My God...
#515 posted by . on 2003/03/12 01:24:35
i need a new machine.
150 MHz CYRIX of all CPU's... 48MB RAM..
however my friend Murph in the UK offers to compile my maps on his PC...
Quake Wallpaper
#516 posted by . on 2003/03/12 03:34:57
Here you go.. I'm not normally big on photo manips, but oh well.
If you can spot the muscle man, I'll give you a cookie!
http://pherrous.phaitaccompli.com/files/quake.jpg
Sorry it's only 800x600...
:o
#517 posted by czg on 2003/03/12 04:38:48
/me wonders if Maric's misspelling of CSG was intentional or not...
Cheers Maric
#518 posted by GibFest on 2003/03/12 07:03:27
..
OOPS!
#519 posted by Maric on 2003/03/12 08:53:13
Ummmmm... No, but what a brain-fart induced typo eh?
My appologies good sir. For all I know there is nothing scetchy about you whatsoever, then again... ;-)
CSG:
#520 posted by metlslime on 2003/03/12 12:02:12
Where did you get the name "CSG?" Is it a reference to the BSP process?
Dietz: heh.
#521 posted by wrath on 2003/03/12 12:17:53
Christian Something Gravert.
right?
PuLSaR
#522 posted by aguirRe on 2003/03/12 13:41:03
Your HELLbridge map is nice, especially gameplay-wise. My only complaints would be the aforementioned slightly annoying lava trap, the wind tunnel bug and the fact that I had some trouble finding the whereabouts of the gold key.
If you have more maps like this in your drawer, I'd like to see them ...
(>.<)
#523 posted by Kell on 2003/03/12 13:57:53
CSG = Constructive Solid Geometry
Not a Quake thing, but a Half-Life and Quake 3 thing. I thingk. :P
.
#524 posted by H-Hour on 2003/03/12 14:09:45
"That tactic owned hard that wall."
Diez:
#525 posted by Wazat on 2003/03/12 14:38:20
That link was handy, but you didn't have to post it 3 times. :)
Thanks.
H-Hour: lol
Thanx Everybody
#526 posted by PuLSaR on 2003/03/12 16:19:49
Thanks everyone who said something about my map.
But this is my first SP map, but soon I'll publish another one.
to Speedy:
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Nice Pulsar
#527 posted by Hrimfaxi on 2003/03/12 16:22:50
I'm impressed Pulsar that you could build such a large level in only three weeks.
Liked it but has the same complains as others.
the lava trap that came out of nowhere, the wind tunnel and some confusion as to where to go when I had pressed the two buttons in the start room. Found the gold key though!
Let us get some more maps from you!
Kell:
#528 posted by metlslime on 2003/03/12 20:49:07
quake does csg. unreal does csg. Pretty much any game that has brushes has csg.
GTA
#529 posted by pushplay on 2003/03/13 21:16:24
The original GTA has been released by <strike>DMA</strike> Rockstar games as a free download. This actually happened about a week ago, but their server was farked / slashdotted / wanged / makeupawordhere.
http://www.rockstargames.com/classics/
It's a classic, go get it.
Sweet...
#530 posted by . on 2003/03/13 23:40:50
I remember there was this one site that offered GTA 1 and other games for free - some kinda deal with the developers/publishers.
GTA 1 was a blast, never played GTA 2 or 3. Yet.
Tyrann..
#531 posted by . on 2003/03/14 00:50:00
Eternal Dismemberment Complex is a great map aesthetically but it seemed sparse on ammo and weapons. I was using Reaper bot 0.8 beta, got creamed o_O
Fucking awesome map though.
Heh
try using a bot that doesn't cheat!
Phait
#533 posted by nitin on 2003/03/14 01:40:45
yeah use omibots. Skorpion's done heaps of routes for them too at his page : http://www.planetquake.com/skorpion
EDC
#534 posted by Vondur on 2003/03/14 01:46:30
rocks with frogbots tho
insanely fast and fun gameplay
one of the best maps!!!
/me hugs Tyrann once more :)
Custom Map FFA
#535 posted by zzjzz on 2003/03/14 10:52:39
Tomorrow (Saturday) at 3pm Eastern Standard time, we will be playing some FFA or Teamplay on my server. We will be playing all of Aardappels maps for about 10 minutes each on my server. Stop by #terrafusion for details a few minutes before 3pm EST.
And Yes
#536 posted by zzjzz on 2003/03/14 10:54:03
The game is quakeworld...
And If You Don't Show Up
#537 posted by cyBeAr on 2003/03/14 11:01:58
you don't get any cookies for a week!
7 New Mods Posted At Moddb:
#538 posted by Wazat on 2003/03/14 15:41:14
Vagrant Story Quake
http://mods.moddb.com/1127/
Quake Tactics
http://mods.moddb.com/1128/
Quake-e-mon
http://mods.moddb.com/1131/
CTF Plugin
http://mods.moddb.com/1151/
VoidTF
http://mods.moddb.com/1152/?view=all
Return Fire Quake
http://mods.moddb.com/1153/
Shub Fusion Weapons Demo
http://mods.moddb.com/1159/?view=all
Some of these mods are still in the works (like Return Fire Quake), while others are as done as they're going to get (like Quake-e-mon, though I'm considering doing a remake of that for QExpo...under a different name... ;p ).
Nice!
#539 posted by R.P.G. on 2003/03/14 16:48:11
Quake-e-mon looks cool. I haven't tried it, though. If you remake it for QExpo, let me know. I'd be interested in making some arenas for you (maybe distintive arenas for each Quake monster?).
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