made, so be early.
 Great Idea For A Pack
#560 posted by starbuck on 2004/06/24 11:06:27
looking forward to it
 I Can Make It
#561 posted by HeadThump on 2004/06/24 12:27:25
Will be playing ball in the afternoon, but I'll get it done that morning.
 SM82
Just out of curiosity...where is it at? I'll try to be at SM83 this weekend again, since I dont think I have anything going on. We'll see what goes.
 It's Over There! ->
#563 posted by - on 2004/06/24 17:38:53
* scampie hides...
 Scampie
#564 posted by JPL on 2004/06/25 02:09:20
Just a question, I'm not involved in speedmapping, and I don't think I will be one day (I'm not enough "strong" in mapping, I don't have enough time..), but I just would like to have further informations about the concept... I just would like you to satisfy my curiosity... ;-)
Thanks
 JPLambert.
#565 posted by Shambler on 2004/06/25 03:25:30
Errr. Speedmapping = making a map quickly. Usually in 100 minutes or thereabouts.
P.S. Scampie, why not have a Rubicon-textured chainspeedmap as this week's theme??
 Shambler..
#566 posted by JPL on 2004/06/25 03:33:39
And I suppose you try each map from other mappers, during deathmatch session, or something like this ?? Just to say "today, this guy wins", etc...
Cool concept, but only really "pro" mappers are able to build a map into so few time !! It's definitely not for me ...
 JPLambert
I'm new to Q1 mapping. If you want proof, download SM_81 and play the Painty_J map. That's mine. Sadly, it took all 100 minutes for me to make.
The point of this is: It's a piece of crap, and it took forever to make. What hope do I have now? Well, I learned a few tricks when I made it. Some things I did wrong, but next time I won't make those same mistakes and waste time on stuff that won't work. Or maybe I figured out a faster way to do something just as I was finishing up. Next time I'll do that to begin with, and skip the slow method.
The point is that my second map will hopefully be a little more complex than my first one. Then I will most likely learn a few more tricks so my third map will be more complex. Keep repeating this process, and before long you'll be a badass at mapping. I know the same approach helped me immensely with my 3d art capabilities, so I'm hoping that by participating here I can improve my mapping.
Just don't worry about it if your first map sucks. Mine definately did, but I'm not worried. If I wanted it to not suck, I would have spent 100 HOURS on it instead of 100 minutes :)
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