Hey Does Anyone Know
#5293 posted by Tronyn on 2004/09/06 05:07:31
where I can get a program to change a .bsp to .map? I used to have one & I'm sure that there's one around somewhere.
Try Here, Tronyn
#5294 posted by Vondur on 2004/09/06 06:30:34
Vondur
#5295 posted by JPL on 2004/09/06 06:45:24
Even if this link is extremely slow, you have always very good informations.. .. I was looking for this kind of tool from many weeks, like Tronyn...
Thank you .
Distrans
#5296 posted by pushplay on 2004/09/06 14:50:11
Done.
#5297 posted by distrans on 2004/09/06 21:24:32
Thanks Vondur
#5298 posted by Tronyn on 2004/09/07 04:16:44
Now here's another one: anyone know where I can find the Quake -> Unreal geometry converter? There is one, I've used it. It was very similar to what's described on this site, maybe even the same thing. The link is dead though.
http://www.planetunreal.com/ram2000/skins/Umods/tutorials/x3m.htm
And Here's Another One!
#5299 posted by Tronyn on 2004/09/07 05:52:32
Has anyone converted the Doom episode 1 skybox (huge black round hills and mist) for use with a Quake custom engine? If not, anyone interested in doing just that?
While I'm At It...
#5300 posted by Tronyn on 2004/09/07 05:54:10
Anyone out there want to donate $1,000,000 to me? Does anyone know where I can apply to recieve magical powers and become ruler of the universe?
uhmm.. it's late.. I'm done.. hehe
Tronyn
#5301 posted by Kinn on 2004/09/07 05:57:21
I'm sure Kell could rustle you up a nice Doom-inspired skybox.
Tronyn
#5302 posted by nitin on 2004/09/07 07:36:06
only $1,000,000.00??
Sold!!
Where should I send the cheque?
Woohoo, I Get To Use The DooM Icon ^_^
#5303 posted by Kell on 2004/09/07 09:40:34
Talking Of Skyboxes
#5304 posted by Kell on 2004/09/07 10:20:23
I've uploaded my Kothic Skybox Compilation to spawnpoint; 49 skyboxes, all panels 512x512 in .tga format; shader scripts included for Q3 engine games. 80Mb
http://kell.spawnpoint.org/skies-kothic.zip
I don't have time atm to compose individual skybox downloads. So if you want 'em, you gotta catch 'em all!
Tronyn
#5305 posted by R.P.G. on 2004/09/07 13:14:59
If you don't like Kell's skybox (gasp!) then I think Lun converted it for use in Lun3DM3.
Alright
#5306 posted by Tronyn on 2004/09/07 18:13:12
I think I'll look at both. Though I have tons of custom Q3 maps, I don't know much about Q3 editing so how would I extract it and convert it for use with a Q1 engine?
Though Kell's skybox looks great, the colour scheme may be too blue/greenish for the level I need said skybox for, as that map is very much grey/black/white.
Oh Yeah Nitin
#5307 posted by Tronyn on 2004/09/07 18:13:43
sweeeeeeeeet
This Looks Potentially Interesting
#5308 posted by . on 2004/09/07 18:31:03
Tronyn
#5309 posted by R.P.G. on 2004/09/07 18:32:20
Rename the .pk3 to .zip, open it, and extract the 6 skybox images.
Tronyn
#5310 posted by Kell on 2004/09/07 19:02:43
Browse through the skies on my site. There's probably something that will fit your map theme. If grayscale misty mountains is what you want, I recommend Kradegar.
Alternatively, if you have more than a vague notion of what you want, I'll make it.
Oooh....
#5311 posted by pope on 2004/09/07 20:32:53
kell any plans to make d3 skyboxes for public consumption??
#5312 posted by Kell on 2004/09/07 20:58:25
What image size, what image format?
#5313 posted by pope on 2004/09/08 02:19:08
#5314 posted by pope on 2004/09/08 02:20:11
if, you umm, do so feel inclined... a darker dusk w/ partial clouds (almost brown instead of orange) would be hot stuff...
:D
Pope
#5315 posted by Kell on 2004/09/08 10:08:34
Ah, thx for linky.
By the looks of things, D3 handles skyboxes in almost exactly the same way as Q3 ( at least from my pov ). jpg doesn't work, but .tga does and the only other differences are the panel suffixes and the details of the shader. So technically speaking, any of the skies I've made should work in D3 if you rename the panels ( e.g. _forward instead of _ft it seems ) and c'n'ped a new shader.
If those guys in the thread are using Wadfather skies ( and good luck to them there btw ) then 512x512 must be an acceptable res.
I also see the number 768 mentioned. I've never checked this before, but presumably because skybox panels don't tile ingame, non-power-of-two dimensions are acceptable? If so, I can do 768 no problem. 1024x1024 I can't, unless I miraculously acquire a registered version of Terragen.
By 'a darker dusk', are you speaking generally or refering to my sky 'duske'. If the latter, that shouldn't be too difficult to work up.
For skybox requests, the odd googled pic or whatever can help describe. Though please note: I won't be making a new skybox for every motherfucking map project people begin - I map too y'know :P
Yeah, That's A Real Shame
#5316 posted by pushplay on 2004/09/08 16:30:26
Phait: Chrono Trigger is being remade in the UT2003 engine http://www.chrono-trigger.com - I'd play it, if it's ever finished. Currently playing the SNES version.
pushplay: All that effort and talent could have gone into something creative. It's depressing.
scampie: especially once Square/Enix gets wind of the project and sends a Cease and Desist.
http://games.slashdot.org/games/04/09/08/1335257.shtml?tid=123&tid=202&tid=10
PS: please don't ruin D3 for me by discussing the skybox format here.
Score One For The Good Guys!
#5317 posted by - on 2004/09/08 16:44:37
...er... I mean, It's a shame I heard that news the other day and watched the trailer they made, looked some fucking good. Maybe they should start on a new, original RPG made in the same method now.
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