 Within A Deep Forest
#510 posted by bal on 2006/05/22 07:06:57
Look around more, there's always somewhere new to go using different balls. =)
I really enjoyed it myself, nice addition to my small list of great free 2d platformers (like Cave Story and Lyle in Cube Sector).
 I Am Stuck With My 2 Balls
#511 posted by Spirit on 2006/05/22 08:15:41
A friend of mine already found all 10. I love the music and mood in the game.
 So Ive Been Playing Painkiller...
#512 posted by scar3crow on 2006/05/27 21:53:20
...with god mode, yes I know its lame, but I do that with the horde oriented games. Also Im playing on Trauma skill so as to access the maps you would otherwise be deprived of... However Ive ran into a problem. It wont let me into episode 5. I beat Alastor, it goes to a montage style cut scene of the various bosses and a glowing silhouette.. and then it rolls the credits. I go back to the map, click on V and it does nothing. I have found no mention anywhere on 'how to access episode 5', is it locking me out because Im cheating? Technically youre not supposed to be able to use cheats in Trauma difficulty (how you do it is load a normal game, turn on god mode, and then load a Trauma save, the God mode status will carry over).
Notes regarding it in general - crappy secrets, these are some of the most inane things ever crafted... Many of the jumps and tricks remind me of the QW acrobatic style maps to show off your skills - I shouldnt have to do that, over an instant-death pit only to have to endure the level load times once more to try again... That and I encountered a secret I should be able to bunnyhop to, but they blatantly put a clip brush blocking you from reaching what would otherwise just be a minor step to get over.
 Oblivion
#513 posted by negke on 2006/05/28 03:04:00
finished it. finally!
compared to other rpgs, the playing time was extremely long - in the end (after having finished the main quest) i had played for about 115 hours and done 153 quests. easily more than twice as many as other games had. in this respect, it was worth the money for sure.
on the downside, it became somewhat boring after a certain time. the quests were nice, some even very imaginative (like the painter's quest), but the locations showed little variation. i'm mainly talking about the many caves and ruins - they were way too generic (all somehow looked alike and didn't offer anything interesting after having been to a couple of them), with unrealistic crate/chest placing. the items didn't really justify or rather encourage exploration, either, since there were mostly weak weapons and ridiculous amounts of gold to be found. the same applies to the oblivion realms.
the difficulty was ok (slider in the middle) for the most time, although in some situations i got annoyed and temporarily moved it down a little - not because it was too difficult, but because it just wasn't fun having to fight some 20 ghosts/minotaurs/orwhatever in one dungeon, especially if one fight takes quite long already.
some stupid bugs, too (likely already mentioned), like poor translation in parts, npc staying silent despite the dialogue option (though still giving quest-sensitive information that went straight to the diary), having to readjust the keyboard config everytime i started the game (beta patch fixes that, but i only installed it before the last session) and some strange issue with ingredients (couldn't finish the vampire cure and sheogorath's quest, because the ingredients needed were not detected although they were present in the inventory).
i don't want to compare it to morrowind too much, but i was a little disappointed that oblivion's cities are lacking the architectural variety of morrowind's (the mixture of different races or blah - solely human buildings, not houses built into trees, or those worm-like buildings in balmora?). i understand it's a different part of tamriel and therefore has a different style, but still... at least one doesn't have to fight 10k cliff dancers or whatever those flyers were called. ;P
a nice feature would have been some corpses (outside of dungeons) with items and some background story bits like diary pages or something. near the borders maybe. i assume there are a few, but not as many as i had been able to find them (gothic fanboy speaking).
dunno, what else to say. by and large, it was an enjoyable game, but i'm glad it's finally uninstalled. now back to mapping (or not). :)
btw. don't get the 2$ plugins - they are not worth the money.
 HL2 EP1
#514 posted by czg on 2006/06/01 14:08:58
Holy god yes lovely.
Taking me 4 hours to beat, it's just a bit more of HL2 really.
(maybe spoilers)
Alyx is cool, and you get to meet Barney (he's hurt, poor thing :( ), and Dr.Kleiner talks about sex.
Cutscene with dog and the car was awesome.
Weird stuff with the vortigaunts and G-man.
I wonder what happened to Judith (besides her finally putting on a jacket to cover up those huge tits).
Really not much story was told, except about people escaping the city.
It ended on a cliffhanger and I dammit Valve I want ep2 now!
In conclusion, yay!
 Scar3crow
#515 posted by Scragbait on 2006/06/01 14:25:45
I agree with you totally about the secrets in Painkiller. In any other game, I love finding counted secrets - in PK, I guess they feel that only trick jumpers deserve secrets (okay, perhaps 5% don't require l337 skilz, but that's not enough.) I have seen secrets I could get to but then I wouldn't know how to return to the psth. The really long load times is a huge deterent to experimentation. Also, arbitrary clips placed just to block you and for no other reason are also a big deterent to exploration for secrets. The secrets seem more geared for those that built the maps and not for those that play. There's a website with videos of all the secrets - perhaps I'll just watch them all and be done with it. Movement in PK feels imprecise because of a high player inertia.
I am at the final level of Battle Out of Hell - playing on Daydream to start. One level is locked out for Daydream. Levels are all good and some are outstanding - the Pit is really impressive and the Funhouse map has totally weird enemies and a wild ride. BooH is just more Painkiller with all that is good and bad intact. I suspect that Insommnia will be really hard for me.
If PK didn't have such a pandering to trick jumping, I'd enjoy it a lot more. I'd love to see a proper SP game with this style of map making.
 SWAT 4
#516 posted by . on 2006/06/01 18:20:13
Bought the gold edition for $30. I wasn't sure if I wanted to buy it, the demo was okay but not a good representation of the game. I'm almost through with the main set of missions and I've found this game grows on you. I've gotten over the lack-of-detail nitpicks (i.e. small amount of physics, can't shoot out lights, etc.) but I'm enjoying it as I progress.
Have yet to play the Stetchkov add-on included in the gold edition, but it gives you a dozen or so missions - and an extra weapon or 2, plus you can punch! So $30 is a good deal.
 HLEP1: New Stuff?
#517 posted by than on 2006/06/01 21:52:34
are there any new aliens or anything? Weapons? How are the combats if there are not any/many new enemies?
Are the "secrets" still as box pilingly lame?
Is it just more HL2? Really worth the cash?
 Only New Enemy
#518 posted by czg on 2006/06/01 23:48:31
Zombified combine soldiers. They don't shoot, but they run faster sometimes and they sometimes pull out a grenade but forget to throw it, so you have to kill them before they get to you and gravgun the grenade away.
Ep2 supposedly introduces a new alien species, though.
 So Basically
#519 posted by megaman on 2006/06/02 01:50:22
hl2 ep1 is a well thought out way to get your money?
 Well Worth Every Penny Imo
#520 posted by DaZ on 2006/06/02 03:25:00
[nt]
 This Isn't The Kind Of Thing That Usually Goes Here...
#521 posted by pjw on 2006/06/02 10:35:59
...but, hell, it is an "other" game, and a bunch of the designers here got sucked into it at lunch yesterday. I finally beat it (Lvl 30) last night.
Pretty addictive and fun.
Oh, and level 16 is a dirty, dirty whore.
http://www.microgames.info/game_info.php?products_id=205
 Stuck On LVL 6
#522 posted by Blitz on 2006/06/02 13:15:03
[nt]
 ^^
#523 posted by Blitz on 2006/06/02 15:03:30
Okay yeah I'm stupid, but now I am stuck on 15 :(
 Advice Needed
#524 posted by spd on 2006/06/02 16:13:36
I want PC games that would be mostly action-oriented (more than rpg and not pure puzzle adventure games) and would be sort of an open world/nonlinear.
Like Fable or BGE.
If you know games like that - please tell me.
Could be old games too (anything that runs on w2k)
 Lvl 16
#525 posted by Spirit on 2006/06/03 05:42:47
is a bitch, yeah :D
 XIII
#526 posted by nitin on 2006/06/03 06:38:56
first game I played on my new computer, no real reason but already had it lying around since my brother bought it for his laptop a while back.
Pros :
- cel shading is nice, although it does admittedly wear off after a while.
- some of the outdoor levels are very nice
Cons :
- most of the level design ranges from average to poor. Out of 30 or so levels, 5-6 are good.
- poor gameplay. Some of it is compounded due to the next point but although the makers have tried to keep it varied, it's fairly mediroce in its execution.
- Fucking lame checkpoint system. This pissed me off no end, especially since the checkpoints became scarcer as the game went on and because you were forced to sit through entire cut scenes upon each reload.
- Plot. a C grade attempt at redoing the Bourne Identity storyline in a noir like fashion. It's terrible and takes up too much gameplay time too.
I'd rate this 5/10.
 Lvl 16
#527 posted by JPL on 2006/06/03 06:47:01
...is effectively a bitch !!
 ...but Lvl 17...
#528 posted by JPL on 2006/06/03 06:50:57
.. is even worst !!
 I'm This Time...
#529 posted by JPL on 2006/06/03 07:05:31
... completlty stucked at lvl 21...
 ... Errrr...
#530 posted by JPL on 2006/06/03 07:21:34
I mean 23 ... ;P
 Spd
#531 posted by erc on 2006/06/03 09:57:44
Try Fallout.
 Heh.
#532 posted by pjw on 2006/06/03 09:58:57
It was kind of weird...level 16 slowed me down for over 20 minutes, but once I got it, none of the following levels ever slowed me down for more than a short time.
The guy needs to make more levels and use various shapes of primitives...
 For Info...
#533 posted by JPL on 2006/06/03 12:57:27
.. there are 30 levels... adn then it's over..
 Level 16
#534 posted by Ankh on 2006/06/03 15:21:00
such a bitch! solved after 2 hours :(
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