XIII & SWAT 4
#542 posted by . on 2006/06/13 09:52:11
XIII isn't too average to me, I'm really enjoying it.
Here is my SWAT 4 Gold review
http://phaitplays.blogspot.com 3/5
Shambler's Post In The Music Thread Made Me Curious...
#543 posted by necros on 2006/06/13 10:05:16
has anyone here played eve? is it actually any good?
Necros
#544 posted by R.P.G. on 2006/06/13 20:08:21
See Lun's 06.01.2006 post on his site.
http://lunaran.com/
Yikes
#545 posted by necros on 2006/06/13 20:30:27
Oh Hey!
#546 posted by necros on 2006/06/13 20:33:21
q4 textures! ^_^
XIII Review
#547 posted by . on 2006/06/16 12:51:27
Generous Phait
#548 posted by nitin on 2006/06/16 19:32:35
but it seems the lack of a proper save system and the shitely implemented quicksave system, didnt bother you as much.
which is probably fair enough, I'm not the best FPS player, but I shouldnt be penalised for that IMHO.
#549 posted by spd on 2006/06/18 06:46:02
nitin I felt the same as you, hell annoying to rewatch the same cinematics for 5th time ffs
and I don like sneaking games (die sam fisher!)
Prey
#550 posted by Zwiffle on 2006/06/18 20:32:28
June 22nd, the demo will be released. I will be waiting in line to download it. This game gets me tingly.
Hmm
#551 posted by Tron on 2006/06/18 23:01:38
Zwiffle: you have a thing for alien arsehole doors?
Hmm
#552 posted by necros on 2006/06/18 23:49:07
Tron: you don't?
Bah
#553 posted by . on 2006/06/19 00:15:15
Aliens, save the world, blah blah. Seen it before.
No
#554 posted by Zwiffle on 2006/06/19 10:15:18
I'm pretty sure you haven't. Yeah, the story is Save t3h Girl/World. Same with HL2. Same with D3. The difference is, Prey actually looks COOL. It looks like they took the technology the developed, and put it to practical use. I don't know any other game that comes close to the Wow factor that Prey has given me. It looks similar to Doom 3, but there are also some distinguishing features (unlike Quake 4, bleh.) Prey still gets me wet. I'm literally sitting in a puddle of my own wet. OK, not literally.
Prey
#555 posted by DaZ on 2006/06/19 13:09:05
Looks fucking brilliant, if you are seriously not gonna play the game because "the story is peh" then you sir, suck :)
#556 posted by kiko on 2006/06/19 13:35:37
wiech les negro bi1 ou bi1 je cherche 100% pregresion pour gta san adreass
Making Of Shadow Of The Colossus
#557 posted by metlslime on 2006/06/19 17:06:27
Found this link:
http://www.dyingduck.com/sotc/making_of_sotc.html
Interesting in that it talks about a lot of the tech that made it unusual. Not very in-depth, but covers a lot of topics.
#558 posted by spd on 2006/06/20 16:29:44
metls lime: thnx
prey: looks-shmooks... I hope for interesting gameplay with some innovations. its all about FUN. bump is the false god.
shadowgrounds: almost beated it (got 2 levels left) and got bored
story progrssion is idiotic with all those military types ordering you around... chop-chop! feck off
He He
#559 posted by HeadThump on 2006/06/20 18:56:31
Anita Miller: FECK YOU!
Elaine Miller: HEY!
Anita Miller: This is a house of lies!
Elaine Miller: Well there it is, your sister used the "F" word.
William Miller: I think she said "feck."
Elaine Miller: What's the difference?
William Miller: The letter "u."
No Its Interesting
#560 posted by 4iburaschka on 2006/06/21 10:45:29
hehe
Prey Demo
#561 posted by Tron on 2006/06/21 23:49:40
Bathrooms, anus doors and shit spewing vents.
Oh my.
Haven't tried the mp yet but the sp is interesting, runs bad at the moment though, might be fine once I adjust some settings.
Prey Demo Indeed
#562 posted by BlackDog on 2006/06/22 03:09:57
This demo oozes quality and atmosphere. The alien/organic/alive universe thing is thought out and pulled off very well, level design lighting and assets are all of a high quality, the movement is fun and satisfyingly solid. There are plenty of smart little touches which really set the game off - the weapons, the ammo, even the doors are cool. Fuck yeah.
Lastly it runs very smoothly at meduim/pathetic settings on my increasingly outdated 9800 pro. Human Head have done a kickass job and I will definitely pick this one up.
/me runs off to try the MP
Prey Demo
#563 posted by Zwiffle on 2006/06/22 09:42:09
Fucking 100 out of 10. Nothing bad here. Not a thing. Everything is perfect - except it might be hard getting good pings in MP, but once you find one (Team DM preferred) you will have the best DM you have ever had. At least I did. The levels are amazing. The weapons are amazing. The gameplay is fast and frenetic. I will definitely pick this game up as well.
Prey Demo
#564 posted by megaman on 2006/06/22 11:44:57
good
- runs very nice here, on hihg settings. cool!
- gravity is AWESOME! why hasnt anybody done this before. shrinking, teleporters, omg. all this even useful for gameplay, wth, someone must've gathered fucking lots of stupid gamedesigners to do something that is (from a concept point of view) this simple, awesome and actually useful. the small diameter planet actually has less gravity - great, simply great!
- opening sequence, although the standard "no weapon/hud, run around, blabla" its still awesome. you can change the music, ffs!
- shot impacts
- vertical gameplay, yay (the little there was)
- design of the levels. everything looks so much better than in doom3, so much less boring/standard, almost any element has a twist that makes it stand out.. that might change after a few hours into it though.
- nice hawk
bad
- models look.. meh. Doom3 models look a lot better imho.
-not enough vertical gameplay
- gameplay felt weird, it was very easy until suddenly i had seldom more than half health.
- no armor
- no secrets?
- not enough music
- weapons, i dunno. got to see more of em to know if they suck (or not)
- i felt like playing the trailers that were already out there. not a single thing that surprised me (besides the planet thingie, which i saw before, but couldn't remember), lots of 'ah, i saw this in the trailer' things. felt like a movie spoiled by the trailer.
- 3 "roll explosive to blocked exit and blow up" riddles in the first two gameplay levels already.. argh boredom. also, you couldn't blow the obstacles up with a grenadefrogalienthingie, yeah right.
- 2d design SUCKS. Someone, make them get a decent artist ffs!
Actually
#565 posted by Zwiffle on 2006/06/22 11:56:47
The "gravity" part has been done in Serious Sam, at least to a tiny extent. I don't know how they did it or if they could even do some of the things Prey can do, but there was at least one secret room that was spherical, and you could walk along all the walls and on the ceiling. That was neat. Still, Prey is spot on.
Prey Demo
#566 posted by . on 2006/06/23 07:28:15
It's great to see the level of interactivity in Doom 3 engine back, and I like the real-world setting and environment and social immersion (like in the bar).
Beyond that, once you progress - it's pretty much like Doom 3, and more boring mech-aliens. I like the the execution of it's presentation overall, but not the artistic direction and plot.
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