Progressing OK
#510 posted by Pekka on 2014/08/01 11:06:28
It's at 7.. after having spent almost two hours. I'll make sure it syncs properly to Dropbox after finishing, and Tronyn can take it from there.
Yeah
#511 posted by Tronyn on 2014/08/01 11:46:31
mfx took a look at it, and said to use more func_details. I had been using func_detail as a glorified func_wall, basically for details, but he was like "make the whole map func_details except bounding walls," I was like "that doesn't make any sense to me", muttering some dumb objection based on my meagre understanding of how vis works and he was like "it's magic, just do it," and voila, seems like he was right. So big thanks to Pekka and also to mfx for helping out on this.
VIS Level
#512 posted by
sock on 2014/08/01 11:52:07
It sounds like a build worth waiting for, we can delay the build for a while longer. I still want to release today, so lets see what it is like in 8 hours time.
Sock
#513 posted by
mfx on 2014/08/01 13:29:20
my map underwent some changes, after no start map was needed i was bored:)
I�m mailing you the updated files this afternoon, ok?
** Update **
#514 posted by
sock on 2014/08/01 14:58:17
* tronyn/pekka inprogress vising his map
* cocerello currently vising his map
* mfx adding more crazy details
* I currently have 2 maps un-vised (tronyn/coce)
I would like to stress that everyone please check your maps before sending them to me. I will only test that I can fly to the exit trigger and that it loads correctly without missing art assets.
Cut off point for sending me updates, 2hrs from this post. I want to release the pack between 5-6pm euro time.
Don't Forget
To watch the jam premiere on Daz's stream.
http://www.twitch.tv/tddaz
HAM
#522 posted by
Lunaran on 2014/08/01 18:00:08
I will only test that I can fly to the exit trigger
mine is an info_notnull that doesn't become a changelevel until you kill a bunch of bros FYI, but I tested it on three difficulties in two engines.
Time To PACK!
#523 posted by
sock on 2014/08/01 18:02:49
I am off to do some testing, building and packing!
Sorry Tronyn, Coce, times up no more map updates.
@Lun, yeah I have tested your map already :P
MAXIMUM REKT
NOVIS TRONYN OFF WE GO AGAIN
#528 posted by
Lunaran on 2014/08/01 18:12:12
i withdraw my map in protest of tronyn's map not being vised. also gaza
#529 posted by
- on 2014/08/01 18:22:39
too late Lunaran
(ps fuck you)
Jam The Ramones !
#531 posted by
Barnak on 2014/08/01 18:24:40
I'll play these maps nigthmare mode with The Ramones playing out loud, while having a full rock hard erection. Shablers and fiends, beware !
Be afraid, ... be Very afraid !
Too Late I Guess
#532 posted by Pekka on 2014/08/01 18:42:07
Vis finished just a couple of minutes ago. File is in the Dropbox folder. No idea why it spent so much time on the last dot, but I guess that can happen.
Yaaaaaaaaaaarg
#533 posted by Tronyn on 2014/08/01 18:49:33
....sending to sock....
By The Skin Of His Nose!
#534 posted by
sock on 2014/08/01 18:54:45
Tronyn is busy testing as we speak, he has a fully VISED map!?! Keep calm while we give Tronyn some time to test.
Jam2 on hold for Tronyn Vis goodness!